October 22, 2014
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[NCSF] Partial fix to channels being unintentionally cut off.

Naram Qashat authored on 2014/10/22 19:44:45
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[NCSF] Minor correction to the attack rate calculation.

Naram Qashat authored on 2014/10/22 17:55:03
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[NCSF] Corrected attack rate calculation.

Naram Qashat authored on 2014/10/22 17:30:48
October 20, 2014
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[NCSF] Minor edit with the debug Sound View so it doesn't use a reference.

Naram Qashat authored on 2014/10/20 02:33:26
October 18, 2014
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[NCSF] Bump version number for the previous volume fixes.

Naram Qashat authored on 2014/10/18 04:35:07
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[NCSF] One more volume fix, the default volume is 127, not 64.

Naram Qashat authored on 2014/10/18 04:32:32
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[NCSF] Correctly handle the SSEQ volume from the INFO block.

Naram Qashat authored on 2014/10/18 04:20:53
October 16, 2014
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[NCSF] REALLY remove minor instance of variable shadowing.

Naram Qashat authored on 2014/10/16 01:43:49
October 15, 2014
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[NCSF] Remove minor instance of variable shadowing.

Naram Qashat authored on 2014/10/15 20:28:01
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[NCSF] Move track allocation into the SSEQ command handler.

Naram Qashat authored on 2014/10/15 18:03:10
October 13, 2014
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[NCSF] Minor code changes to reduce code duplication.

Naram Qashat authored on 2014/10/13 21:21:03
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[NCSF] Implemented the random, variable, and conditional commands. Also fixed loop counter.

Naram Qashat authored on 2014/10/13 18:00:29
October 7, 2014
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Reverted the sound changes back to the original FSS code, but with the fix to clamp the total volume.

Naram Qashat authored on 2014/10/07 17:45:05
October 5, 2014
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[NCSF] Removed the Cnv_Scale function as it seemed to cause sounds to be too loud in some cases.

Naram Qashat authored on 2014/10/05 20:17:36
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[NCSF] Fix volume issues with a little help from the Nintendo DS SDK.

Naram Qashat authored on 2014/10/05 20:00:09