Various updates:
* Fix build with Visual Studio, updating projects to Visual Studio 2019 (as that is what I have installed).
* Changed C++ language standard to C++ 17.
* Add files for in_2sf's spu from Coda's recent commit.
* Add files for zlib now that it is being included as a submodule (removes the need for the zlib DLL as well).
* Remove common.props (due to the aforementioned zlib inclusion as well as the winamp headers also being in the project now).
* Minor NCSF file in the SSEQ player, the check for when to process tracks should've been >=, not >.
--- a/src/in_2sf/desmume/metaspu/metaspu.h
+++ b/src/in_2sf/desmume/metaspu/metaspu.h
@@ -1,55 +1,55 @@
-/* Copyright 2009-2015 DeSmuME team
-
- This file is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This file is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with the this software. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-//-------------------------
-//this file contains the METASPU system
-//which is designed to handle the task of audio synchronization
-//and is designed to be as portable between multiple emulators
-//-------------------------
-
-
-#ifndef _METASPU_H_
-#define _METASPU_H_
-
-#include <algorithm>
-
-#include "types.h"
-
-class ISynchronizingAudioBuffer
-{
-public:
- virtual ~ISynchronizingAudioBuffer() {}
-
- virtual void enqueue_samples(s16* buf, int samples_provided) = 0;
-
- //returns the number of samples actually supplied, which may not match the number requested
- virtual int output_samples(s16* buf, int samples_requested) = 0;
-};
-
-enum ESynchMode
-{
- ESynchMode_Synchronous
-};
-
-enum ESynchMethod
-{
- ESynchMethod_0, //Null
-};
-
-ISynchronizingAudioBuffer* metaspu_construct(ESynchMethod method);
-
-#endif
+/* Copyright 2009-2015 DeSmuME team
+ This file is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This file is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with the this software. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+//-------------------------
+//this file contains the METASPU system
+//which is designed to handle the task of audio synchronization
+//and is designed to be as portable between multiple emulators
+//-------------------------
+
+
+#ifndef _METASPU_H_
+#define _METASPU_H_
+
+#include <algorithm>
+
+#include "../types.h"
+
+class ISynchronizingAudioBuffer
+{
+public:
+ virtual ~ISynchronizingAudioBuffer() {}
+
+ virtual void enqueue_samples(s16* buf, int samples_provided) = 0;
+
+ //returns the number of samples actually supplied, which may not match the number requested
+ virtual int output_samples(s16* buf, int samples_requested) = 0;
+};
+
+enum ESynchMode
+{
+ ESynchMode_Synchronous
+};
+
+enum ESynchMethod
+{
+ ESynchMethod_0, //Null
+};
+
+ISynchronizingAudioBuffer* metaspu_construct(ESynchMethod method);
+
+#endif
+
--- a/src/in_2sf/in_2sf.vcxproj
+++ b/src/in_2sf/in_2sf.vcxproj
@@ -14,29 +14,30 @@
<ProjectGuid>{1927E848-5CFF-4462-A5AB-2768A390C5F3}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>in_2sf</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\in_xsf_framework\common.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\in_xsf_framework\common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -50,14 +51,13 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;IN_2SF_EXPORTS;_CRT_SECURE_NO_WARNINGS;WINAMP_PLUGIN;HAVE_LIBZ;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>..\in_xsf_framework;$(zlibRootDir)\include;$(WinampSDKDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\in_xsf_framework;..\in_xsf_framework\zlib;..\in_xsf_framework\winamp;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4065;4100;4127;4146;4189;4201;4244;4245;4512;4706;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(zlibRootDir)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -67,16 +67,15 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;IN_2SF_EXPORTS;_CRT_SECURE_NO_WARNINGS;WINAMP_PLUGIN;HAVE_LIBZ;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>..\in_xsf_framework;$(zlibRootDir)\include;$(WinampSDKDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\in_xsf_framework;..\in_xsf_framework\zlib;..\in_xsf_framework\winamp;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4065;4100;4127;4146;4189;4201;4244;4245;4512;4706;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(zlibRootDir)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
@@ -122,6 +121,10 @@
<ClCompile Include="desmume/thumb_instructions.cpp" />
<ClCompile Include="desmume/firmware.cpp" />
<ClCompile Include="desmume/slot1.cpp" />
+ <ClCompile Include="spu\adpcmdecoder.cpp" />
+ <ClCompile Include="spu\interpolator.cpp" />
+ <ClCompile Include="spu\samplecache.cpp" />
+ <ClCompile Include="spu\sampledata.cpp" />
<ClCompile Include="XSFConfig_2SF.cpp" />
<ClCompile Include="XSFPlayer_2SF.cpp" />
</ItemGroup>
@@ -186,6 +189,10 @@
<ClInclude Include="desmume\FIFO.h" />
<ClInclude Include="desmume\SPU.h" />
<ClInclude Include="desmume\armcpu.h" />
+ <ClInclude Include="spu\adpcmdecoder.h" />
+ <ClInclude Include="spu\interpolator.h" />
+ <ClInclude Include="spu\samplecache.h" />
+ <ClInclude Include="spu\sampledata.h" />
</ItemGroup>
<ItemGroup>
<None Include="desmume\instruction_tabdef.inc" />
@@ -200,4 +207,3 @@
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
-
--- a/src/in_2sf/in_2sf.vcxproj.filters
+++ b/src/in_2sf/in_2sf.vcxproj.filters
@@ -28,12 +28,6 @@
<Filter Include="Header Files\desmume\metaspu">
<UniqueIdentifier>{2e480556-28dd-4cf7-a818-ac973f0bdef7}</UniqueIdentifier>
</Filter>
- <Filter Include="Header Files\desmume\metaspu\SoundTouch">
- <UniqueIdentifier>{81492340-404e-4695-9649-bb4e89ed2693}</UniqueIdentifier>
- </Filter>
- <Filter Include="Source Files\desmume\metaspu\SoundTouch">
- <UniqueIdentifier>{4f7fbac4-f0a6-43ac-8c61-657966ea5660}</UniqueIdentifier>
- </Filter>
<Filter Include="Source Files\desmume\utils">
<UniqueIdentifier>{1a3eb159-8c0f-49aa-ac30-2bc578078bac}</UniqueIdentifier>
</Filter>
@@ -57,179 +51,158 @@
</Filter>
<Filter Include="Source Files\desmume\utils\AsmJit\base">
<UniqueIdentifier>{3ca7e13f-394b-4d27-bdbf-135feb26480f}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Source Files\spu">
+ <UniqueIdentifier>{b1c5369c-9385-4580-9a15-4394f4e39907}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Header Files\spu">
+ <UniqueIdentifier>{97c58dd3-5505-48b2-b115-2d0cbb8c1022}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="XSFPlayer_2SF.cpp">
<Filter>Source Files</Filter>
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+ <Filter>Source Files\spu</Filter>
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+ <ClCompile Include="spu\samplecache.cpp">
+ <Filter>Source Files\spu</Filter>
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+ <Filter>Source Files\spu</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
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- <Filter>Header Files\desmume\metaspu\SoundTouch</Filter>
- </ClInclude>
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+ <ClInclude Include="desmume\instructions.h">
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+ </ClInclude>
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+ <Filter>Header Files\desmume</Filter>
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+ <ClInclude Include="desmume\instruction_attributes.h">
+ <Filter>Header Files\desmume</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit</Filter>
+ </ClInclude>
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+ <Filter>Header Files\desmume\utils\AsmJit</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit</Filter>
+ </ClInclude>
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+ <Filter>Header Files\desmume\utils\AsmJit</Filter>
+ </ClInclude>
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+ <Filter>Header Files\desmume\utils\AsmJit</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit\base</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit\base</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit\base</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit\x86</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit\x86</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit\x86</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit\x86</Filter>
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+ <Filter>Header Files\desmume\utils\AsmJit\x86</Filter>
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<Filter>Header Files\desmume\utils</Filter>
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- <Filter>Header Files\desmume\utils\AsmJit</Filter>
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- </ClInclude>
- <ClInclude Include="desmume\utils\AsmJit\x86\x86scheduler_p.h">
- <Filter>Header Files\desmume\utils\AsmJit\x86</Filter>
+ <ClInclude Include="spu\adpcmdecoder.h">
+ <Filter>Header Files\spu</Filter>
+ </ClInclude>
+ <ClInclude Include="spu\interpolator.h">
+ <Filter>Header Files\spu</Filter>
+ </ClInclude>
+ <ClInclude Include="spu\samplecache.h">
+ <Filter>Header Files\spu</Filter>
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+ <ClInclude Include="spu\sampledata.h">
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--- a/src/in_gsf/in_gsf.vcxproj
+++ b/src/in_gsf/in_gsf.vcxproj
@@ -14,29 +14,30 @@
<ProjectGuid>{1F019070-5442-43ED-99F8-B5DC45E762B1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>in_gsf</RootNamespace>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v142</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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@@ -50,14 +51,13 @@
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- <AdditionalIncludeDirectories>..\in_xsf_framework;$(zlibRootDir)\include;$(WinampSDKDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4100;4127;4189;4244;4291;4310;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;IN_GSF_EXPORTS;_CRT_SECURE_NO_WARNINGS;WINAMP_PLUGIN;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>..\in_xsf_framework;$(zlibRootDir)\include;$(WinampSDKDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\in_xsf_framework;..\in_xsf_framework\zlib;..\in_xsf_framework\winamp;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4100;4127;4189;4244;4291;4310;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ItemGroup>
--- a/src/in_ncsf/SSEQPlayer/Channel.h
+++ b/src/in_ncsf/SSEQPlayer/Channel.h
@@ -21,7 +21,7 @@
/*
* This structure is meant to be similar to what is stored in the actual
- * Nintendo DS's sound registers. Items that were not being used by this
+ * Nintendo DS's sound registers. Items that were not being used by this
* player have been removed, and items which help the simulated registers
* have been added.
*/
@@ -67,7 +67,7 @@
/*
* From FeOS Sound System, this is temporary storage of what will go into
- * the Nintendo DS sound registers. It is kept separate as the original code
+ * the Nintendo DS sound registers. It is kept separate as the original code
* from FeOS Sound System utilized this to hold data prior to passing it into
* the DS's registers.
*/
@@ -88,7 +88,7 @@
* data, duplicated. The way it is duplicated is done as follows:
* the samples are stored in the center of the buffer, and on both
* sides is half of the data, the first half being after the data
- * and the second half before before the data. This in essense
+ * and the second half begin before the data. This in essence
* mirrors the data while allowing a pointer to always be retrieved
* and no extra copies of the buffer are created. Part of the idea
* for this came from kode54's original buffer implementation, but
--- a/src/in_ncsf/SSEQPlayer/Player.cpp
+++ b/src/in_ncsf/SSEQPlayer/Player.cpp
@@ -141,7 +141,7 @@
// Original FSS Function: Player_Run
void Player::Run()
{
- while (this->tempoCount > 240)
+ while (this->tempoCount >= 240)
{
this->tempoCount -= 240;
for (uint8_t i = 0; i < this->nTracks; ++i)
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+++ b/src/in_ncsf/in_ncsf.vcxproj
@@ -14,29 +14,30 @@
<ProjectGuid>{4EDC9B55-39BE-4D36-8819-F414FC77ED1E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>in_ncsf</RootNamespace>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
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- <AdditionalIncludeDirectories>..\in_xsf_framework;$(zlibRootDir)\include;$(WinampSDKDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<DisableSpecificWarnings>4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(zlibRootDir)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
--- a/src/in_snsf/in_snsf.vcxproj
+++ b/src/in_snsf/in_snsf.vcxproj
@@ -14,29 +14,30 @@
<ProjectGuid>{C643848D-8ECB-4B45-9089-1F7DC4ED0451}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>in_snsf</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\in_xsf_framework\common.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="..\in_xsf_framework\common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -50,14 +51,13 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;IN_SNSF_EXPORTS;_CRT_SECURE_NO_WARNINGS;WINAMP_PLUGIN;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>..\in_xsf_framework;$(zlibRootDir)\include;$(WinampSDKDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\in_xsf_framework;..\in_xsf_framework\zlib;..\in_xsf_framework\winamp;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4100;4127;4244;4245;4310;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(zlibRootDir)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -67,16 +67,15 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;IN_SNSF_EXPORTS;_CRT_SECURE_NO_WARNINGS;WINAMP_PLUGIN;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>..\in_xsf_framework;$(zlibRootDir)\include;$(WinampSDKDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\in_xsf_framework;..\in_xsf_framework\zlib;..\in_xsf_framework\winamp;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4100;4127;4244;4245;4310;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(zlibRootDir)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
--- a/src/in_xsf.sln
+++ b/src/in_xsf.sln
@@ -1,6 +1,8 @@
-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual C++ Express 2010
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.31105.61
+MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "in_2sf", "in_2sf\in_2sf.vcxproj", "{1927E848-5CFF-4462-A5AB-2768A390C5F3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "in_gsf", "in_gsf\in_gsf.vcxproj", "{1F019070-5442-43ED-99F8-B5DC45E762B1}"
@@ -41,5 +43,8 @@
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {99405376-9E56-4155-AA21-9076746C360B}
+ EndGlobalSection
EndGlobal
--- a/src/in_xsf_framework/common.props
+++ /dev/null
@@ -1,19 +1,1 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ImportGroup Label="PropertySheets" />
- <PropertyGroup Label="UserMacros">
- <zlibRootDir>$(MSBuildThisFileDirectory)\zlib</zlibRootDir>
- <WinampSDKDir>$(MSBuildThisFileDirectory)\winamp</WinampSDKDir>
- </PropertyGroup>
- <PropertyGroup />
- <ItemDefinitionGroup />
- <ItemGroup>
- <BuildMacro Include="zlibRootDir">
- <Value>$(zlibRootDir)</Value>
- </BuildMacro>
- <BuildMacro Include="WinampSDKDir">
- <Value>$(WinampSDKDir)</Value>
- </BuildMacro>
- </ItemGroup>
-</Project>
--- a/src/in_xsf_framework/in_xsf_framework.vcxproj
+++ b/src/in_xsf_framework/in_xsf_framework.vcxproj
@@ -14,29 +14,30 @@
<ProjectGuid>{9D6D2540-B3DC-462B-BBC0-5B7C32A4D581}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>in_xsf_framework</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="common.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="common.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
@@ -45,8 +46,9 @@
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_LIB;_CRT_SECURE_NO_WARNINGS;WINAMP_PLUGIN;UNICODE_INPUT_PLUGIN;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(zlibRootDir)\include;$(WinampSDKDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>.\zlib;.\winamp;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4127;4244;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -60,8 +62,9 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;_LIB;_CRT_SECURE_NO_WARNINGS;WINAMP_PLUGIN;UNICODE_INPUT_PLUGIN;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(zlibRootDir)\include;$(WinampSDKDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>.\zlib;.\winamp;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4127;4244;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -81,6 +84,15 @@
<ClInclude Include="XSFConfig.h" />
<ClInclude Include="XSFFile.h" />
<ClInclude Include="XSFPlayer.h" />
+ <ClInclude Include="zlib\crc32.h" />
+ <ClInclude Include="zlib\gzguts.h" />
+ <ClInclude Include="zlib\inffast.h" />
+ <ClInclude Include="zlib\inffixed.h" />
+ <ClInclude Include="zlib\inflate.h" />
+ <ClInclude Include="zlib\inftrees.h" />
+ <ClInclude Include="zlib\zconf.h" />
+ <ClInclude Include="zlib\zlib.h" />
+ <ClInclude Include="zlib\zutil.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="DialogBuilder.cpp" />
@@ -90,9 +102,13 @@
<ClCompile Include="XSFConfig_Winamp.cpp" />
<ClCompile Include="XSFFile.cpp" />
<ClCompile Include="XSFPlayer.cpp" />
- </ItemGroup>
- <ItemGroup>
- <None Include="common.props" />
+ <ClCompile Include="zlib\adler32.c" />
+ <ClCompile Include="zlib\crc32.c" />
+ <ClCompile Include="zlib\inffast.c" />
+ <ClCompile Include="zlib\inflate.c" />
+ <ClCompile Include="zlib\inftrees.c" />
+ <ClCompile Include="zlib\uncompr.c" />
+ <ClCompile Include="zlib\zutil.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
--- a/src/in_xsf_framework/in_xsf_framework.vcxproj.filters
+++ b/src/in_xsf_framework/in_xsf_framework.vcxproj.filters
@@ -12,6 +12,12 @@
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ <Filter Include="Source Files\zlib">
+ <UniqueIdentifier>{4ece8f78-c8a3-4384-80be-82bdfe7f6952}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Header Files\zlib">
+ <UniqueIdentifier>{e073fbb9-3de6-48aa-8777-f6ce1fb61845}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
@@ -45,6 +51,33 @@
<ClInclude Include="ltstr.h">
<Filter>Header Files</Filter>
</ClInclude>
+ <ClInclude Include="zlib\crc32.h">
+ <Filter>Header Files\zlib</Filter>
+ </ClInclude>
+ <ClInclude Include="zlib\gzguts.h">
+ <Filter>Header Files\zlib</Filter>
+ </ClInclude>
+ <ClInclude Include="zlib\inffast.h">
+ <Filter>Header Files\zlib</Filter>
+ </ClInclude>
+ <ClInclude Include="zlib\inffixed.h">
+ <Filter>Header Files\zlib</Filter>
+ </ClInclude>
+ <ClInclude Include="zlib\inflate.h">
+ <Filter>Header Files\zlib</Filter>
+ </ClInclude>
+ <ClInclude Include="zlib\inftrees.h">
+ <Filter>Header Files\zlib</Filter>
+ </ClInclude>
+ <ClInclude Include="zlib\zconf.h">
+ <Filter>Header Files\zlib</Filter>
+ </ClInclude>
+ <ClInclude Include="zlib\zlib.h">
+ <Filter>Header Files\zlib</Filter>
+ </ClInclude>
+ <ClInclude Include="zlib\zutil.h">
+ <Filter>Header Files\zlib</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="DialogBuilder.cpp">
@@ -68,8 +101,26 @@
<ClCompile Include="TagList.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- </ItemGroup>
- <ItemGroup>
- <None Include="common.props" />
+ <ClCompile Include="zlib\zutil.c">
+ <Filter>Source Files\zlib</Filter>
+ </ClCompile>
+ <ClCompile Include="zlib\adler32.c">
+ <Filter>Source Files\zlib</Filter>
+ </ClCompile>
+ <ClCompile Include="zlib\crc32.c">
+ <Filter>Source Files\zlib</Filter>
+ </ClCompile>
+ <ClCompile Include="zlib\inffast.c">
+ <Filter>Source Files\zlib</Filter>
+ </ClCompile>
+ <ClCompile Include="zlib\inflate.c">
+ <Filter>Source Files\zlib</Filter>
+ </ClCompile>
+ <ClCompile Include="zlib\inftrees.c">
+ <Filter>Source Files\zlib</Filter>
+ </ClCompile>
+ <ClCompile Include="zlib\uncompr.c">
+ <Filter>Source Files\zlib</Filter>
+ </ClCompile>
</ItemGroup>
</Project>