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A few more cases of using #pragma once instead of include guards.

Naram Qashat authored on 2014/09/08 14:51:19
Showing 1 changed files
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@@ -175,8 +175,7 @@
175 175
   Nintendo Co., Limited and its subsidiary companies.
176 176
  ***********************************************************************************/
177 177
 
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-#ifndef _APU_H_
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-#define _APU_H_
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+#pragma once
180 179
 
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 #include "../snes9x.h"
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 #include "SNES_SPC.h"
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@@ -199,5 +198,3 @@ int S9xGetSampleCount();
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 void S9xSetSoundControl(uint8_t);
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 void S9xSetSoundMute(bool);
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 bool S9xMixSamples(uint8_t *, int);
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-
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-#endif
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[SNSF] Massive code cleanup, as well as removing as much unused code/variables as possible.

Naram Qashat authored on 2013/05/23 06:02:16
Showing 1 changed files
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@@ -175,45 +175,29 @@
175 175
   Nintendo Co., Limited and its subsidiary companies.
176 176
  ***********************************************************************************/
177 177
 
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-
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 #ifndef _APU_H_
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 #define _APU_H_
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 #include "../snes9x.h"
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 #include "SNES_SPC.h"
184 183
 
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-typedef void (*apu_callback) (void *);
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-
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-#define SPC_SAVE_STATE_BLOCK_SIZE	(SNES_SPC::state_size + 8)
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-
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 bool S9xInitAPU();
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 void S9xDeinitAPU();
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 void S9xResetAPU();
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-void S9xSoftResetAPU();
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-uint8_t S9xAPUReadPort (int);
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-void S9xAPUWritePort (int, uint8_t);
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-void S9xAPUExecute();
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+uint8_t S9xAPUReadPort(int);
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+void S9xAPUWritePort(int, uint8_t);
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 void S9xAPUEndScanline();
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-void S9xAPUSetReferenceTime (int32_t);
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-void S9xAPUTimingSetSpeedup (int);
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-void S9xAPUAllowTimeOverflow (bool);
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-void S9xAPULoadState (uint8_t *);
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-void S9xAPUSaveState (uint8_t *);
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-void S9xDumpSPCSnapshot();
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-
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-template<class ResamplerClass> bool S9xInitSound (int, int);
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+void S9xAPUSetReferenceTime(int32_t);
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+void S9xAPUTimingSetSpeedup(int);
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+void S9xAPUAllowTimeOverflow(bool);
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+
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+template<class ResamplerClass> bool S9xInitSound(int, int);
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 bool S9xOpenSoundDevice();
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 bool S9xSyncSound();
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 int S9xGetSampleCount();
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-void S9xSetSoundControl (uint8_t);
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-void S9xSetSoundMute (bool);
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-void S9xLandSamples();
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-void S9xFinalizeSamples();
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-void S9xClearSamples();
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-bool S9xMixSamples (uint8_t *, int);
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-void S9xSetSamplesAvailableCallback (apu_callback, void *);
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-
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-extern SNES_SPC	*spc_core;
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+void S9xSetSoundControl(uint8_t);
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+void S9xSetSoundMute(bool);
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+bool S9xMixSamples(uint8_t *, int);
218 202
 
219 203
 #endif
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Cleanup of some warnings, updating modification dates, using nullptr instead of NULL in some cases.

Naram Qashat authored on 2013/03/30 16:17:42
Showing 1 changed files
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@@ -179,7 +179,7 @@
179 179
 #ifndef _APU_H_
180 180
 #define _APU_H_
181 181
 
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-#include "snes9x.h"
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+#include "../snes9x.h"
183 183
 #include "SNES_SPC.h"
184 184
 
185 185
 typedef void (*apu_callback) (void *);
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Import actual code.

Naram Qashat authored on 2013/03/26 02:41:19
Showing 1 changed files
1 1
new file mode 100644
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@@ -0,0 +1,219 @@
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+/***********************************************************************************
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+  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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+
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+  (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
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+                             Jerremy Koot (jkoot@snes9x.com)
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+
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+  (c) Copyright 2002 - 2004  Matthew Kendora
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+
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+  (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)
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+
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+  (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)
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+
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+  (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)
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+
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+  (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
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+                             Kris Bleakley (codeviolation@hotmail.com)
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+
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+  (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
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+                             Nach (n-a-c-h@users.sourceforge.net),
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+
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+  (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)
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+
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+  (c) Copyright 2006 - 2007  nitsuja
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+
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+  (c) Copyright 2009 - 2011  BearOso,
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+                             OV2
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+
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+
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+  BS-X C emulator code
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+  (c) Copyright 2005 - 2006  Dreamer Nom,
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+                             zones
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+
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+  C4 x86 assembler and some C emulation code
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+  (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
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+                             Nach,
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+                             zsKnight (zsknight@zsnes.com)
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+
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+  C4 C++ code
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+  (c) Copyright 2003 - 2006  Brad Jorsch,
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+                             Nach
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+
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+  DSP-1 emulator code
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+  (c) Copyright 1998 - 2006  _Demo_,
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+                             Andreas Naive (andreasnaive@gmail.com),
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+                             Gary Henderson,
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+                             Ivar (ivar@snes9x.com),
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+                             John Weidman,
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+                             Kris Bleakley,
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+                             Matthew Kendora,
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+                             Nach,
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+                             neviksti (neviksti@hotmail.com)
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+
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+  DSP-2 emulator code
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+  (c) Copyright 2003         John Weidman,
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+                             Kris Bleakley,
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+                             Lord Nightmare (lord_nightmare@users.sourceforge.net),
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+                             Matthew Kendora,
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+                             neviksti
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+
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+  DSP-3 emulator code
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+  (c) Copyright 2003 - 2006  John Weidman,
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+                             Kris Bleakley,
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+                             Lancer,
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+                             z80 gaiden
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+
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+  DSP-4 emulator code
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+  (c) Copyright 2004 - 2006  Dreamer Nom,
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+                             John Weidman,
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+                             Kris Bleakley,
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+                             Nach,
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+                             z80 gaiden
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+
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+  OBC1 emulator code
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+  (c) Copyright 2001 - 2004  zsKnight,
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+                             pagefault (pagefault@zsnes.com),
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+                             Kris Bleakley
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+                             Ported from x86 assembler to C by sanmaiwashi
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+
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+  SPC7110 and RTC C++ emulator code used in 1.39-1.51
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+  (c) Copyright 2002         Matthew Kendora with research by
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+                             zsKnight,
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+                             John Weidman,
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+                             Dark Force
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+
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+  SPC7110 and RTC C++ emulator code used in 1.52+
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+  (c) Copyright 2009         byuu,
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+                             neviksti
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+
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+  S-DD1 C emulator code
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+  (c) Copyright 2003         Brad Jorsch with research by
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+                             Andreas Naive,
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+                             John Weidman
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+
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+  S-RTC C emulator code
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+  (c) Copyright 2001 - 2006  byuu,
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+                             John Weidman
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+
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+  ST010 C++ emulator code
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+  (c) Copyright 2003         Feather,
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+                             John Weidman,
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+                             Kris Bleakley,
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+                             Matthew Kendora
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+
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+  Super FX x86 assembler emulator code
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+  (c) Copyright 1998 - 2003  _Demo_,
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+                             pagefault,
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+                             zsKnight
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+
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+  Super FX C emulator code
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+  (c) Copyright 1997 - 1999  Ivar,
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+                             Gary Henderson,
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+                             John Weidman
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+
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+  Sound emulator code used in 1.5-1.51
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+  (c) Copyright 1998 - 2003  Brad Martin
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+  (c) Copyright 1998 - 2006  Charles Bilyue'
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+
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+  Sound emulator code used in 1.52+
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+  (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)
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+
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+  SH assembler code partly based on x86 assembler code
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+  (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)
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+
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+  2xSaI filter
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+  (c) Copyright 1999 - 2001  Derek Liauw Kie Fa
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+
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+  HQ2x, HQ3x, HQ4x filters
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+  (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)
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+
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+  NTSC filter
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+  (c) Copyright 2006 - 2007  Shay Green
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+
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+  GTK+ GUI code
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+  (c) Copyright 2004 - 2011  BearOso
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+
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+  Win32 GUI code
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+  (c) Copyright 2003 - 2006  blip,
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+                             funkyass,
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+                             Matthew Kendora,
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+                             Nach,
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+                             nitsuja
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+  (c) Copyright 2009 - 2011  OV2
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+
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+  Mac OS GUI code
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+  (c) Copyright 1998 - 2001  John Stiles
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+  (c) Copyright 2001 - 2011  zones
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+
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+
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+  Specific ports contains the works of other authors. See headers in
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+  individual files.
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+
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+
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+  Snes9x homepage: http://www.snes9x.com/
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+
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+  Permission to use, copy, modify and/or distribute Snes9x in both binary
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+  and source form, for non-commercial purposes, is hereby granted without
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+  fee, providing that this license information and copyright notice appear
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+  with all copies and any derived work.
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+
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+  This software is provided 'as-is', without any express or implied
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+  warranty. In no event shall the authors be held liable for any damages
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+  arising from the use of this software or it's derivatives.
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+
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+  Snes9x is freeware for PERSONAL USE only. Commercial users should
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+  seek permission of the copyright holders first. Commercial use includes,
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+  but is not limited to, charging money for Snes9x or software derived from
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+  Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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+  using Snes9x as a promotion for your commercial product.
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+
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+  The copyright holders request that bug fixes and improvements to the code
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+  should be forwarded to them so everyone can benefit from the modifications
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+  in future versions.
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+
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+  Super NES and Super Nintendo Entertainment System are trademarks of
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+  Nintendo Co., Limited and its subsidiary companies.
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+ ***********************************************************************************/
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+
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+
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+#ifndef _APU_H_
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+#define _APU_H_
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+
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+#include "snes9x.h"
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+#include "SNES_SPC.h"
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+
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+typedef void (*apu_callback) (void *);
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+
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+#define SPC_SAVE_STATE_BLOCK_SIZE	(SNES_SPC::state_size + 8)
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+
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+bool S9xInitAPU();
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+void S9xDeinitAPU();
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+void S9xResetAPU();
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+void S9xSoftResetAPU();
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+uint8_t S9xAPUReadPort (int);
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+void S9xAPUWritePort (int, uint8_t);
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+void S9xAPUExecute();
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+void S9xAPUEndScanline();
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+void S9xAPUSetReferenceTime (int32_t);
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+void S9xAPUTimingSetSpeedup (int);
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+void S9xAPUAllowTimeOverflow (bool);
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+void S9xAPULoadState (uint8_t *);
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+void S9xAPUSaveState (uint8_t *);
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+void S9xDumpSPCSnapshot();
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+
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+template<class ResamplerClass> bool S9xInitSound (int, int);
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+bool S9xOpenSoundDevice();
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+
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+bool S9xSyncSound();
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+int S9xGetSampleCount();
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+void S9xSetSoundControl (uint8_t);
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+void S9xSetSoundMute (bool);
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+void S9xLandSamples();
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+void S9xFinalizeSamples();
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+void S9xClearSamples();
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+bool S9xMixSamples (uint8_t *, int);
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+void S9xSetSamplesAvailableCallback (apu_callback, void *);
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+
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+extern SNES_SPC	*spc_core;
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+
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+#endif