Reverted the sound changes back to the original FSS code, but with the fix to clamp the total volume.
author Naram Qashat
()
committer Naram Qashat
()
commit 319b3084b5a1054e35fbb73dc8a497fafa7b0bde
tree 4887e9e018292f775c326e22431528c3b844f3b8
parent c545aa1c066a0ac2b7513b789eba96dc2e0e91a1
Reverted the sound changes back to the original FSS code, but with the fix to clamp the total volume.

Also commented out the code that uses the SSEQ's volume, it seems as if
the DS doesn't use it so I probably shouldn't be using it either.
src/in_ncsf/SSEQPlayer/Channel.cpp
src/in_ncsf/XSFPlayer_NCSF.cpp