[GSF] Removed Types.h because all it really was doing now was including stdint.
--- a/src/in_gsf/in_gsf.vcxproj
+++ b/src/in_gsf/in_gsf.vcxproj
@@ -105,7 +105,6 @@
<ClInclude Include="vbam\apu\Multi_Buffer.h" />
<ClInclude Include="vbam\common\Port.h" />
<ClInclude Include="vbam\common\SoundDriver.h" />
- <ClInclude Include="vbam\common\Types.h" />
<ClInclude Include="vbam\gba\bios.h" />
<ClInclude Include="vbam\gba\GBA.h" />
<ClInclude Include="vbam\gba\GBAcpu.h" />
--- a/src/in_gsf/in_gsf.vcxproj.filters
+++ b/src/in_gsf/in_gsf.vcxproj.filters
@@ -125,8 +125,5 @@
<ClInclude Include="vbam\gba\Sound.h">
<Filter>Header Files\vbam\gba</Filter>
</ClInclude>
- <ClInclude Include="vbam\common\Types.h">
- <Filter>Header Files\vbam\common</Filter>
- </ClInclude>
</ItemGroup>
</Project>
--- a/src/in_gsf/vbam/common/Port.h
+++ b/src/in_gsf/vbam/common/Port.h
@@ -1,7 +1,7 @@
#ifndef PORT_H
#define PORT_H
-#include "Types.h"
+#include <cstdint>
// swaps a 16-bit value
static inline uint16_t swap16(uint16_t v)
--- a/src/in_gsf/vbam/common/SoundDriver.h
+++ b/src/in_gsf/vbam/common/SoundDriver.h
@@ -18,7 +18,7 @@
#ifndef __VBA_SOUND_DRIVER_H__
#define __VBA_SOUND_DRIVER_H__
-#include "Types.h"
+#include <cstdint>
/**
* Sound driver abstract interface for the core to use to output sound.
--- a/src/in_gsf/vbam/common/Types.h
+++ /dev/null
@@ -1,34 +1,1 @@
-// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
-// Copyright (C) 2008 VBA-M development team
-// This program is free software; you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation; either version 2, or(at your option)
-// any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software Foundation,
-// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-
-#ifndef __VBA_TYPES_H__
-#define __VBA_TYPES_H__
-
-#include <stdint.h>
-
-/*typedef uint8_t u8;
-typedef uint16_t u16;
-typedef uint32_t u32;
-typedef uint64_t u64;
-
-typedef int8_t s8;
-typedef int16_t s16;
-typedef int32_t s32;
-typedef int64_t s64;*/
-
-#endif // __VBA_TYPES_H__
-
--- a/src/in_gsf/vbam/gba/GBA.h
+++ b/src/in_gsf/vbam/gba/GBA.h
@@ -1,8 +1,7 @@
#ifndef GBA_H
#define GBA_H
-//#include "../System.h"
-#include "../common/Types.h"
+#include <cstdint>
/*#define SAVE_GAME_VERSION_1 1
#define SAVE_GAME_VERSION_2 2
--- a/src/in_gsf/vbam/gba/Globals.h
+++ b/src/in_gsf/vbam/gba/Globals.h
@@ -1,7 +1,7 @@
#ifndef GLOBALS_H
#define GLOBALS_H
-#include "../common/Types.h"
+#include <cstdint>
#include "GBA.h"
#define VERBOSE_SWI 1
--- a/src/in_gsf/vbam/gba/Sound.h
+++ b/src/in_gsf/vbam/gba/Sound.h
@@ -3,8 +3,7 @@
// Sound emulation setup/options and GBA sound emulation
-//#include "../System.h"
-#include "../common/Types.h"
+#include <cstdint>
extern bool soundDeclicking;