/* Copyright 2009-2015 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the this software. If not, see .
*/
//-------------------------
//this file contains the METASPU system
//which is designed to handle the task of audio synchronization
//and is designed to be as portable between multiple emulators
//-------------------------
#ifndef _METASPU_H_
#define _METASPU_H_
#include
#include "types.h"
class ISynchronizingAudioBuffer
{
public:
virtual ~ISynchronizingAudioBuffer() {}
virtual void enqueue_samples(s16* buf, int samples_provided) = 0;
//returns the number of samples actually supplied, which may not match the number requested
virtual int output_samples(s16* buf, int samples_requested) = 0;
};
enum ESynchMode
{
ESynchMode_Synchronous
};
enum ESynchMethod
{
ESynchMethod_0, //Null
};
ISynchronizingAudioBuffer* metaspu_construct(ESynchMethod method);
#endif