| ... | ... |
@@ -105,14 +105,17 @@ int Player::ChannelAlloc(ChannelAllocateType type, int priority) |
| 105 | 105 |
int thisChnNo = chnArray[i]; |
| 106 | 106 |
if (!this->allowedChannels[thisChnNo]) |
| 107 | 107 |
continue; |
| 108 |
- Channel &thisChn = this->channels[thisChnNo]; |
|
| 109 |
- Channel &curChn = this->channels[curChnNo]; |
|
| 110 |
- if (curChnNo != -1 && thisChn.prio >= curChn.prio) |
|
| 108 |
+ if (curChnNo != -1) |
|
| 111 | 109 |
{
|
| 112 |
- if (thisChn.prio != curChn.prio) |
|
| 113 |
- continue; |
|
| 114 |
- if (curChn.vol <= thisChn.vol) |
|
| 115 |
- continue; |
|
| 110 |
+ Channel &thisChn = this->channels[thisChnNo]; |
|
| 111 |
+ Channel &curChn = this->channels[curChnNo]; |
|
| 112 |
+ if (curChnNo != -1 && thisChn.prio >= curChn.prio) |
|
| 113 |
+ {
|
|
| 114 |
+ if (thisChn.prio != curChn.prio) |
|
| 115 |
+ continue; |
|
| 116 |
+ if (curChn.vol <= thisChn.vol) |
|
| 117 |
+ continue; |
|
| 118 |
+ } |
|
| 116 | 119 |
} |
| 117 | 120 |
curChnNo = thisChnNo; |
| 118 | 121 |
} |
* Use enum class instead of enum (except for the enums for the resource IDs, not really necessary there).
* For NCSF specifically, included a function to convert an enum class to its underlying integral type (as this is needed for use with the std::bitset class).
* Cleanup headers so all the ones needed in a file are explicitly included even if they may possibly be included in another header.
* Used forward declarations in a few spots.
* Explicitly namespaced all (u)int*_t uses (this might seem like overkill, but it helps me see when the standard types are being used with a simple search for std::).
* Made sure it all builds with MinGW-w64 as well (both gcc and clang).
* Removed some std::move from DialogBuilder.cpp based on clang's warnings for that.
* Replaced use of std::copy_n on strings in DialogBuilder.cpp with my CopyToString functions that use wcscpy.
* Replaced CHAR_MIN/CHAR_MAX in eqstr.h and ltstr.h with std::numeric_limits<char>::min/max().
| ... | ... |
@@ -7,14 +7,18 @@ |
| 7 | 7 |
* https://github.com/fincs/FSS |
| 8 | 8 |
*/ |
| 9 | 9 |
|
| 10 |
+#include <algorithm> |
|
| 11 |
+#include <cstdint> |
|
| 10 | 12 |
#include "Player.h" |
| 13 |
+#include "SSEQ.h" |
|
| 11 | 14 |
#include "common.h" |
| 15 |
+#include "consts.h" |
|
| 12 | 16 |
|
| 13 | 17 |
Player::Player() : prio(0), nTracks(0), tempo(0), tempoCount(0), tempoRate(0), masterVol(0), sseqVol(0), sseq(nullptr), allowedChannels(0), sampleRate(0), |
| 14 |
- interpolation(INTERPOLATION_NONE) |
|
| 18 |
+ interpolation(Interpolation::None) |
|
| 15 | 19 |
{
|
| 16 | 20 |
std::fill_n(&this->trackIds[0], FSS_TRACKCOUNT, 0); |
| 17 |
- for (int8_t i = 0; i < 16; ++i) |
|
| 21 |
+ for (std::int8_t i = 0; i < 16; ++i) |
|
| 18 | 22 |
{
|
| 19 | 23 |
this->channels[i].chnId = i; |
| 20 | 24 |
this->channels[i].ply = this; |
| ... | ... |
@@ -55,7 +59,7 @@ void Player::ClearState() |
| 55 | 59 |
// Original FSS Function: Player_FreeTracks |
| 56 | 60 |
void Player::FreeTracks() |
| 57 | 61 |
{
|
| 58 |
- for (uint8_t i = 0; i < this->nTracks; ++i) |
|
| 62 |
+ for (std::uint8_t i = 0; i < this->nTracks; ++i) |
|
| 59 | 63 |
this->tracks[this->trackIds[i]].Free(); |
| 60 | 64 |
this->nTracks = 0; |
| 61 | 65 |
} |
| ... | ... |
@@ -64,14 +68,14 @@ void Player::FreeTracks() |
| 64 | 68 |
void Player::Stop(bool bKillSound) |
| 65 | 69 |
{
|
| 66 | 70 |
this->ClearState(); |
| 67 |
- for (uint8_t i = 0; i < this->nTracks; ++i) |
|
| 71 |
+ for (std::uint8_t i = 0; i < this->nTracks; ++i) |
|
| 68 | 72 |
{
|
| 69 |
- uint8_t trackId = this->trackIds[i]; |
|
| 73 |
+ std::uint8_t trackId = this->trackIds[i]; |
|
| 70 | 74 |
this->tracks[trackId].ClearState(); |
| 71 | 75 |
for (int j = 0; j < 16; ++j) |
| 72 | 76 |
{
|
| 73 | 77 |
Channel &chn = this->channels[j]; |
| 74 |
- if (chn.state != CS_NONE && chn.trackId == trackId) |
|
| 78 |
+ if (chn.state != ChannelState::None && chn.trackId == trackId) |
|
| 75 | 79 |
{
|
| 76 | 80 |
if (bKillSound) |
| 77 | 81 |
chn.Kill(); |
| ... | ... |
@@ -84,16 +88,16 @@ void Player::Stop(bool bKillSound) |
| 84 | 88 |
} |
| 85 | 89 |
|
| 86 | 90 |
// Original FSS Function: Chn_Alloc |
| 87 |
-int Player::ChannelAlloc(int type, int priority) |
|
| 91 |
+int Player::ChannelAlloc(ChannelAllocateType type, int priority) |
|
| 88 | 92 |
{
|
| 89 |
- static const uint8_t pcmChnArray[] = { 4, 5, 6, 7, 2, 0, 3, 1, 8, 9, 10, 11, 14, 12, 15, 13 };
|
|
| 90 |
- static const uint8_t psgChnArray[] = { 8, 9, 10, 11, 12, 13 };
|
|
| 91 |
- static const uint8_t noiseChnArray[] = { 14, 15 };
|
|
| 92 |
- static const uint8_t arraySizes[] = { sizeof(pcmChnArray), sizeof(psgChnArray), sizeof(noiseChnArray) };
|
|
| 93 |
- static const uint8_t *const arrayArray[] = { pcmChnArray, psgChnArray, noiseChnArray };
|
|
| 93 |
+ static const std::uint8_t pcmChnArray[] = { 4, 5, 6, 7, 2, 0, 3, 1, 8, 9, 10, 11, 14, 12, 15, 13 };
|
|
| 94 |
+ static const std::uint8_t psgChnArray[] = { 8, 9, 10, 11, 12, 13 };
|
|
| 95 |
+ static const std::uint8_t noiseChnArray[] = { 14, 15 };
|
|
| 96 |
+ static const std::uint8_t arraySizes[] = { sizeof(pcmChnArray), sizeof(psgChnArray), sizeof(noiseChnArray) };
|
|
| 97 |
+ static const std::uint8_t *const arrayArray[] = { pcmChnArray, psgChnArray, noiseChnArray };
|
|
| 94 | 98 |
|
| 95 |
- auto chnArray = arrayArray[type]; |
|
| 96 |
- int arraySize = arraySizes[type]; |
|
| 99 |
+ auto chnArray = arrayArray[ToIntegral(type)]; |
|
| 100 |
+ int arraySize = arraySizes[ToIntegral(type)]; |
|
| 97 | 101 |
|
| 98 | 102 |
int curChnNo = -1; |
| 99 | 103 |
for (int i = 0; i < arraySize; ++i) |
| ... | ... |
@@ -126,10 +130,10 @@ int Player::TrackAlloc() |
| 126 | 130 |
for (int i = 0; i < FSS_MAXTRACKS; ++i) |
| 127 | 131 |
{
|
| 128 | 132 |
Track &thisTrk = this->tracks[i]; |
| 129 |
- if (!thisTrk.state[TS_ALLOCBIT]) |
|
| 133 |
+ if (!thisTrk.state[ToIntegral(TrackState::AllocateBit)]) |
|
| 130 | 134 |
{
|
| 131 | 135 |
thisTrk.Zero(); |
| 132 |
- thisTrk.state.set(TS_ALLOCBIT); |
|
| 136 |
+ thisTrk.state.set(ToIntegral(TrackState::AllocateBit)); |
|
| 133 | 137 |
thisTrk.updateFlags.reset(); |
| 134 | 138 |
return i; |
| 135 | 139 |
} |
| ... | ... |
@@ -143,7 +147,7 @@ void Player::Run() |
| 143 | 147 |
while (this->tempoCount >= 240) |
| 144 | 148 |
{
|
| 145 | 149 |
this->tempoCount -= 240; |
| 146 |
- for (uint8_t i = 0; i < this->nTracks; ++i) |
|
| 150 |
+ for (std::uint8_t i = 0; i < this->nTracks; ++i) |
|
| 147 | 151 |
this->tracks[this->trackIds[i]].Run(); |
| 148 | 152 |
} |
| 149 | 153 |
this->tempoCount += (static_cast<int>(this->tempo) * static_cast<int>(this->tempoRate)) >> 8; |
| ... | ... |
@@ -13,13 +13,13 @@ |
| 13 | 13 |
Player::Player() : prio(0), nTracks(0), tempo(0), tempoCount(0), tempoRate(0), masterVol(0), sseqVol(0), sseq(nullptr), allowedChannels(0), sampleRate(0), |
| 14 | 14 |
interpolation(INTERPOLATION_NONE) |
| 15 | 15 |
{
|
| 16 |
- memset(this->trackIds, 0, sizeof(this->trackIds)); |
|
| 16 |
+ std::fill_n(&this->trackIds[0], FSS_TRACKCOUNT, 0); |
|
| 17 | 17 |
for (int8_t i = 0; i < 16; ++i) |
| 18 | 18 |
{
|
| 19 | 19 |
this->channels[i].chnId = i; |
| 20 | 20 |
this->channels[i].ply = this; |
| 21 | 21 |
} |
| 22 |
- memset(this->variables, -1, sizeof(this->variables)); |
|
| 22 |
+ std::fill_n(&this->variables[0], 32, -1); |
|
| 23 | 23 |
} |
| 24 | 24 |
|
| 25 | 25 |
// Original FSS Function: Player_Setup |
| ... | ... |
@@ -49,7 +49,7 @@ void Player::ClearState() |
| 49 | 49 |
this->tempoCount = 0; |
| 50 | 50 |
this->tempoRate = 0x100; |
| 51 | 51 |
this->masterVol = 0; // this is actually the highest level |
| 52 |
- memset(this->variables, -1, sizeof(this->variables)); |
|
| 52 |
+ std::fill_n(&this->variables[0], 32, -1); |
|
| 53 | 53 |
} |
| 54 | 54 |
|
| 55 | 55 |
// Original FSS Function: Player_FreeTracks |
(I never remember to update these and besides, GitHub history can show when they were last modified.)
* Fix build with Visual Studio, updating projects to Visual Studio 2019 (as that is what I have installed).
* Changed C++ language standard to C++ 17.
* Add files for in_2sf's spu from Coda's recent commit.
* Add files for zlib now that it is being included as a submodule (removes the need for the zlib DLL as well).
* Remove common.props (due to the aforementioned zlib inclusion as well as the winamp headers also being in the project now).
* Minor NCSF file in the SSEQ player, the check for when to process tracks should've been >=, not >.
| ... | ... |
@@ -141,7 +141,7 @@ int Player::TrackAlloc() |
| 141 | 141 |
// Original FSS Function: Player_Run |
| 142 | 142 |
void Player::Run() |
| 143 | 143 |
{
|
| 144 |
- while (this->tempoCount > 240) |
|
| 144 |
+ while (this->tempoCount >= 240) |
|
| 145 | 145 |
{
|
| 146 | 146 |
this->tempoCount -= 240; |
| 147 | 147 |
for (uint8_t i = 0; i < this->nTracks; ++i) |
| ... | ... |
@@ -15,7 +15,7 @@ Player::Player() : prio(0), nTracks(0), tempo(0), tempoCount(0), tempoRate(0), m |
| 15 | 15 |
interpolation(INTERPOLATION_NONE) |
| 16 | 16 |
{
|
| 17 | 17 |
memset(this->trackIds, 0, sizeof(this->trackIds)); |
| 18 |
- for (size_t i = 0; i < 16; ++i) |
|
| 18 |
+ for (int8_t i = 0; i < 16; ++i) |
|
| 19 | 19 |
{
|
| 20 | 20 |
this->channels[i].chnId = i; |
| 21 | 21 |
this->channels[i].ply = this; |
Backwards compatibility is kept by treating the lack of PLAYER info as
if all channels are able to be allocated.
| ... | ... |
@@ -1,7 +1,7 @@ |
| 1 | 1 |
/* |
| 2 | 2 |
* SSEQ Player - Player structure |
| 3 | 3 |
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] |
| 4 |
- * Last modification on 2014-10-23 |
|
| 4 |
+ * Last modification on 2014-10-25 |
|
| 5 | 5 |
* |
| 6 | 6 |
* Adapted from source code of FeOS Sound System |
| 7 | 7 |
* By fincs |
| ... | ... |
@@ -11,7 +11,8 @@ |
| 11 | 11 |
#include "Player.h" |
| 12 | 12 |
#include "common.h" |
| 13 | 13 |
|
| 14 |
-Player::Player() : prio(0), nTracks(0), tempo(0), tempoCount(0), tempoRate(0), masterVol(0), sseqVol(0), sseq(nullptr), sampleRate(0), interpolation(INTERPOLATION_NONE) |
|
| 14 |
+Player::Player() : prio(0), nTracks(0), tempo(0), tempoCount(0), tempoRate(0), masterVol(0), sseqVol(0), sseq(nullptr), allowedChannels(0), sampleRate(0), |
|
| 15 |
+ interpolation(INTERPOLATION_NONE) |
|
| 15 | 16 |
{
|
| 16 | 17 |
memset(this->trackIds, 0, sizeof(this->trackIds)); |
| 17 | 18 |
for (size_t i = 0; i < 16; ++i) |
| ... | ... |
@@ -99,6 +100,8 @@ int Player::ChannelAlloc(int type, int priority) |
| 99 | 100 |
for (int i = 0; i < arraySize; ++i) |
| 100 | 101 |
{
|
| 101 | 102 |
int thisChnNo = chnArray[i]; |
| 103 |
+ if (!this->allowedChannels[thisChnNo]) |
|
| 104 |
+ continue; |
|
| 102 | 105 |
Channel &thisChn = this->channels[thisChnNo]; |
| 103 | 106 |
Channel &curChn = this->channels[curChnNo]; |
| 104 | 107 |
if (curChnNo != -1 && thisChn.prio >= curChn.prio) |
* Changed default of modDelay to 0.
* Also minor cleanup.
| ... | ... |
@@ -15,10 +15,14 @@ Player::Player() : prio(0), nTracks(0), tempo(0), tempoCount(0), tempoRate(0), m |
| 15 | 15 |
{
|
| 16 | 16 |
memset(this->trackIds, 0, sizeof(this->trackIds)); |
| 17 | 17 |
for (size_t i = 0; i < 16; ++i) |
| 18 |
+ {
|
|
| 18 | 19 |
this->channels[i].chnId = i; |
| 20 |
+ this->channels[i].ply = this; |
|
| 21 |
+ } |
|
| 19 | 22 |
memset(this->variables, -1, sizeof(this->variables)); |
| 20 | 23 |
} |
| 21 | 24 |
|
| 25 |
+// Original FSS Function: Player_Setup |
|
| 22 | 26 |
bool Player::Setup(const SSEQ *sseqToPlay) |
| 23 | 27 |
{
|
| 24 | 28 |
this->sseq = sseqToPlay; |
| ... | ... |
@@ -38,6 +42,7 @@ bool Player::Setup(const SSEQ *sseqToPlay) |
| 38 | 42 |
return true; |
| 39 | 43 |
} |
| 40 | 44 |
|
| 45 |
+// Original FSS Function: Player_ClearState |
|
| 41 | 46 |
void Player::ClearState() |
| 42 | 47 |
{
|
| 43 | 48 |
this->tempo = 120; |
| ... | ... |
@@ -47,6 +52,7 @@ void Player::ClearState() |
| 47 | 52 |
memset(this->variables, -1, sizeof(this->variables)); |
| 48 | 53 |
} |
| 49 | 54 |
|
| 55 |
+// Original FSS Function: Player_FreeTracks |
|
| 50 | 56 |
void Player::FreeTracks() |
| 51 | 57 |
{
|
| 52 | 58 |
for (uint8_t i = 0; i < this->nTracks; ++i) |
| ... | ... |
@@ -54,6 +60,7 @@ void Player::FreeTracks() |
| 54 | 60 |
this->nTracks = 0; |
| 55 | 61 |
} |
| 56 | 62 |
|
| 63 |
+// Original FSS Function: Player_Stop |
|
| 57 | 64 |
void Player::Stop(bool bKillSound) |
| 58 | 65 |
{
|
| 59 | 66 |
this->ClearState(); |
| ... | ... |
@@ -76,6 +83,7 @@ void Player::Stop(bool bKillSound) |
| 76 | 83 |
this->FreeTracks(); |
| 77 | 84 |
} |
| 78 | 85 |
|
| 86 |
+// Original FSS Function: Chn_Alloc |
|
| 79 | 87 |
int Player::ChannelAlloc(int type, int priority) |
| 80 | 88 |
{
|
| 81 | 89 |
static const uint8_t pcmChnArray[] = { 4, 5, 6, 7, 2, 0, 3, 1, 8, 9, 10, 11, 14, 12, 15, 13 };
|
| ... | ... |
@@ -105,12 +113,12 @@ int Player::ChannelAlloc(int type, int priority) |
| 105 | 113 |
|
| 106 | 114 |
if (curChnNo == -1 || priority < this->channels[curChnNo].prio) |
| 107 | 115 |
return -1; |
| 108 |
- this->channels[curChnNo].ply = this; |
|
| 109 | 116 |
this->channels[curChnNo].noteLength = -1; |
| 110 | 117 |
this->channels[curChnNo].vol = 0x7FF; |
| 111 | 118 |
return curChnNo; |
| 112 | 119 |
} |
| 113 | 120 |
|
| 121 |
+// Original FSS Function: Track_Alloc |
|
| 114 | 122 |
int Player::TrackAlloc() |
| 115 | 123 |
{
|
| 116 | 124 |
for (int i = 0; i < FSS_MAXTRACKS; ++i) |
| ... | ... |
@@ -127,6 +135,7 @@ int Player::TrackAlloc() |
| 127 | 135 |
return -1; |
| 128 | 136 |
} |
| 129 | 137 |
|
| 138 |
+// Original FSS Function: Player_Run |
|
| 130 | 139 |
void Player::Run() |
| 131 | 140 |
{
|
| 132 | 141 |
while (this->tempoCount > 240) |
| ... | ... |
@@ -146,6 +155,7 @@ void Player::UpdateTracks() |
| 146 | 155 |
this->tracks[i].updateFlags.reset(); |
| 147 | 156 |
} |
| 148 | 157 |
|
| 158 |
+// Original FSS Function: Snd_Timer |
|
| 149 | 159 |
void Player::Timer() |
| 150 | 160 |
{
|
| 151 | 161 |
this->UpdateTracks(); |
This was suggested by fincs as the proper way to fix channels being
cutoff incorrectly.
(Also moved volume assignment so it was less duplicated.)
| ... | ... |
@@ -79,8 +79,8 @@ void Player::Stop(bool bKillSound) |
| 79 | 79 |
int Player::ChannelAlloc(int type, int priority) |
| 80 | 80 |
{
|
| 81 | 81 |
static const uint8_t pcmChnArray[] = { 4, 5, 6, 7, 2, 0, 3, 1, 8, 9, 10, 11, 14, 12, 15, 13 };
|
| 82 |
- static const uint8_t psgChnArray[] = { 13, 12, 11, 10, 9, 8 };
|
|
| 83 |
- static const uint8_t noiseChnArray[] = { 15, 14 };
|
|
| 82 |
+ static const uint8_t psgChnArray[] = { 8, 9, 10, 11, 12, 13 };
|
|
| 83 |
+ static const uint8_t noiseChnArray[] = { 14, 15 };
|
|
| 84 | 84 |
static const uint8_t arraySizes[] = { sizeof(pcmChnArray), sizeof(psgChnArray), sizeof(noiseChnArray) };
|
| 85 | 85 |
static const uint8_t *const arrayArray[] = { pcmChnArray, psgChnArray, noiseChnArray };
|
| 86 | 86 |
|
| ... | ... |
@@ -107,7 +107,7 @@ int Player::ChannelAlloc(int type, int priority) |
| 107 | 107 |
return -1; |
| 108 | 108 |
this->channels[curChnNo].ply = this; |
| 109 | 109 |
this->channels[curChnNo].noteLength = -1; |
| 110 |
- this->channels[curChnNo].vol = 0; |
|
| 110 |
+ this->channels[curChnNo].vol = 0x7FF; |
|
| 111 | 111 |
return curChnNo; |
| 112 | 112 |
} |
| 113 | 113 |
|
| ... | ... |
@@ -1,7 +1,7 @@ |
| 1 | 1 |
/* |
| 2 | 2 |
* SSEQ Player - Player structure |
| 3 | 3 |
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] |
| 4 |
- * Last modification on 2014-10-15 |
|
| 4 |
+ * Last modification on 2014-10-18 |
|
| 5 | 5 |
* |
| 6 | 6 |
* Adapted from source code of FeOS Sound System |
| 7 | 7 |
* By fincs |
| ... | ... |
@@ -11,7 +11,7 @@ |
| 11 | 11 |
#include "Player.h" |
| 12 | 12 |
#include "common.h" |
| 13 | 13 |
|
| 14 |
-Player::Player() : prio(0), nTracks(0), tempo(0), tempoCount(0), tempoRate(0), masterVol(0), sseq(nullptr), sampleRate(0), interpolation(INTERPOLATION_NONE) |
|
| 14 |
+Player::Player() : prio(0), nTracks(0), tempo(0), tempoCount(0), tempoRate(0), masterVol(0), sseqVol(0), sseq(nullptr), sampleRate(0), interpolation(INTERPOLATION_NONE) |
|
| 15 | 15 |
{
|
| 16 | 16 |
memset(this->trackIds, 0, sizeof(this->trackIds)); |
| 17 | 17 |
for (size_t i = 0; i < 16; ++i) |
This was suggested by fincs after I found some sequences that appeared
to do track allocations later in them than expected originally.
| ... | ... |
@@ -1,7 +1,7 @@ |
| 1 | 1 |
/* |
| 2 | 2 |
* SSEQ Player - Player structure |
| 3 | 3 |
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] |
| 4 |
- * Last modification on 2014-10-13 |
|
| 4 |
+ * Last modification on 2014-10-15 |
|
| 5 | 5 |
* |
| 6 | 6 |
* Adapted from source code of FeOS Sound System |
| 7 | 7 |
* By fincs |
| ... | ... |
@@ -31,21 +31,7 @@ bool Player::Setup(const SSEQ *sseqToPlay) |
| 31 | 31 |
this->nTracks = 1; |
| 32 | 32 |
this->trackIds[0] = firstTrack; |
| 33 | 33 |
|
| 34 |
- auto pData = &this->sseq->data[0]; |
|
| 35 |
- if (*pData == 0xFE) |
|
| 36 |
- for (pData += 3; *pData == 0x93; ) // Prepare extra tracks |
|
| 37 |
- {
|
|
| 38 |
- ++pData; |
|
| 39 |
- int tNum = read8(&pData); |
|
| 40 |
- auto pos = &this->sseq->data[read24(&pData)]; |
|
| 41 |
- int newTrack = this->TrackAlloc(); |
|
| 42 |
- if (newTrack == -1) |
|
| 43 |
- continue; |
|
| 44 |
- this->tracks[newTrack].Init(newTrack, this, pos, tNum); |
|
| 45 |
- this->trackIds[this->nTracks++] = newTrack; |
|
| 46 |
- } |
|
| 47 |
- |
|
| 48 |
- this->tracks[firstTrack].startPos = this->tracks[firstTrack].pos = pData; |
|
| 34 |
+ this->tracks[firstTrack].startPos = this->tracks[firstTrack].pos = &this->sseq->data[0]; |
|
| 49 | 35 |
|
| 50 | 36 |
this->ClearState(); |
| 51 | 37 |
|
| ... | ... |
@@ -1,7 +1,7 @@ |
| 1 | 1 |
/* |
| 2 | 2 |
* SSEQ Player - Player structure |
| 3 | 3 |
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] |
| 4 |
- * Last modification on 2013-05-07 |
|
| 4 |
+ * Last modification on 2014-10-13 |
|
| 5 | 5 |
* |
| 6 | 6 |
* Adapted from source code of FeOS Sound System |
| 7 | 7 |
* By fincs |
| ... | ... |
@@ -16,6 +16,7 @@ Player::Player() : prio(0), nTracks(0), tempo(0), tempoCount(0), tempoRate(0), m |
| 16 | 16 |
memset(this->trackIds, 0, sizeof(this->trackIds)); |
| 17 | 17 |
for (size_t i = 0; i < 16; ++i) |
| 18 | 18 |
this->channels[i].chnId = i; |
| 19 |
+ memset(this->variables, -1, sizeof(this->variables)); |
|
| 19 | 20 |
} |
| 20 | 21 |
|
| 21 | 22 |
bool Player::Setup(const SSEQ *sseqToPlay) |
| ... | ... |
@@ -57,6 +58,7 @@ void Player::ClearState() |
| 57 | 58 |
this->tempoCount = 0; |
| 58 | 59 |
this->tempoRate = 0x100; |
| 59 | 60 |
this->masterVol = 0; // this is actually the highest level |
| 61 |
+ memset(this->variables, -1, sizeof(this->variables)); |
|
| 60 | 62 |
} |
| 61 | 63 |
|
| 62 | 64 |
void Player::FreeTracks() |
| ... | ... |
@@ -1,7 +1,7 @@ |
| 1 | 1 |
/* |
| 2 | 2 |
* SSEQ Player - Player structure |
| 3 | 3 |
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] |
| 4 |
- * Last modification on 2013-04-18 |
|
| 4 |
+ * Last modification on 2013-05-07 |
|
| 5 | 5 |
* |
| 6 | 6 |
* Adapted from source code of FeOS Sound System |
| 7 | 7 |
* By fincs |
| ... | ... |
@@ -120,7 +120,6 @@ int Player::ChannelAlloc(int type, int priority) |
| 120 | 120 |
this->channels[curChnNo].ply = this; |
| 121 | 121 |
this->channels[curChnNo].noteLength = -1; |
| 122 | 122 |
this->channels[curChnNo].vol = 0; |
| 123 |
- this->channels[curChnNo].clearHistory(); |
|
| 124 | 123 |
return curChnNo; |
| 125 | 124 |
} |
| 126 | 125 |
|
| ... | ... |
@@ -1,7 +1,7 @@ |
| 1 | 1 |
/* |
| 2 | 2 |
* SSEQ Player - Player structure |
| 3 | 3 |
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] |
| 4 |
- * Last modification on 2013-04-01 |
|
| 4 |
+ * Last modification on 2013-04-18 |
|
| 5 | 5 |
* |
| 6 | 6 |
* Adapted from source code of FeOS Sound System |
| 7 | 7 |
* By fincs |
| ... | ... |
@@ -120,6 +120,7 @@ int Player::ChannelAlloc(int type, int priority) |
| 120 | 120 |
this->channels[curChnNo].ply = this; |
| 121 | 121 |
this->channels[curChnNo].noteLength = -1; |
| 122 | 122 |
this->channels[curChnNo].vol = 0; |
| 123 |
+ this->channels[curChnNo].clearHistory(); |
|
| 123 | 124 |
return curChnNo; |
| 124 | 125 |
} |
| 125 | 126 |
|
| ... | ... |
@@ -1,7 +1,7 @@ |
| 1 | 1 |
/* |
| 2 | 2 |
* SSEQ Player - Player structure |
| 3 | 3 |
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] |
| 4 |
- * Last modification on 2013-03-30 |
|
| 4 |
+ * Last modification on 2013-04-01 |
|
| 5 | 5 |
* |
| 6 | 6 |
* Adapted from source code of FeOS Sound System |
| 7 | 7 |
* By fincs |
| ... | ... |
@@ -59,6 +59,35 @@ void Player::ClearState() |
| 59 | 59 |
this->masterVol = 0; // this is actually the highest level |
| 60 | 60 |
} |
| 61 | 61 |
|
| 62 |
+void Player::FreeTracks() |
|
| 63 |
+{
|
|
| 64 |
+ for (uint8_t i = 0; i < this->nTracks; ++i) |
|
| 65 |
+ this->tracks[this->trackIds[i]].Free(); |
|
| 66 |
+ this->nTracks = 0; |
|
| 67 |
+} |
|
| 68 |
+ |
|
| 69 |
+void Player::Stop(bool bKillSound) |
|
| 70 |
+{
|
|
| 71 |
+ this->ClearState(); |
|
| 72 |
+ for (uint8_t i = 0; i < this->nTracks; ++i) |
|
| 73 |
+ {
|
|
| 74 |
+ uint8_t trackId = this->trackIds[i]; |
|
| 75 |
+ this->tracks[trackId].ClearState(); |
|
| 76 |
+ for (int j = 0; j < 16; ++j) |
|
| 77 |
+ {
|
|
| 78 |
+ Channel &chn = this->channels[j]; |
|
| 79 |
+ if (chn.state != CS_NONE && chn.trackId == trackId) |
|
| 80 |
+ {
|
|
| 81 |
+ if (bKillSound) |
|
| 82 |
+ chn.Kill(); |
|
| 83 |
+ else |
|
| 84 |
+ chn.Release(); |
|
| 85 |
+ } |
|
| 86 |
+ } |
|
| 87 |
+ } |
|
| 88 |
+ this->FreeTracks(); |
|
| 89 |
+} |
|
| 90 |
+ |
|
| 62 | 91 |
int Player::ChannelAlloc(int type, int priority) |
| 63 | 92 |
{
|
| 64 | 93 |
static const uint8_t pcmChnArray[] = { 4, 5, 6, 7, 2, 0, 3, 1, 8, 9, 10, 11, 14, 12, 15, 13 };
|
| ... | ... |
@@ -1,7 +1,7 @@ |
| 1 | 1 |
/* |
| 2 | 2 |
* SSEQ Player - Player structure |
| 3 | 3 |
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] |
| 4 |
- * Last modification on 2013-03-25 |
|
| 4 |
+ * Last modification on 2013-03-30 |
|
| 5 | 5 |
* |
| 6 | 6 |
* Adapted from source code of FeOS Sound System |
| 7 | 7 |
* By fincs |
| ... | ... |
@@ -11,7 +11,7 @@ |
| 11 | 11 |
#include "Player.h" |
| 12 | 12 |
#include "common.h" |
| 13 | 13 |
|
| 14 |
-Player::Player() : prio(0), nTracks(0), tempo(0), tempoCount(0), tempoRate(0), masterVol(0), sseq(NULL), sampleRate(0), interpolation(INTERPOLATION_NONE) |
|
| 14 |
+Player::Player() : prio(0), nTracks(0), tempo(0), tempoCount(0), tempoRate(0), masterVol(0), sseq(nullptr), sampleRate(0), interpolation(INTERPOLATION_NONE) |
|
| 15 | 15 |
{
|
| 16 | 16 |
memset(this->trackIds, 0, sizeof(this->trackIds)); |
| 17 | 17 |
for (size_t i = 0; i < 16; ++i) |
| ... | ... |
@@ -25,7 +25,7 @@ bool Player::Setup(const SSEQ *sseqToPlay) |
| 25 | 25 |
int firstTrack = this->TrackAlloc(); |
| 26 | 26 |
if (firstTrack == -1) |
| 27 | 27 |
return false; |
| 28 |
- this->tracks[firstTrack].Init(firstTrack, this, NULL, 0); |
|
| 28 |
+ this->tracks[firstTrack].Init(firstTrack, this, nullptr, 0); |
|
| 29 | 29 |
|
| 30 | 30 |
this->nTracks = 1; |
| 31 | 31 |
this->trackIds[0] = firstTrack; |
| 1 | 1 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,140 @@ |
| 1 |
+/* |
|
| 2 |
+ * SSEQ Player - Player structure |
|
| 3 |
+ * By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] |
|
| 4 |
+ * Last modification on 2013-03-25 |
|
| 5 |
+ * |
|
| 6 |
+ * Adapted from source code of FeOS Sound System |
|
| 7 |
+ * By fincs |
|
| 8 |
+ * https://github.com/fincs/FSS |
|
| 9 |
+ */ |
|
| 10 |
+ |
|
| 11 |
+#include "Player.h" |
|
| 12 |
+#include "common.h" |
|
| 13 |
+ |
|
| 14 |
+Player::Player() : prio(0), nTracks(0), tempo(0), tempoCount(0), tempoRate(0), masterVol(0), sseq(NULL), sampleRate(0), interpolation(INTERPOLATION_NONE) |
|
| 15 |
+{
|
|
| 16 |
+ memset(this->trackIds, 0, sizeof(this->trackIds)); |
|
| 17 |
+ for (size_t i = 0; i < 16; ++i) |
|
| 18 |
+ this->channels[i].chnId = i; |
|
| 19 |
+} |
|
| 20 |
+ |
|
| 21 |
+bool Player::Setup(const SSEQ *sseqToPlay) |
|
| 22 |
+{
|
|
| 23 |
+ this->sseq = sseqToPlay; |
|
| 24 |
+ |
|
| 25 |
+ int firstTrack = this->TrackAlloc(); |
|
| 26 |
+ if (firstTrack == -1) |
|
| 27 |
+ return false; |
|
| 28 |
+ this->tracks[firstTrack].Init(firstTrack, this, NULL, 0); |
|
| 29 |
+ |
|
| 30 |
+ this->nTracks = 1; |
|
| 31 |
+ this->trackIds[0] = firstTrack; |
|
| 32 |
+ |
|
| 33 |
+ auto pData = &this->sseq->data[0]; |
|
| 34 |
+ if (*pData == 0xFE) |
|
| 35 |
+ for (pData += 3; *pData == 0x93; ) // Prepare extra tracks |
|
| 36 |
+ {
|
|
| 37 |
+ ++pData; |
|
| 38 |
+ int tNum = read8(&pData); |
|
| 39 |
+ auto pos = &this->sseq->data[read24(&pData)]; |
|
| 40 |
+ int newTrack = this->TrackAlloc(); |
|
| 41 |
+ if (newTrack == -1) |
|
| 42 |
+ continue; |
|
| 43 |
+ this->tracks[newTrack].Init(newTrack, this, pos, tNum); |
|
| 44 |
+ this->trackIds[this->nTracks++] = newTrack; |
|
| 45 |
+ } |
|
| 46 |
+ |
|
| 47 |
+ this->tracks[firstTrack].startPos = this->tracks[firstTrack].pos = pData; |
|
| 48 |
+ |
|
| 49 |
+ this->ClearState(); |
|
| 50 |
+ |
|
| 51 |
+ return true; |
|
| 52 |
+} |
|
| 53 |
+ |
|
| 54 |
+void Player::ClearState() |
|
| 55 |
+{
|
|
| 56 |
+ this->tempo = 120; |
|
| 57 |
+ this->tempoCount = 0; |
|
| 58 |
+ this->tempoRate = 0x100; |
|
| 59 |
+ this->masterVol = 0; // this is actually the highest level |
|
| 60 |
+} |
|
| 61 |
+ |
|
| 62 |
+int Player::ChannelAlloc(int type, int priority) |
|
| 63 |
+{
|
|
| 64 |
+ static const uint8_t pcmChnArray[] = { 4, 5, 6, 7, 2, 0, 3, 1, 8, 9, 10, 11, 14, 12, 15, 13 };
|
|
| 65 |
+ static const uint8_t psgChnArray[] = { 13, 12, 11, 10, 9, 8 };
|
|
| 66 |
+ static const uint8_t noiseChnArray[] = { 15, 14 };
|
|
| 67 |
+ static const uint8_t arraySizes[] = { sizeof(pcmChnArray), sizeof(psgChnArray), sizeof(noiseChnArray) };
|
|
| 68 |
+ static const uint8_t *const arrayArray[] = { pcmChnArray, psgChnArray, noiseChnArray };
|
|
| 69 |
+ |
|
| 70 |
+ auto chnArray = arrayArray[type]; |
|
| 71 |
+ int arraySize = arraySizes[type]; |
|
| 72 |
+ |
|
| 73 |
+ int curChnNo = -1; |
|
| 74 |
+ for (int i = 0; i < arraySize; ++i) |
|
| 75 |
+ {
|
|
| 76 |
+ int thisChnNo = chnArray[i]; |
|
| 77 |
+ Channel &thisChn = this->channels[thisChnNo]; |
|
| 78 |
+ Channel &curChn = this->channels[curChnNo]; |
|
| 79 |
+ if (curChnNo != -1 && thisChn.prio >= curChn.prio) |
|
| 80 |
+ {
|
|
| 81 |
+ if (thisChn.prio != curChn.prio) |
|
| 82 |
+ continue; |
|
| 83 |
+ if (curChn.vol <= thisChn.vol) |
|
| 84 |
+ continue; |
|
| 85 |
+ } |
|
| 86 |
+ curChnNo = thisChnNo; |
|
| 87 |
+ } |
|
| 88 |
+ |
|
| 89 |
+ if (curChnNo == -1 || priority < this->channels[curChnNo].prio) |
|
| 90 |
+ return -1; |
|
| 91 |
+ this->channels[curChnNo].ply = this; |
|
| 92 |
+ this->channels[curChnNo].noteLength = -1; |
|
| 93 |
+ this->channels[curChnNo].vol = 0; |
|
| 94 |
+ return curChnNo; |
|
| 95 |
+} |
|
| 96 |
+ |
|
| 97 |
+int Player::TrackAlloc() |
|
| 98 |
+{
|
|
| 99 |
+ for (int i = 0; i < FSS_MAXTRACKS; ++i) |
|
| 100 |
+ {
|
|
| 101 |
+ Track &thisTrk = this->tracks[i]; |
|
| 102 |
+ if (!thisTrk.state[TS_ALLOCBIT]) |
|
| 103 |
+ {
|
|
| 104 |
+ thisTrk.Zero(); |
|
| 105 |
+ thisTrk.state.set(TS_ALLOCBIT); |
|
| 106 |
+ thisTrk.updateFlags.reset(); |
|
| 107 |
+ return i; |
|
| 108 |
+ } |
|
| 109 |
+ } |
|
| 110 |
+ return -1; |
|
| 111 |
+} |
|
| 112 |
+ |
|
| 113 |
+void Player::Run() |
|
| 114 |
+{
|
|
| 115 |
+ while (this->tempoCount > 240) |
|
| 116 |
+ {
|
|
| 117 |
+ this->tempoCount -= 240; |
|
| 118 |
+ for (uint8_t i = 0; i < this->nTracks; ++i) |
|
| 119 |
+ this->tracks[this->trackIds[i]].Run(); |
|
| 120 |
+ } |
|
| 121 |
+ this->tempoCount += (static_cast<int>(this->tempo) * static_cast<int>(this->tempoRate)) >> 8; |
|
| 122 |
+} |
|
| 123 |
+ |
|
| 124 |
+void Player::UpdateTracks() |
|
| 125 |
+{
|
|
| 126 |
+ for (int i = 0; i < 16; ++i) |
|
| 127 |
+ this->channels[i].UpdateTrack(); |
|
| 128 |
+ for (int i = 0; i < FSS_MAXTRACKS; ++i) |
|
| 129 |
+ this->tracks[i].updateFlags.reset(); |
|
| 130 |
+} |
|
| 131 |
+ |
|
| 132 |
+void Player::Timer() |
|
| 133 |
+{
|
|
| 134 |
+ this->UpdateTracks(); |
|
| 135 |
+ |
|
| 136 |
+ for (int i = 0; i < 16; ++i) |
|
| 137 |
+ this->channels[i].Update(); |
|
| 138 |
+ |
|
| 139 |
+ this->Run(); |
|
| 140 |
+} |