Update XSFPlayer_2SF.cpp
Make it substantially more obvious how to hack the 2sf player to output at a different samplerate by removing the secret implicit 44100 based calculation
--- a/src/in_2sf/XSFPlayer_2SF.cpp
+++ b/src/in_2sf/XSFPlayer_2SF.cpp
@@ -211,7 +211,8 @@
if (NDS_Init())
return false;
- SPU_ChangeSoundCore(SNDIFID_2SF, 737);
+ static const int BUFFERSIZE = DESMUME_SAMPLE_RATE / 59.837; //truncates to 737, the traditional value, for 44100
+ SPU_ChangeSoundCore(SNDIFID_2SF, BUFFERSIZE);
execute = false;