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Various changes:

* Use enum class instead of enum (except for the enums for the resource IDs, not really necessary there).
* For NCSF specifically, included a function to convert an enum class to its underlying integral type (as this is needed for use with the std::bitset class).
* Cleanup headers so all the ones needed in a file are explicitly included even if they may possibly be included in another header.
* Used forward declarations in a few spots.
* Explicitly namespaced all (u)int*_t uses (this might seem like overkill, but it helps me see when the standard types are being used with a simple search for std::).
* Made sure it all builds with MinGW-w64 as well (both gcc and clang).
* Removed some std::move from DialogBuilder.cpp based on clang's warnings for that.
* Replaced use of std::copy_n on strings in DialogBuilder.cpp with my CopyToString functions that use wcscpy.
* Replaced CHAR_MIN/CHAR_MAX in eqstr.h and ltstr.h with std::numeric_limits<char>::min/max().

Naram Qashat authored on 2021/03/21 03:16:45
Showing 1 changed files
... ...
@@ -9,10 +9,13 @@
9 9
 #pragma once
10 10
 
11 11
 #include <memory>
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-#include "SSEQ.h"
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+#include <cstdint>
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+#include "INFOEntry.h"
13 14
 #include "SBNK.h"
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+#include "SSEQ.h"
14 16
 #include "SWAR.h"
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-#include "common.h"
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+
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+struct PseudoFile;
16 19
 
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 struct SDAT
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 {
... ...
@@ -21,5 +24,5 @@ struct SDAT
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 	std::unique_ptr<SWAR> swar[4];
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 	INFOEntryPLAYER player;
23 26
 
24
-	SDAT(PseudoFile &file, uint32_t sseqToLoad);
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+	SDAT(PseudoFile &file, std::uint32_t sseqToLoad);
25 28
 };
Browse code

Remove the copy constructors from SBNK, SDAT and SSEQ.

(They were probably holdovers from copying the code from the NCSF creation tools.)

Naram Qashat authored on 2021/03/19 15:54:35
Showing 1 changed files
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@@ -22,7 +22,4 @@ struct SDAT
22 22
 	INFOEntryPLAYER player;
23 23
 
24 24
 	SDAT(PseudoFile &file, uint32_t sseqToLoad);
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-private:
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-	SDAT(const SDAT &);
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-	SDAT &operator=(const SDAT &);
28 25
 };
Browse code

Remove last modification date from files.

(I never remember to update these and besides, GitHub history can show when they were last modified.)

Naram Qashat authored on 2021/03/19 10:58:12
Showing 1 changed files
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@@ -1,7 +1,6 @@
1 1
 /*
2 2
  * SSEQ Player - SDAT structure
3 3
  * By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
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- * Last modification on 2014-10-25
5 4
  *
6 5
  * Nintendo DS Nitro Composer (SDAT) Specification document found at
7 6
  * http://www.feshrine.net/hacking/doc/nds-sdat.html
Browse code

[NCSF] Utilize the PLAYER blocks in the SDAT if they exist.

Backwards compatibility is kept by treating the lack of PLAYER info as
if all channels are able to be allocated.

Naram Qashat authored on 2014/10/25 23:12:53
Showing 1 changed files
... ...
@@ -1,7 +1,7 @@
1 1
 /*
2 2
  * SSEQ Player - SDAT structure
3 3
  * By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
4
- * Last modification on 2014-09-08
4
+ * Last modification on 2014-10-25
5 5
  *
6 6
  * Nintendo DS Nitro Composer (SDAT) Specification document found at
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  * http://www.feshrine.net/hacking/doc/nds-sdat.html
... ...
@@ -20,6 +20,7 @@ struct SDAT
20 20
 	std::unique_ptr<SSEQ> sseq;
21 21
 	std::unique_ptr<SBNK> sbnk;
22 22
 	std::unique_ptr<SWAR> swar[4];
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+	INFOEntryPLAYER player;
23 24
 
24 25
 	SDAT(PseudoFile &file, uint32_t sseqToLoad);
25 26
 private:
Browse code

Use #pragma once instead of include guards.

Naram Qashat authored on 2014/09/08 14:47:36
Showing 1 changed files
... ...
@@ -1,14 +1,13 @@
1 1
 /*
2 2
  * SSEQ Player - SDAT structure
3 3
  * By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
4
- * Last modification on 2013-03-30
4
+ * Last modification on 2014-09-08
5 5
  *
6 6
  * Nintendo DS Nitro Composer (SDAT) Specification document found at
7 7
  * http://www.feshrine.net/hacking/doc/nds-sdat.html
8 8
  */
9 9
 
10
-#ifndef SSEQPLAYER_SDAT_H
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-#define SSEQPLAYER_SDAT_H
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+#pragma once
12 11
 
13 12
 #include <memory>
14 13
 #include "SSEQ.h"
... ...
@@ -27,5 +26,3 @@ private:
27 26
 	SDAT(const SDAT &);
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 	SDAT &operator=(const SDAT &);
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 };
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-
31
-#endif
Browse code

Cleanup of some warnings, updating modification dates, using nullptr instead of NULL in some cases.

Naram Qashat authored on 2013/03/30 16:17:42
Showing 1 changed files
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@@ -1,7 +1,7 @@
1 1
 /*
2 2
  * SSEQ Player - SDAT structure
3 3
  * By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
4
- * Last modification on 2013-03-21
4
+ * Last modification on 2013-03-30
5 5
  *
6 6
  * Nintendo DS Nitro Composer (SDAT) Specification document found at
7 7
  * http://www.feshrine.net/hacking/doc/nds-sdat.html
Browse code

Utilized more C++11 constructs. Also attempted to fix issue with the Info Box not wanting to come up anymore if the file doesn't exist.

Naram Qashat authored on 2013/03/30 07:36:38
Showing 1 changed files
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@@ -18,9 +18,9 @@
18 18
 
19 19
 struct SDAT
20 20
 {
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-	std::auto_ptr<SSEQ> sseq;
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-	std::auto_ptr<SBNK> sbnk;
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-	std::auto_ptr<SWAR> swar[4];
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+	std::unique_ptr<SSEQ> sseq;
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+	std::unique_ptr<SBNK> sbnk;
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+	std::unique_ptr<SWAR> swar[4];
24 24
 
25 25
 	SDAT(PseudoFile &file, uint32_t sseqToLoad);
26 26
 private:
Browse code

Import actual code.

Naram Qashat authored on 2013/03/26 02:41:19
Showing 1 changed files
1 1
new file mode 100644
... ...
@@ -0,0 +1,31 @@
1
+/*
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+ * SSEQ Player - SDAT structure
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+ * By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
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+ * Last modification on 2013-03-21
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+ *
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+ * Nintendo DS Nitro Composer (SDAT) Specification document found at
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+ * http://www.feshrine.net/hacking/doc/nds-sdat.html
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+ */
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+
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+#ifndef SSEQPLAYER_SDAT_H
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+#define SSEQPLAYER_SDAT_H
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+
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+#include <memory>
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+#include "SSEQ.h"
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+#include "SBNK.h"
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+#include "SWAR.h"
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+#include "common.h"
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+
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+struct SDAT
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+{
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+	std::auto_ptr<SSEQ> sseq;
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+	std::auto_ptr<SBNK> sbnk;
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+	std::auto_ptr<SWAR> swar[4];
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+
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+	SDAT(PseudoFile &file, uint32_t sseqToLoad);
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+private:
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+	SDAT(const SDAT &);
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+	SDAT &operator=(const SDAT &);
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+};
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+
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+#endif