October 18, 2014
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[NCSF] Correctly handle the SSEQ volume from the INFO block.

Naram Qashat authored on 2014/10/18 04:20:53
October 7, 2014
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Reverted the sound changes back to the original FSS code, but with the fix to clamp the total volume.

Naram Qashat authored on 2014/10/07 17:45:05
October 5, 2014
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[NCSF] Removed the Cnv_Scale function as it seemed to cause sounds to be too loud in some cases.

Naram Qashat authored on 2014/10/05 20:17:36
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[NCSF] Fix volume issues with a little help from the Nintendo DS SDK.

Naram Qashat authored on 2014/10/05 20:00:09
September 28, 2014
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[NCSF] Minor comment fix from the previous NCSF commit.

Naram Qashat authored on 2014/09/28 00:13:39
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[NCSF] Interpolation changes:

Naram Qashat authored on 2014/09/28 00:07:18
June 17, 2014
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Reverted Sinc interpolation back to the Lanczos window.

Naram Qashat authored on 2014/06/17 10:40:29
May 8, 2013
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* Replaced Lanczos window with Hann window for the windowed sinc function in the NCSF plugin. * Added a ring buffer specifically designed for working with SWAVs to replace the one provided by kode54, still have to give him thanks for the original though. * Fixed clipping issue caused by invalid clamping values. * Minor fix to using the min()/max() functions of numeric_limits because Winamp's out.h includes windows.h without my specific wrapper to redefine things.

Naram Qashat authored on 2013/05/07 05:42:46
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Minor update to scale the phase offset, thanks to kode54.

Naram Qashat authored on 2013/04/26 13:56:54
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Fixed up the Lanczos interpolation in NCSF (thanks to kode54), also allowed the NCSF plugin to use 32-bit samples in it's GenerateSamples function.

Naram Qashat authored on 2013/04/26 00:54:28
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Added Lanczos interpolation to the NCSF plugin, and cleaned up a bit of the other code, as well as removing pstdint.h since it's no longer needed.

Naram Qashat authored on 2013/04/23 20:29:21
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Implemented circular interpolation buffer to fix interpolation, thanks to kode54 for the code.

Naram Qashat authored on 2013/04/18 20:43:31
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Removed the optimal, lagrange, and hermite interpolations and added in 2nd-order osculating.

Naram Qashat authored on 2013/04/12 10:25:49
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* Added more interpolation methods to in_ncsf. * Cleaned up a little of the code in the Interpolate function in in_ncsf. * Made it so changes in the config can apply to a running song, depending on the player. * Slight optimization of in_ncsf's interpolation so it doesn't have as much std::vector accessing. * Stopped trying to use the slope of the points to determine points outside the sample's range, hopefully will stop some of the clipping.

Naram Qashat authored on 2013/04/10 14:39:59
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Utilize SSEQ's volume from it's INFO section, plus some minor optimizations.

Naram Qashat authored on 2013/04/07 16:39:00