| 1 | 1 |
deleted file mode 100644 |
| ... | ... |
@@ -1,226 +0,0 @@ |
| 1 |
-/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2 |
|
| 2 |
- * Developed and maintained by the Pcsx2 Development Team. |
|
| 3 |
- * |
|
| 4 |
- * Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz] |
|
| 5 |
- * |
|
| 6 |
- * SPU2-X is free software: you can redistribute it and/or modify it under the terms |
|
| 7 |
- * of the GNU Lesser General Public License as published by the Free Software Found- |
|
| 8 |
- * ation, either version 3 of the License, or (at your option) any later version. |
|
| 9 |
- * |
|
| 10 |
- * SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
|
| 11 |
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
|
| 12 |
- * PURPOSE. See the GNU Lesser General Public License for more details. |
|
| 13 |
- * |
|
| 14 |
- * You should have received a copy of the GNU Lesser General Public License |
|
| 15 |
- * along with SPU2-X. If not, see <http://www.gnu.org/licenses/>. |
|
| 16 |
- */ |
|
| 17 |
- |
|
| 18 |
-#include <cassert> |
|
| 19 |
-#include "../types.h" |
|
| 20 |
-#include "SndOut.h" |
|
| 21 |
- |
|
| 22 |
-//---------------- |
|
| 23 |
-static const int SndOutLatencyMS = 160; |
|
| 24 |
-static bool timeStretchDisabled = false; |
|
| 25 |
-//---------------- |
|
| 26 |
- |
|
| 27 |
-StereoOut32 StereoOut32::Empty; |
|
| 28 |
- |
|
| 29 |
-StereoOut32::StereoOut32(const StereoOut16 &src) : Left(src.Left), Right(src.Right) |
|
| 30 |
-{
|
|
| 31 |
-} |
|
| 32 |
- |
|
| 33 |
-StereoOut32::StereoOut32(const StereoOutFloat &src) : Left(static_cast<int32_t>(src.Left * 2147483647.0f)), Right(static_cast<int32_t>(src.Right * 2147483647.0f)) |
|
| 34 |
-{
|
|
| 35 |
-} |
|
| 36 |
- |
|
| 37 |
-StereoOut16 StereoOut32::DownSample() const |
|
| 38 |
-{
|
|
| 39 |
- return StereoOut16((Left >> SndOutVolumeShift) & 0xFFFF, (Right >> SndOutVolumeShift) & 0xFFFF); |
|
| 40 |
-} |
|
| 41 |
- |
|
| 42 |
-std::unique_ptr<StereoOut32[]> SndBuffer::m_buffer; |
|
| 43 |
-int32_t SndBuffer::m_size; |
|
| 44 |
-int32_t SndBuffer::m_rpos; |
|
| 45 |
-int32_t SndBuffer::m_wpos; |
|
| 46 |
-int32_t SndBuffer::m_data; |
|
| 47 |
- |
|
| 48 |
-bool SndBuffer::m_underrun_freeze; |
|
| 49 |
-std::unique_ptr<StereoOut32[]> SndBuffer::sndTempBuffer; |
|
| 50 |
-int SndBuffer::sndTempProgress = 0; |
|
| 51 |
- |
|
| 52 |
-inline int GetAlignedBufferSize(int comp) |
|
| 53 |
-{
|
|
| 54 |
- return (comp + SndOutPacketSize - 1) & ~(SndOutPacketSize - 1); |
|
| 55 |
-} |
|
| 56 |
- |
|
| 57 |
-// Returns true if there is data to be output, or false if no data |
|
| 58 |
-// is available to be copied. |
|
| 59 |
-bool SndBuffer::CheckUnderrunStatus(int &nSamples, int &quietSampleCount) |
|
| 60 |
-{
|
|
| 61 |
- quietSampleCount = 0; |
|
| 62 |
- if (m_underrun_freeze) |
|
| 63 |
- {
|
|
| 64 |
- int toFill = static_cast<int>(m_size * (timeStretchDisabled ? 0.50f : 0.1f)); |
|
| 65 |
- toFill = GetAlignedBufferSize(toFill); |
|
| 66 |
- |
|
| 67 |
- // toFill is now aligned to a SndOutPacket |
|
| 68 |
- |
|
| 69 |
- if (m_data < toFill) |
|
| 70 |
- {
|
|
| 71 |
- quietSampleCount = nSamples; |
|
| 72 |
- return false; |
|
| 73 |
- } |
|
| 74 |
- |
|
| 75 |
- m_underrun_freeze = false; |
|
| 76 |
- //TODO |
|
| 77 |
- //if( MsgOverruns() ) |
|
| 78 |
- printf(" * SPU2 > Underrun compensation (%d packets buffered)\n", toFill / SndOutPacketSize);
|
|
| 79 |
- lastPct = 0.0; // normalize timestretcher |
|
| 80 |
- } |
|
| 81 |
- else if (m_data < nSamples) |
|
| 82 |
- {
|
|
| 83 |
- nSamples = m_data; |
|
| 84 |
- quietSampleCount = SndOutPacketSize - m_data; |
|
| 85 |
- m_underrun_freeze = true; |
|
| 86 |
- |
|
| 87 |
- if (!timeStretchDisabled) |
|
| 88 |
- timeStretchUnderrun(); |
|
| 89 |
- |
|
| 90 |
- return !!nSamples; |
|
| 91 |
- } |
|
| 92 |
- |
|
| 93 |
- return true; |
|
| 94 |
-} |
|
| 95 |
- |
|
| 96 |
-void SndBuffer::_InitFail() |
|
| 97 |
-{
|
|
| 98 |
- // If a failure occurs, just initialize the NoSound driver. This'll allow |
|
| 99 |
- // the game to emulate properly (hopefully), albeit without sound. |
|
| 100 |
- //OutputModule = FindOutputModuleById( NullOut.GetIdent() ); |
|
| 101 |
- //mods[OutputModule]->Init(); |
|
| 102 |
-} |
|
| 103 |
- |
|
| 104 |
-void SndBuffer::_WriteSamples(StereoOut32 *bData, int nSamples) |
|
| 105 |
-{
|
|
| 106 |
- int free = m_size - m_data; |
|
| 107 |
- m_predictData = 0; |
|
| 108 |
- |
|
| 109 |
- assert(m_data <= m_size); |
|
| 110 |
- |
|
| 111 |
- // Problem: |
|
| 112 |
- // If the SPU2 gets out of sync with the SndOut device, the writepos of the |
|
| 113 |
- // circular buffer will overtake the readpos, leading to a prolonged period |
|
| 114 |
- // of hopscotching read/write accesses (ie, lots of staticy crap sound for |
|
| 115 |
- // several seconds). |
|
| 116 |
- // |
|
| 117 |
- // Compromise: |
|
| 118 |
- // When an overrun occurs, we adapt by discarding a portion of the buffer. |
|
| 119 |
- // The older portion of the buffer is discarded rather than incoming data, |
|
| 120 |
- // so that the overall audio synchronization is better. |
|
| 121 |
- |
|
| 122 |
- if (free < nSamples) |
|
| 123 |
- {
|
|
| 124 |
- // Buffer overrun! |
|
| 125 |
- // Dump samples from the read portion of the buffer instead of dropping |
|
| 126 |
- // the newly written stuff. |
|
| 127 |
- |
|
| 128 |
- int32_t comp; |
|
| 129 |
- |
|
| 130 |
- if (!timeStretchDisabled) |
|
| 131 |
- comp = timeStretchOverrun(); |
|
| 132 |
- else |
|
| 133 |
- {
|
|
| 134 |
- // Toss half the buffer plus whatever's being written anew: |
|
| 135 |
- comp = GetAlignedBufferSize((m_size + nSamples) / 2); |
|
| 136 |
- if (comp > m_size - SndOutPacketSize) |
|
| 137 |
- comp = m_size - SndOutPacketSize; |
|
| 138 |
- } |
|
| 139 |
- |
|
| 140 |
- m_data -= comp; |
|
| 141 |
- m_rpos = (m_rpos + comp) % m_size; |
|
| 142 |
- //TODO |
|
| 143 |
- //if( MsgOverruns() ) |
|
| 144 |
- printf(" * SPU2 > Overrun Compensation (%d packets tossed)\n", comp / SndOutPacketSize);
|
|
| 145 |
- lastPct = 0.0; // normalize the timestretcher |
|
| 146 |
- } |
|
| 147 |
- |
|
| 148 |
- // copy in two phases, since there's a chance the packet |
|
| 149 |
- // wraps around the buffer (it'd be nice to deal in packets only, but |
|
| 150 |
- // the timestretcher and DSP options require flexibility). |
|
| 151 |
- |
|
| 152 |
- int endPos = m_wpos + nSamples; |
|
| 153 |
- int secondCopyLen = endPos - m_size; |
|
| 154 |
- StereoOut32 *wposbuffer = &m_buffer[m_wpos]; |
|
| 155 |
- |
|
| 156 |
- m_data += nSamples; |
|
| 157 |
- if (secondCopyLen > 0) |
|
| 158 |
- {
|
|
| 159 |
- nSamples -= secondCopyLen; |
|
| 160 |
- memcpy(m_buffer.get(), &bData[nSamples], secondCopyLen * sizeof(*bData)); |
|
| 161 |
- m_wpos = secondCopyLen; |
|
| 162 |
- } |
|
| 163 |
- else |
|
| 164 |
- m_wpos += nSamples; |
|
| 165 |
- |
|
| 166 |
- memcpy(wposbuffer, bData, nSamples * sizeof(*bData)); |
|
| 167 |
-} |
|
| 168 |
- |
|
| 169 |
-void SndBuffer::Init() |
|
| 170 |
-{
|
|
| 171 |
- // initialize sound buffer |
|
| 172 |
- // Buffer actually attempts to run ~50%, so allocate near double what |
|
| 173 |
- // the requested latency is: |
|
| 174 |
- |
|
| 175 |
- m_rpos = m_wpos = m_data = 0; |
|
| 176 |
- |
|
| 177 |
- try |
|
| 178 |
- {
|
|
| 179 |
- float latencyMS = SndOutLatencyMS * (timeStretchDisabled ? 1.5f : 2.0f); |
|
| 180 |
- m_size = GetAlignedBufferSize(static_cast<int>(latencyMS * SampleRate / 1000.0f)); |
|
| 181 |
- m_buffer.reset(new StereoOut32[m_size]); |
|
| 182 |
- m_underrun_freeze = false; |
|
| 183 |
- |
|
| 184 |
- sndTempBuffer.reset(new StereoOut32[SndOutPacketSize]); |
|
| 185 |
- } |
|
| 186 |
- catch(const std::bad_alloc &) |
|
| 187 |
- {
|
|
| 188 |
- // out of memory exception (most likely) |
|
| 189 |
- |
|
| 190 |
- printf("Out of memory error occurred while initializing SPU2.");
|
|
| 191 |
- _InitFail(); |
|
| 192 |
- return; |
|
| 193 |
- } |
|
| 194 |
- |
|
| 195 |
- // clear buffers! |
|
| 196 |
- // Fixes loopy sounds on emu resets. |
|
| 197 |
- memset(sndTempBuffer.get(), 0, sizeof(StereoOut32) * SndOutPacketSize); |
|
| 198 |
- |
|
| 199 |
- sndTempProgress = 0; |
|
| 200 |
- |
|
| 201 |
- soundtouchInit(); // initializes the timestretching |
|
| 202 |
- |
|
| 203 |
- // some crap |
|
| 204 |
- //spdif_set51(mods[OutputModule]->Is51Out()); |
|
| 205 |
- |
|
| 206 |
- // initialize module |
|
| 207 |
- //if( mods[OutputModule]->Init() == -1 ) _InitFail(); |
|
| 208 |
-} |
|
| 209 |
- |
|
| 210 |
-void SndBuffer::Write(const StereoOut32 &Sample) |
|
| 211 |
-{
|
|
| 212 |
- //if(mods[OutputModule] == &NullOut) // null output doesn't need buffering or stretching! :p |
|
| 213 |
- // return; |
|
| 214 |
- |
|
| 215 |
- sndTempBuffer[sndTempProgress++] = Sample; |
|
| 216 |
- |
|
| 217 |
- // If we haven't accumulated a full packet yet, do nothing more: |
|
| 218 |
- if (sndTempProgress < SndOutPacketSize) |
|
| 219 |
- return; |
|
| 220 |
- sndTempProgress = 0; |
|
| 221 |
- |
|
| 222 |
- if( !timeStretchDisabled ) |
|
| 223 |
- timeStretchWrite(); |
|
| 224 |
- else |
|
| 225 |
- _WriteSamples(sndTempBuffer.get(), SndOutPacketSize); |
|
| 226 |
-} |
* Removed a couple files that were not being used.
* Cleanups found with clang's -Weverything (and shutting it up about a
lot of things that were ridiculous, as well as ignoring some of the
warnings still coming up).
| ... | ... |
@@ -20,8 +20,8 @@ |
| 20 | 20 |
#include "SndOut.h" |
| 21 | 21 |
|
| 22 | 22 |
//---------------- |
| 23 |
-int SndOutLatencyMS = 160; |
|
| 24 |
-bool timeStretchDisabled = false; |
|
| 23 |
+static const int SndOutLatencyMS = 160; |
|
| 24 |
+static bool timeStretchDisabled = false; |
|
| 25 | 25 |
//---------------- |
| 26 | 26 |
|
| 27 | 27 |
StereoOut32 StereoOut32::Empty; |
| ... | ... |
@@ -36,7 +36,7 @@ StereoOut32::StereoOut32(const StereoOutFloat &src) : Left(static_cast<int32_t>( |
| 36 | 36 |
|
| 37 | 37 |
StereoOut16 StereoOut32::DownSample() const |
| 38 | 38 |
{
|
| 39 |
- return StereoOut16(static_cast<int16_t>(Left >> SndOutVolumeShift), static_cast<int16_t>(Right >> SndOutVolumeShift)); |
|
| 39 |
+ return StereoOut16((Left >> SndOutVolumeShift) & 0xFFFF, (Right >> SndOutVolumeShift) & 0xFFFF); |
|
| 40 | 40 |
} |
| 41 | 41 |
|
| 42 | 42 |
std::unique_ptr<StereoOut32[]> SndBuffer::m_buffer; |
| ... | ... |
@@ -16,8 +16,6 @@ |
| 16 | 16 |
*/ |
| 17 | 17 |
|
| 18 | 18 |
#include <cassert> |
| 19 |
- |
|
| 20 |
-//#include "Global.h" |
|
| 21 | 19 |
#include "../types.h" |
| 22 | 20 |
#include "SndOut.h" |
| 23 | 21 |
|
| ... | ... |
@@ -26,119 +24,49 @@ int SndOutLatencyMS = 160; |
| 26 | 24 |
bool timeStretchDisabled = false; |
| 27 | 25 |
//---------------- |
| 28 | 26 |
|
| 29 |
-StereoOut32 StereoOut32::Empty( 0, 0 ); |
|
| 27 |
+StereoOut32 StereoOut32::Empty; |
|
| 30 | 28 |
|
| 31 |
-StereoOut32::StereoOut32( const StereoOut16& src ) : |
|
| 32 |
- Left( src.Left ), |
|
| 33 |
- Right( src.Right ) |
|
| 29 |
+StereoOut32::StereoOut32(const StereoOut16 &src) : Left(src.Left), Right(src.Right) |
|
| 34 | 30 |
{
|
| 35 | 31 |
} |
| 36 | 32 |
|
| 37 |
-StereoOut32::StereoOut32( const StereoOutFloat& src ) : |
|
| 38 |
- Left( (int32_t)(src.Left * 2147483647.0f) ), |
|
| 39 |
- Right( (int32_t)(src.Right * 2147483647.0f) ) |
|
| 33 |
+StereoOut32::StereoOut32(const StereoOutFloat &src) : Left(static_cast<int32_t>(src.Left * 2147483647.0f)), Right(static_cast<int32_t>(src.Right * 2147483647.0f)) |
|
| 40 | 34 |
{
|
| 41 | 35 |
} |
| 42 | 36 |
|
| 43 | 37 |
StereoOut16 StereoOut32::DownSample() const |
| 44 | 38 |
{
|
| 45 |
- return StereoOut16( |
|
| 46 |
- static_cast<int16_t>(Left >> SndOutVolumeShift), |
|
| 47 |
- static_cast<int16_t>(Right >> SndOutVolumeShift) |
|
| 48 |
- ); |
|
| 39 |
+ return StereoOut16(static_cast<int16_t>(Left >> SndOutVolumeShift), static_cast<int16_t>(Right >> SndOutVolumeShift)); |
|
| 49 | 40 |
} |
| 50 | 41 |
|
| 51 |
-/*StereoOut32 StereoOut16::UpSample() const |
|
| 52 |
-{
|
|
| 53 |
- return StereoOut32( |
|
| 54 |
- Left << SndOutVolumeShift, |
|
| 55 |
- Right << SndOutVolumeShift |
|
| 56 |
- ); |
|
| 57 |
- |
|
| 58 |
-}*/ |
|
| 59 |
- |
|
| 60 |
-//class NullOutModule: public SndOutModule |
|
| 61 |
-//{
|
|
| 62 |
-//public: |
|
| 63 |
-// int32_t Init() { return 0; }
|
|
| 64 |
-// void Close() { }
|
|
| 65 |
-// int32_t Test() const { return 0; }
|
|
| 66 |
-// void Configure(uptr parent) { }
|
|
| 67 |
-// bool Is51Out() const { return false; }
|
|
| 68 |
-// int GetEmptySampleCount() const { return 0; }
|
|
| 69 |
-// |
|
| 70 |
-// const wchar_t* GetIdent() const |
|
| 71 |
-// {
|
|
| 72 |
-// return L"nullout"; |
|
| 73 |
-// } |
|
| 74 |
-// |
|
| 75 |
-// const wchar_t* GetLongName() const |
|
| 76 |
-// {
|
|
| 77 |
-// return L"No Sound (Emulate SPU2 only)"; |
|
| 78 |
-// } |
|
| 79 |
-// |
|
| 80 |
-// void ReadSettings() |
|
| 81 |
-// {
|
|
| 82 |
-// } |
|
| 83 |
-// |
|
| 84 |
-// void WriteSettings() const |
|
| 85 |
-// {
|
|
| 86 |
-// } |
|
| 87 |
-// |
|
| 88 |
-//} NullOut; |
|
| 89 |
-// |
|
| 90 |
-//SndOutModule* mods[]= |
|
| 91 |
-//{
|
|
| 92 |
-// &NullOut, |
|
| 93 |
-//#ifdef _MSC_VER |
|
| 94 |
-// XAudio2Out, |
|
| 95 |
-// DSoundOut, |
|
| 96 |
-// WaveOut, |
|
| 97 |
-//#endif |
|
| 98 |
-// NULL // signals the end of our list |
|
| 99 |
-//}; |
|
| 100 |
-// |
|
| 101 |
-//int FindOutputModuleById( const wchar_t* omodid ) |
|
| 102 |
-//{
|
|
| 103 |
-// int modcnt = 0; |
|
| 104 |
-// while( mods[modcnt] != NULL ) |
|
| 105 |
-// {
|
|
| 106 |
-// if( wcscmp( mods[modcnt]->GetIdent(), omodid ) == 0 ) |
|
| 107 |
-// break; |
|
| 108 |
-// ++modcnt; |
|
| 109 |
-// } |
|
| 110 |
-// return modcnt; |
|
| 111 |
-//} |
|
| 112 |
- |
|
| 113 |
-StereoOut32 *SndBuffer::m_buffer; |
|
| 42 |
+std::unique_ptr<StereoOut32[]> SndBuffer::m_buffer; |
|
| 114 | 43 |
int32_t SndBuffer::m_size; |
| 115 | 44 |
int32_t SndBuffer::m_rpos; |
| 116 | 45 |
int32_t SndBuffer::m_wpos; |
| 117 | 46 |
int32_t SndBuffer::m_data; |
| 118 | 47 |
|
| 119 | 48 |
bool SndBuffer::m_underrun_freeze; |
| 120 |
-StereoOut32* SndBuffer::sndTempBuffer = NULL; |
|
| 121 |
-StereoOut16* SndBuffer::sndTempBuffer16 = NULL; |
|
| 49 |
+std::unique_ptr<StereoOut32[]> SndBuffer::sndTempBuffer; |
|
| 122 | 50 |
int SndBuffer::sndTempProgress = 0; |
| 123 | 51 |
|
| 124 |
-static int GetAlignedBufferSize( int comp ) |
|
| 52 |
+inline int GetAlignedBufferSize(int comp) |
|
| 125 | 53 |
{
|
| 126 |
- return (comp + SndOutPacketSize-1) & ~(SndOutPacketSize-1); |
|
| 54 |
+ return (comp + SndOutPacketSize - 1) & ~(SndOutPacketSize - 1); |
|
| 127 | 55 |
} |
| 128 | 56 |
|
| 129 | 57 |
// Returns true if there is data to be output, or false if no data |
| 130 | 58 |
// is available to be copied. |
| 131 |
-bool SndBuffer::CheckUnderrunStatus( int& nSamples, int& quietSampleCount ) |
|
| 59 |
+bool SndBuffer::CheckUnderrunStatus(int &nSamples, int &quietSampleCount) |
|
| 132 | 60 |
{
|
| 133 | 61 |
quietSampleCount = 0; |
| 134 |
- if( m_underrun_freeze ) |
|
| 62 |
+ if (m_underrun_freeze) |
|
| 135 | 63 |
{
|
| 136 |
- int toFill = (int)(m_size * ( timeStretchDisabled ? 0.50f : 0.1f ) ); |
|
| 137 |
- toFill = GetAlignedBufferSize( toFill ); |
|
| 64 |
+ int toFill = static_cast<int>(m_size * (timeStretchDisabled ? 0.50f : 0.1f)); |
|
| 65 |
+ toFill = GetAlignedBufferSize(toFill); |
|
| 138 | 66 |
|
| 139 | 67 |
// toFill is now aligned to a SndOutPacket |
| 140 | 68 |
|
| 141 |
- if( m_data < toFill ) |
|
| 69 |
+ if (m_data < toFill) |
|
| 142 | 70 |
{
|
| 143 | 71 |
quietSampleCount = nSamples; |
| 144 | 72 |
return false; |
| ... | ... |
@@ -147,19 +75,19 @@ bool SndBuffer::CheckUnderrunStatus( int& nSamples, int& quietSampleCount ) |
| 147 | 75 |
m_underrun_freeze = false; |
| 148 | 76 |
//TODO |
| 149 | 77 |
//if( MsgOverruns() ) |
| 150 |
- printf(" * SPU2 > Underrun compensation (%d packets buffered)\n", toFill / SndOutPacketSize );
|
|
| 151 |
- lastPct = 0.0; // normalize timestretcher |
|
| 78 |
+ printf(" * SPU2 > Underrun compensation (%d packets buffered)\n", toFill / SndOutPacketSize);
|
|
| 79 |
+ lastPct = 0.0; // normalize timestretcher |
|
| 152 | 80 |
} |
| 153 |
- else if( m_data < nSamples ) |
|
| 81 |
+ else if (m_data < nSamples) |
|
| 154 | 82 |
{
|
| 155 | 83 |
nSamples = m_data; |
| 156 | 84 |
quietSampleCount = SndOutPacketSize - m_data; |
| 157 | 85 |
m_underrun_freeze = true; |
| 158 | 86 |
|
| 159 |
- if( !timeStretchDisabled ) |
|
| 87 |
+ if (!timeStretchDisabled) |
|
| 160 | 88 |
timeStretchUnderrun(); |
| 161 | 89 |
|
| 162 |
- return nSamples != 0; |
|
| 90 |
+ return !!nSamples; |
|
| 163 | 91 |
} |
| 164 | 92 |
|
| 165 | 93 |
return true; |
| ... | ... |
@@ -175,10 +103,10 @@ void SndBuffer::_InitFail() |
| 175 | 103 |
|
| 176 | 104 |
void SndBuffer::_WriteSamples(StereoOut32 *bData, int nSamples) |
| 177 | 105 |
{
|
| 178 |
- int free = m_size-m_data; |
|
| 106 |
+ int free = m_size - m_data; |
|
| 179 | 107 |
m_predictData = 0; |
| 180 | 108 |
|
| 181 |
- assert( m_data <= m_size ); |
|
| 109 |
+ assert(m_data <= m_size); |
|
| 182 | 110 |
|
| 183 | 111 |
// Problem: |
| 184 | 112 |
// If the SPU2 gets out of sync with the SndOut device, the writepos of the |
| ... | ... |
@@ -191,7 +119,7 @@ void SndBuffer::_WriteSamples(StereoOut32 *bData, int nSamples) |
| 191 | 119 |
// The older portion of the buffer is discarded rather than incoming data, |
| 192 | 120 |
// so that the overall audio synchronization is better. |
| 193 | 121 |
|
| 194 |
- if( free < nSamples ) |
|
| 122 |
+ if (free < nSamples) |
|
| 195 | 123 |
{
|
| 196 | 124 |
// Buffer overrun! |
| 197 | 125 |
// Dump samples from the read portion of the buffer instead of dropping |
| ... | ... |
@@ -199,90 +127,78 @@ void SndBuffer::_WriteSamples(StereoOut32 *bData, int nSamples) |
| 199 | 127 |
|
| 200 | 128 |
int32_t comp; |
| 201 | 129 |
|
| 202 |
- if( !timeStretchDisabled ) |
|
| 203 |
- {
|
|
| 130 |
+ if (!timeStretchDisabled) |
|
| 204 | 131 |
comp = timeStretchOverrun(); |
| 205 |
- } |
|
| 206 | 132 |
else |
| 207 | 133 |
{
|
| 208 | 134 |
// Toss half the buffer plus whatever's being written anew: |
| 209 |
- comp = GetAlignedBufferSize( (m_size + nSamples ) / 2 ); |
|
| 210 |
- if( comp > (m_size-SndOutPacketSize) ) comp = m_size-SndOutPacketSize; |
|
| 135 |
+ comp = GetAlignedBufferSize((m_size + nSamples) / 2); |
|
| 136 |
+ if (comp > m_size - SndOutPacketSize) |
|
| 137 |
+ comp = m_size - SndOutPacketSize; |
|
| 211 | 138 |
} |
| 212 | 139 |
|
| 213 | 140 |
m_data -= comp; |
| 214 |
- m_rpos = (m_rpos+comp) % m_size; |
|
| 141 |
+ m_rpos = (m_rpos + comp) % m_size; |
|
| 215 | 142 |
//TODO |
| 216 | 143 |
//if( MsgOverruns() ) |
| 217 |
- printf(" * SPU2 > Overrun Compensation (%d packets tossed)\n", comp / SndOutPacketSize );
|
|
| 218 |
- lastPct = 0.0; // normalize the timestretcher |
|
| 144 |
+ printf(" * SPU2 > Overrun Compensation (%d packets tossed)\n", comp / SndOutPacketSize);
|
|
| 145 |
+ lastPct = 0.0; // normalize the timestretcher |
|
| 219 | 146 |
} |
| 220 | 147 |
|
| 221 | 148 |
// copy in two phases, since there's a chance the packet |
| 222 | 149 |
// wraps around the buffer (it'd be nice to deal in packets only, but |
| 223 | 150 |
// the timestretcher and DSP options require flexibility). |
| 224 | 151 |
|
| 225 |
- const int endPos = m_wpos + nSamples; |
|
| 226 |
- const int secondCopyLen = endPos - m_size; |
|
| 227 |
- StereoOut32* wposbuffer = &m_buffer[m_wpos]; |
|
| 152 |
+ int endPos = m_wpos + nSamples; |
|
| 153 |
+ int secondCopyLen = endPos - m_size; |
|
| 154 |
+ StereoOut32 *wposbuffer = &m_buffer[m_wpos]; |
|
| 228 | 155 |
|
| 229 | 156 |
m_data += nSamples; |
| 230 |
- if( secondCopyLen > 0 ) |
|
| 157 |
+ if (secondCopyLen > 0) |
|
| 231 | 158 |
{
|
| 232 | 159 |
nSamples -= secondCopyLen; |
| 233 |
- memcpy( m_buffer, &bData[nSamples], secondCopyLen * sizeof( *bData ) ); |
|
| 160 |
+ memcpy(m_buffer.get(), &bData[nSamples], secondCopyLen * sizeof(*bData)); |
|
| 234 | 161 |
m_wpos = secondCopyLen; |
| 235 | 162 |
} |
| 236 | 163 |
else |
| 237 | 164 |
m_wpos += nSamples; |
| 238 | 165 |
|
| 239 |
- memcpy( wposbuffer, bData, nSamples * sizeof( *bData ) ); |
|
| 166 |
+ memcpy(wposbuffer, bData, nSamples * sizeof(*bData)); |
|
| 240 | 167 |
} |
| 241 | 168 |
|
| 242 | 169 |
void SndBuffer::Init() |
| 243 | 170 |
{
|
| 244 |
- //if( mods[OutputModule] == NULL ) |
|
| 245 |
- //{
|
|
| 246 |
- // _InitFail(); |
|
| 247 |
- // return; |
|
| 248 |
- //} |
|
| 249 |
- |
|
| 250 | 171 |
// initialize sound buffer |
| 251 | 172 |
// Buffer actually attempts to run ~50%, so allocate near double what |
| 252 | 173 |
// the requested latency is: |
| 253 | 174 |
|
| 254 |
- |
|
| 255 |
- m_rpos = 0; |
|
| 256 |
- m_wpos = 0; |
|
| 257 |
- m_data = 0; |
|
| 175 |
+ m_rpos = m_wpos = m_data = 0; |
|
| 258 | 176 |
|
| 259 | 177 |
try |
| 260 | 178 |
{
|
| 261 |
- const float latencyMS = SndOutLatencyMS * (timeStretchDisabled ? 1.5f : 2.0f ); |
|
| 262 |
- m_size = GetAlignedBufferSize( (int)(latencyMS * SampleRate / 1000.0f ) ); |
|
| 263 |
- m_buffer = new StereoOut32[m_size]; |
|
| 179 |
+ float latencyMS = SndOutLatencyMS * (timeStretchDisabled ? 1.5f : 2.0f); |
|
| 180 |
+ m_size = GetAlignedBufferSize(static_cast<int>(latencyMS * SampleRate / 1000.0f)); |
|
| 181 |
+ m_buffer.reset(new StereoOut32[m_size]); |
|
| 264 | 182 |
m_underrun_freeze = false; |
| 265 | 183 |
|
| 266 |
- sndTempBuffer = new StereoOut32[SndOutPacketSize]; |
|
| 267 |
- sndTempBuffer16 = new StereoOut16[SndOutPacketSize]; |
|
| 184 |
+ sndTempBuffer.reset(new StereoOut32[SndOutPacketSize]); |
|
| 268 | 185 |
} |
| 269 |
- catch( std::bad_alloc& ) |
|
| 186 |
+ catch(const std::bad_alloc &) |
|
| 270 | 187 |
{
|
| 271 | 188 |
// out of memory exception (most likely) |
| 272 | 189 |
|
| 273 |
- printf( "Out of memory error occurred while initializing SPU2." ); |
|
| 190 |
+ printf("Out of memory error occurred while initializing SPU2.");
|
|
| 274 | 191 |
_InitFail(); |
| 275 | 192 |
return; |
| 276 | 193 |
} |
| 277 | 194 |
|
| 278 | 195 |
// clear buffers! |
| 279 | 196 |
// Fixes loopy sounds on emu resets. |
| 280 |
- memset( sndTempBuffer, 0, sizeof(StereoOut32) * SndOutPacketSize ); |
|
| 281 |
- memset( sndTempBuffer16, 0, sizeof(StereoOut16) * SndOutPacketSize ); |
|
| 197 |
+ memset(sndTempBuffer.get(), 0, sizeof(StereoOut32) * SndOutPacketSize); |
|
| 282 | 198 |
|
| 283 | 199 |
sndTempProgress = 0; |
| 284 | 200 |
|
| 285 |
- soundtouchInit(); // initializes the timestretching |
|
| 201 |
+ soundtouchInit(); // initializes the timestretching |
|
| 286 | 202 |
|
| 287 | 203 |
// some crap |
| 288 | 204 |
//spdif_set51(mods[OutputModule]->Is51Out()); |
| ... | ... |
@@ -291,98 +207,20 @@ void SndBuffer::Init() |
| 291 | 207 |
//if( mods[OutputModule]->Init() == -1 ) _InitFail(); |
| 292 | 208 |
} |
| 293 | 209 |
|
| 294 |
-/*void SndBuffer::Cleanup() |
|
| 295 |
-{
|
|
| 296 |
- //mods[OutputModule]->Close(); |
|
| 297 |
- |
|
| 298 |
- soundtouchCleanup(); |
|
| 299 |
- |
|
| 300 |
- //safe_delete_array( m_buffer ); |
|
| 301 |
- //safe_delete_array( sndTempBuffer ); |
|
| 302 |
- //safe_delete_array( sndTempBuffer16 ); |
|
| 303 |
- delete[] m_buffer; |
|
| 304 |
- delete[] sndTempBuffer; |
|
| 305 |
- delete[] sndTempBuffer16; |
|
| 306 |
-}*/ |
|
| 307 |
- |
|
| 308 |
-//int SndBuffer::m_dsp_progress = 0; |
|
| 309 |
- |
|
| 310 |
-//int SndBuffer::m_timestretch_progress = 0; |
|
| 311 |
-//int SndBuffer::ssFreeze = 0; |
|
| 312 |
- |
|
| 313 |
-/*void SndBuffer::ClearContents() |
|
| 210 |
+void SndBuffer::Write(const StereoOut32 &Sample) |
|
| 314 | 211 |
{
|
| 315 |
- SndBuffer::soundtouchClearContents(); |
|
| 316 |
- SndBuffer::ssFreeze = 30; //Delays sound output for about half a second. |
|
| 317 |
-}*/ |
|
| 318 |
- |
|
| 319 |
-void SndBuffer::Write( const StereoOut32& Sample ) |
|
| 320 |
-{
|
|
| 321 |
- // Log final output to wavefile. |
|
| 322 |
- //WaveDump::WriteCore( 1, CoreSrc_External, Sample.DownSample() ); |
|
| 323 |
- |
|
| 324 |
- //RecordWrite( Sample.DownSample() ); |
|
| 325 |
- |
|
| 326 | 212 |
//if(mods[OutputModule] == &NullOut) // null output doesn't need buffering or stretching! :p |
| 327 | 213 |
// return; |
| 328 | 214 |
|
| 329 | 215 |
sndTempBuffer[sndTempProgress++] = Sample; |
| 330 | 216 |
|
| 331 | 217 |
// If we haven't accumulated a full packet yet, do nothing more: |
| 332 |
- if(sndTempProgress < SndOutPacketSize) return; |
|
| 218 |
+ if (sndTempProgress < SndOutPacketSize) |
|
| 219 |
+ return; |
|
| 333 | 220 |
sndTempProgress = 0; |
| 334 | 221 |
|
| 335 |
- //Don't play anything directly after loading a savestate, avoids static killing your speakers. |
|
| 336 |
-// if ( ssFreeze > 0 ) |
|
| 337 |
-// {
|
|
| 338 |
-// ssFreeze--; |
|
| 339 |
-// return; |
|
| 340 |
-// } |
|
| 341 |
-//#ifndef __LINUX__ |
|
| 342 |
-// else if( dspPluginEnabled ) |
|
| 343 |
-// {
|
|
| 344 |
-// // Convert in, send to winamp DSP, and convert out. |
|
| 345 |
-// |
|
| 346 |
-// for( int i=0; i<SndOutPacketSize; ++i ) { sndTempBuffer16[i] = sndTempBuffer[i].DownSample(); }
|
|
| 347 |
-// m_dsp_progress += DspProcess( (s16*)sndTempBuffer16, SndOutPacketSize ); |
|
| 348 |
-// |
|
| 349 |
-// // Some ugly code to ensure full packet handling: |
|
| 350 |
-// int ei = 0; |
|
| 351 |
-// while( m_dsp_progress >= SndOutPacketSize ) |
|
| 352 |
-// {
|
|
| 353 |
-// for( int i=0; i<SndOutPacketSize; ++i, ++ei ) { sndTempBuffer[i] = sndTempBuffer16[ei].UpSample(); }
|
|
| 354 |
-// |
|
| 355 |
-// if( !timeStretchDisabled ) |
|
| 356 |
-// timeStretchWrite(); |
|
| 357 |
-// else |
|
| 358 |
-// _WriteSamples(sndTempBuffer, sndTempProgress); |
|
| 359 |
-// |
|
| 360 |
-// m_dsp_progress -= SndOutPacketSize; |
|
| 361 |
-// } |
|
| 362 |
-// |
|
| 363 |
-// // copy any leftovers to the front of the dsp buffer. |
|
| 364 |
-// if( m_dsp_progress > 0 ) |
|
| 365 |
-// {
|
|
| 366 |
-// memcpy( &sndTempBuffer16[ei], sndTempBuffer16, |
|
| 367 |
-// sizeof(sndTempBuffer16[0]) * m_dsp_progress |
|
| 368 |
-// ); |
|
| 369 |
-// } |
|
| 370 |
-// } |
|
| 371 |
-//#endif |
|
| 372 |
-// else |
|
| 373 |
- {
|
|
| 374 |
- if( !timeStretchDisabled ) |
|
| 375 |
- timeStretchWrite(); |
|
| 376 |
- else |
|
| 377 |
- _WriteSamples(sndTempBuffer, SndOutPacketSize); |
|
| 378 |
- } |
|
| 222 |
+ if( !timeStretchDisabled ) |
|
| 223 |
+ timeStretchWrite(); |
|
| 224 |
+ else |
|
| 225 |
+ _WriteSamples(sndTempBuffer.get(), SndOutPacketSize); |
|
| 379 | 226 |
} |
| 380 |
- |
|
| 381 |
-/*int32_t SndBuffer::Test() |
|
| 382 |
-{
|
|
| 383 |
- //if( mods[OutputModule] == NULL ) |
|
| 384 |
- // return -1; |
|
| 385 |
- |
|
| 386 |
- //return mods[OutputModule]->Test(); |
|
| 387 |
- return 0; |
|
| 388 |
-}*/ |
| 1 | 1 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,388 @@ |
| 1 |
+/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2 |
|
| 2 |
+ * Developed and maintained by the Pcsx2 Development Team. |
|
| 3 |
+ * |
|
| 4 |
+ * Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz] |
|
| 5 |
+ * |
|
| 6 |
+ * SPU2-X is free software: you can redistribute it and/or modify it under the terms |
|
| 7 |
+ * of the GNU Lesser General Public License as published by the Free Software Found- |
|
| 8 |
+ * ation, either version 3 of the License, or (at your option) any later version. |
|
| 9 |
+ * |
|
| 10 |
+ * SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
|
| 11 |
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR |
|
| 12 |
+ * PURPOSE. See the GNU Lesser General Public License for more details. |
|
| 13 |
+ * |
|
| 14 |
+ * You should have received a copy of the GNU Lesser General Public License |
|
| 15 |
+ * along with SPU2-X. If not, see <http://www.gnu.org/licenses/>. |
|
| 16 |
+ */ |
|
| 17 |
+ |
|
| 18 |
+#include <cassert> |
|
| 19 |
+ |
|
| 20 |
+//#include "Global.h" |
|
| 21 |
+#include "types.h" |
|
| 22 |
+#include "SndOut.h" |
|
| 23 |
+ |
|
| 24 |
+//---------------- |
|
| 25 |
+int SndOutLatencyMS = 160; |
|
| 26 |
+bool timeStretchDisabled = false; |
|
| 27 |
+//---------------- |
|
| 28 |
+ |
|
| 29 |
+StereoOut32 StereoOut32::Empty( 0, 0 ); |
|
| 30 |
+ |
|
| 31 |
+StereoOut32::StereoOut32( const StereoOut16& src ) : |
|
| 32 |
+ Left( src.Left ), |
|
| 33 |
+ Right( src.Right ) |
|
| 34 |
+{
|
|
| 35 |
+} |
|
| 36 |
+ |
|
| 37 |
+StereoOut32::StereoOut32( const StereoOutFloat& src ) : |
|
| 38 |
+ Left( (int32_t)(src.Left * 2147483647.0f) ), |
|
| 39 |
+ Right( (int32_t)(src.Right * 2147483647.0f) ) |
|
| 40 |
+{
|
|
| 41 |
+} |
|
| 42 |
+ |
|
| 43 |
+StereoOut16 StereoOut32::DownSample() const |
|
| 44 |
+{
|
|
| 45 |
+ return StereoOut16( |
|
| 46 |
+ static_cast<int16_t>(Left >> SndOutVolumeShift), |
|
| 47 |
+ static_cast<int16_t>(Right >> SndOutVolumeShift) |
|
| 48 |
+ ); |
|
| 49 |
+} |
|
| 50 |
+ |
|
| 51 |
+/*StereoOut32 StereoOut16::UpSample() const |
|
| 52 |
+{
|
|
| 53 |
+ return StereoOut32( |
|
| 54 |
+ Left << SndOutVolumeShift, |
|
| 55 |
+ Right << SndOutVolumeShift |
|
| 56 |
+ ); |
|
| 57 |
+ |
|
| 58 |
+}*/ |
|
| 59 |
+ |
|
| 60 |
+//class NullOutModule: public SndOutModule |
|
| 61 |
+//{
|
|
| 62 |
+//public: |
|
| 63 |
+// int32_t Init() { return 0; }
|
|
| 64 |
+// void Close() { }
|
|
| 65 |
+// int32_t Test() const { return 0; }
|
|
| 66 |
+// void Configure(uptr parent) { }
|
|
| 67 |
+// bool Is51Out() const { return false; }
|
|
| 68 |
+// int GetEmptySampleCount() const { return 0; }
|
|
| 69 |
+// |
|
| 70 |
+// const wchar_t* GetIdent() const |
|
| 71 |
+// {
|
|
| 72 |
+// return L"nullout"; |
|
| 73 |
+// } |
|
| 74 |
+// |
|
| 75 |
+// const wchar_t* GetLongName() const |
|
| 76 |
+// {
|
|
| 77 |
+// return L"No Sound (Emulate SPU2 only)"; |
|
| 78 |
+// } |
|
| 79 |
+// |
|
| 80 |
+// void ReadSettings() |
|
| 81 |
+// {
|
|
| 82 |
+// } |
|
| 83 |
+// |
|
| 84 |
+// void WriteSettings() const |
|
| 85 |
+// {
|
|
| 86 |
+// } |
|
| 87 |
+// |
|
| 88 |
+//} NullOut; |
|
| 89 |
+// |
|
| 90 |
+//SndOutModule* mods[]= |
|
| 91 |
+//{
|
|
| 92 |
+// &NullOut, |
|
| 93 |
+//#ifdef _MSC_VER |
|
| 94 |
+// XAudio2Out, |
|
| 95 |
+// DSoundOut, |
|
| 96 |
+// WaveOut, |
|
| 97 |
+//#endif |
|
| 98 |
+// NULL // signals the end of our list |
|
| 99 |
+//}; |
|
| 100 |
+// |
|
| 101 |
+//int FindOutputModuleById( const wchar_t* omodid ) |
|
| 102 |
+//{
|
|
| 103 |
+// int modcnt = 0; |
|
| 104 |
+// while( mods[modcnt] != NULL ) |
|
| 105 |
+// {
|
|
| 106 |
+// if( wcscmp( mods[modcnt]->GetIdent(), omodid ) == 0 ) |
|
| 107 |
+// break; |
|
| 108 |
+// ++modcnt; |
|
| 109 |
+// } |
|
| 110 |
+// return modcnt; |
|
| 111 |
+//} |
|
| 112 |
+ |
|
| 113 |
+StereoOut32 *SndBuffer::m_buffer; |
|
| 114 |
+int32_t SndBuffer::m_size; |
|
| 115 |
+int32_t SndBuffer::m_rpos; |
|
| 116 |
+int32_t SndBuffer::m_wpos; |
|
| 117 |
+int32_t SndBuffer::m_data; |
|
| 118 |
+ |
|
| 119 |
+bool SndBuffer::m_underrun_freeze; |
|
| 120 |
+StereoOut32* SndBuffer::sndTempBuffer = NULL; |
|
| 121 |
+StereoOut16* SndBuffer::sndTempBuffer16 = NULL; |
|
| 122 |
+int SndBuffer::sndTempProgress = 0; |
|
| 123 |
+ |
|
| 124 |
+static int GetAlignedBufferSize( int comp ) |
|
| 125 |
+{
|
|
| 126 |
+ return (comp + SndOutPacketSize-1) & ~(SndOutPacketSize-1); |
|
| 127 |
+} |
|
| 128 |
+ |
|
| 129 |
+// Returns true if there is data to be output, or false if no data |
|
| 130 |
+// is available to be copied. |
|
| 131 |
+bool SndBuffer::CheckUnderrunStatus( int& nSamples, int& quietSampleCount ) |
|
| 132 |
+{
|
|
| 133 |
+ quietSampleCount = 0; |
|
| 134 |
+ if( m_underrun_freeze ) |
|
| 135 |
+ {
|
|
| 136 |
+ int toFill = (int)(m_size * ( timeStretchDisabled ? 0.50f : 0.1f ) ); |
|
| 137 |
+ toFill = GetAlignedBufferSize( toFill ); |
|
| 138 |
+ |
|
| 139 |
+ // toFill is now aligned to a SndOutPacket |
|
| 140 |
+ |
|
| 141 |
+ if( m_data < toFill ) |
|
| 142 |
+ {
|
|
| 143 |
+ quietSampleCount = nSamples; |
|
| 144 |
+ return false; |
|
| 145 |
+ } |
|
| 146 |
+ |
|
| 147 |
+ m_underrun_freeze = false; |
|
| 148 |
+ //TODO |
|
| 149 |
+ //if( MsgOverruns() ) |
|
| 150 |
+ printf(" * SPU2 > Underrun compensation (%d packets buffered)\n", toFill / SndOutPacketSize );
|
|
| 151 |
+ lastPct = 0.0; // normalize timestretcher |
|
| 152 |
+ } |
|
| 153 |
+ else if( m_data < nSamples ) |
|
| 154 |
+ {
|
|
| 155 |
+ nSamples = m_data; |
|
| 156 |
+ quietSampleCount = SndOutPacketSize - m_data; |
|
| 157 |
+ m_underrun_freeze = true; |
|
| 158 |
+ |
|
| 159 |
+ if( !timeStretchDisabled ) |
|
| 160 |
+ timeStretchUnderrun(); |
|
| 161 |
+ |
|
| 162 |
+ return nSamples != 0; |
|
| 163 |
+ } |
|
| 164 |
+ |
|
| 165 |
+ return true; |
|
| 166 |
+} |
|
| 167 |
+ |
|
| 168 |
+void SndBuffer::_InitFail() |
|
| 169 |
+{
|
|
| 170 |
+ // If a failure occurs, just initialize the NoSound driver. This'll allow |
|
| 171 |
+ // the game to emulate properly (hopefully), albeit without sound. |
|
| 172 |
+ //OutputModule = FindOutputModuleById( NullOut.GetIdent() ); |
|
| 173 |
+ //mods[OutputModule]->Init(); |
|
| 174 |
+} |
|
| 175 |
+ |
|
| 176 |
+void SndBuffer::_WriteSamples(StereoOut32 *bData, int nSamples) |
|
| 177 |
+{
|
|
| 178 |
+ int free = m_size-m_data; |
|
| 179 |
+ m_predictData = 0; |
|
| 180 |
+ |
|
| 181 |
+ assert( m_data <= m_size ); |
|
| 182 |
+ |
|
| 183 |
+ // Problem: |
|
| 184 |
+ // If the SPU2 gets out of sync with the SndOut device, the writepos of the |
|
| 185 |
+ // circular buffer will overtake the readpos, leading to a prolonged period |
|
| 186 |
+ // of hopscotching read/write accesses (ie, lots of staticy crap sound for |
|
| 187 |
+ // several seconds). |
|
| 188 |
+ // |
|
| 189 |
+ // Compromise: |
|
| 190 |
+ // When an overrun occurs, we adapt by discarding a portion of the buffer. |
|
| 191 |
+ // The older portion of the buffer is discarded rather than incoming data, |
|
| 192 |
+ // so that the overall audio synchronization is better. |
|
| 193 |
+ |
|
| 194 |
+ if( free < nSamples ) |
|
| 195 |
+ {
|
|
| 196 |
+ // Buffer overrun! |
|
| 197 |
+ // Dump samples from the read portion of the buffer instead of dropping |
|
| 198 |
+ // the newly written stuff. |
|
| 199 |
+ |
|
| 200 |
+ int32_t comp; |
|
| 201 |
+ |
|
| 202 |
+ if( !timeStretchDisabled ) |
|
| 203 |
+ {
|
|
| 204 |
+ comp = timeStretchOverrun(); |
|
| 205 |
+ } |
|
| 206 |
+ else |
|
| 207 |
+ {
|
|
| 208 |
+ // Toss half the buffer plus whatever's being written anew: |
|
| 209 |
+ comp = GetAlignedBufferSize( (m_size + nSamples ) / 2 ); |
|
| 210 |
+ if( comp > (m_size-SndOutPacketSize) ) comp = m_size-SndOutPacketSize; |
|
| 211 |
+ } |
|
| 212 |
+ |
|
| 213 |
+ m_data -= comp; |
|
| 214 |
+ m_rpos = (m_rpos+comp) % m_size; |
|
| 215 |
+ //TODO |
|
| 216 |
+ //if( MsgOverruns() ) |
|
| 217 |
+ printf(" * SPU2 > Overrun Compensation (%d packets tossed)\n", comp / SndOutPacketSize );
|
|
| 218 |
+ lastPct = 0.0; // normalize the timestretcher |
|
| 219 |
+ } |
|
| 220 |
+ |
|
| 221 |
+ // copy in two phases, since there's a chance the packet |
|
| 222 |
+ // wraps around the buffer (it'd be nice to deal in packets only, but |
|
| 223 |
+ // the timestretcher and DSP options require flexibility). |
|
| 224 |
+ |
|
| 225 |
+ const int endPos = m_wpos + nSamples; |
|
| 226 |
+ const int secondCopyLen = endPos - m_size; |
|
| 227 |
+ StereoOut32* wposbuffer = &m_buffer[m_wpos]; |
|
| 228 |
+ |
|
| 229 |
+ m_data += nSamples; |
|
| 230 |
+ if( secondCopyLen > 0 ) |
|
| 231 |
+ {
|
|
| 232 |
+ nSamples -= secondCopyLen; |
|
| 233 |
+ memcpy( m_buffer, &bData[nSamples], secondCopyLen * sizeof( *bData ) ); |
|
| 234 |
+ m_wpos = secondCopyLen; |
|
| 235 |
+ } |
|
| 236 |
+ else |
|
| 237 |
+ m_wpos += nSamples; |
|
| 238 |
+ |
|
| 239 |
+ memcpy( wposbuffer, bData, nSamples * sizeof( *bData ) ); |
|
| 240 |
+} |
|
| 241 |
+ |
|
| 242 |
+void SndBuffer::Init() |
|
| 243 |
+{
|
|
| 244 |
+ //if( mods[OutputModule] == NULL ) |
|
| 245 |
+ //{
|
|
| 246 |
+ // _InitFail(); |
|
| 247 |
+ // return; |
|
| 248 |
+ //} |
|
| 249 |
+ |
|
| 250 |
+ // initialize sound buffer |
|
| 251 |
+ // Buffer actually attempts to run ~50%, so allocate near double what |
|
| 252 |
+ // the requested latency is: |
|
| 253 |
+ |
|
| 254 |
+ |
|
| 255 |
+ m_rpos = 0; |
|
| 256 |
+ m_wpos = 0; |
|
| 257 |
+ m_data = 0; |
|
| 258 |
+ |
|
| 259 |
+ try |
|
| 260 |
+ {
|
|
| 261 |
+ const float latencyMS = SndOutLatencyMS * (timeStretchDisabled ? 1.5f : 2.0f ); |
|
| 262 |
+ m_size = GetAlignedBufferSize( (int)(latencyMS * SampleRate / 1000.0f ) ); |
|
| 263 |
+ m_buffer = new StereoOut32[m_size]; |
|
| 264 |
+ m_underrun_freeze = false; |
|
| 265 |
+ |
|
| 266 |
+ sndTempBuffer = new StereoOut32[SndOutPacketSize]; |
|
| 267 |
+ sndTempBuffer16 = new StereoOut16[SndOutPacketSize]; |
|
| 268 |
+ } |
|
| 269 |
+ catch( std::bad_alloc& ) |
|
| 270 |
+ {
|
|
| 271 |
+ // out of memory exception (most likely) |
|
| 272 |
+ |
|
| 273 |
+ printf( "Out of memory error occurred while initializing SPU2." ); |
|
| 274 |
+ _InitFail(); |
|
| 275 |
+ return; |
|
| 276 |
+ } |
|
| 277 |
+ |
|
| 278 |
+ // clear buffers! |
|
| 279 |
+ // Fixes loopy sounds on emu resets. |
|
| 280 |
+ memset( sndTempBuffer, 0, sizeof(StereoOut32) * SndOutPacketSize ); |
|
| 281 |
+ memset( sndTempBuffer16, 0, sizeof(StereoOut16) * SndOutPacketSize ); |
|
| 282 |
+ |
|
| 283 |
+ sndTempProgress = 0; |
|
| 284 |
+ |
|
| 285 |
+ soundtouchInit(); // initializes the timestretching |
|
| 286 |
+ |
|
| 287 |
+ // some crap |
|
| 288 |
+ //spdif_set51(mods[OutputModule]->Is51Out()); |
|
| 289 |
+ |
|
| 290 |
+ // initialize module |
|
| 291 |
+ //if( mods[OutputModule]->Init() == -1 ) _InitFail(); |
|
| 292 |
+} |
|
| 293 |
+ |
|
| 294 |
+/*void SndBuffer::Cleanup() |
|
| 295 |
+{
|
|
| 296 |
+ //mods[OutputModule]->Close(); |
|
| 297 |
+ |
|
| 298 |
+ soundtouchCleanup(); |
|
| 299 |
+ |
|
| 300 |
+ //safe_delete_array( m_buffer ); |
|
| 301 |
+ //safe_delete_array( sndTempBuffer ); |
|
| 302 |
+ //safe_delete_array( sndTempBuffer16 ); |
|
| 303 |
+ delete[] m_buffer; |
|
| 304 |
+ delete[] sndTempBuffer; |
|
| 305 |
+ delete[] sndTempBuffer16; |
|
| 306 |
+}*/ |
|
| 307 |
+ |
|
| 308 |
+//int SndBuffer::m_dsp_progress = 0; |
|
| 309 |
+ |
|
| 310 |
+//int SndBuffer::m_timestretch_progress = 0; |
|
| 311 |
+//int SndBuffer::ssFreeze = 0; |
|
| 312 |
+ |
|
| 313 |
+/*void SndBuffer::ClearContents() |
|
| 314 |
+{
|
|
| 315 |
+ SndBuffer::soundtouchClearContents(); |
|
| 316 |
+ SndBuffer::ssFreeze = 30; //Delays sound output for about half a second. |
|
| 317 |
+}*/ |
|
| 318 |
+ |
|
| 319 |
+void SndBuffer::Write( const StereoOut32& Sample ) |
|
| 320 |
+{
|
|
| 321 |
+ // Log final output to wavefile. |
|
| 322 |
+ //WaveDump::WriteCore( 1, CoreSrc_External, Sample.DownSample() ); |
|
| 323 |
+ |
|
| 324 |
+ //RecordWrite( Sample.DownSample() ); |
|
| 325 |
+ |
|
| 326 |
+ //if(mods[OutputModule] == &NullOut) // null output doesn't need buffering or stretching! :p |
|
| 327 |
+ // return; |
|
| 328 |
+ |
|
| 329 |
+ sndTempBuffer[sndTempProgress++] = Sample; |
|
| 330 |
+ |
|
| 331 |
+ // If we haven't accumulated a full packet yet, do nothing more: |
|
| 332 |
+ if(sndTempProgress < SndOutPacketSize) return; |
|
| 333 |
+ sndTempProgress = 0; |
|
| 334 |
+ |
|
| 335 |
+ //Don't play anything directly after loading a savestate, avoids static killing your speakers. |
|
| 336 |
+// if ( ssFreeze > 0 ) |
|
| 337 |
+// {
|
|
| 338 |
+// ssFreeze--; |
|
| 339 |
+// return; |
|
| 340 |
+// } |
|
| 341 |
+//#ifndef __LINUX__ |
|
| 342 |
+// else if( dspPluginEnabled ) |
|
| 343 |
+// {
|
|
| 344 |
+// // Convert in, send to winamp DSP, and convert out. |
|
| 345 |
+// |
|
| 346 |
+// for( int i=0; i<SndOutPacketSize; ++i ) { sndTempBuffer16[i] = sndTempBuffer[i].DownSample(); }
|
|
| 347 |
+// m_dsp_progress += DspProcess( (s16*)sndTempBuffer16, SndOutPacketSize ); |
|
| 348 |
+// |
|
| 349 |
+// // Some ugly code to ensure full packet handling: |
|
| 350 |
+// int ei = 0; |
|
| 351 |
+// while( m_dsp_progress >= SndOutPacketSize ) |
|
| 352 |
+// {
|
|
| 353 |
+// for( int i=0; i<SndOutPacketSize; ++i, ++ei ) { sndTempBuffer[i] = sndTempBuffer16[ei].UpSample(); }
|
|
| 354 |
+// |
|
| 355 |
+// if( !timeStretchDisabled ) |
|
| 356 |
+// timeStretchWrite(); |
|
| 357 |
+// else |
|
| 358 |
+// _WriteSamples(sndTempBuffer, sndTempProgress); |
|
| 359 |
+// |
|
| 360 |
+// m_dsp_progress -= SndOutPacketSize; |
|
| 361 |
+// } |
|
| 362 |
+// |
|
| 363 |
+// // copy any leftovers to the front of the dsp buffer. |
|
| 364 |
+// if( m_dsp_progress > 0 ) |
|
| 365 |
+// {
|
|
| 366 |
+// memcpy( &sndTempBuffer16[ei], sndTempBuffer16, |
|
| 367 |
+// sizeof(sndTempBuffer16[0]) * m_dsp_progress |
|
| 368 |
+// ); |
|
| 369 |
+// } |
|
| 370 |
+// } |
|
| 371 |
+//#endif |
|
| 372 |
+// else |
|
| 373 |
+ {
|
|
| 374 |
+ if( !timeStretchDisabled ) |
|
| 375 |
+ timeStretchWrite(); |
|
| 376 |
+ else |
|
| 377 |
+ _WriteSamples(sndTempBuffer, SndOutPacketSize); |
|
| 378 |
+ } |
|
| 379 |
+} |
|
| 380 |
+ |
|
| 381 |
+/*int32_t SndBuffer::Test() |
|
| 382 |
+{
|
|
| 383 |
+ //if( mods[OutputModule] == NULL ) |
|
| 384 |
+ // return -1; |
|
| 385 |
+ |
|
| 386 |
+ //return mods[OutputModule]->Test(); |
|
| 387 |
+ return 0; |
|
| 388 |
+}*/ |