October 23, 2014
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[NCSF] Reversed the order of the PSG and Noise channel allocations.

Naram Qashat authored on 2014/10/23 23:05:57
October 22, 2014
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[NCSF] Partial fix to channels being unintentionally cut off.

Naram Qashat authored on 2014/10/22 19:44:45
October 18, 2014
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[NCSF] One more volume fix, the default volume is 127, not 64.

Naram Qashat authored on 2014/10/18 04:32:32
October 16, 2014
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[NCSF] REALLY remove minor instance of variable shadowing.

Naram Qashat authored on 2014/10/16 01:43:49
October 15, 2014
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[NCSF] Remove minor instance of variable shadowing.

Naram Qashat authored on 2014/10/15 20:28:01
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[NCSF] Move track allocation into the SSEQ command handler.

Naram Qashat authored on 2014/10/15 18:03:10
October 13, 2014
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[NCSF] Minor code changes to reduce code duplication.

Naram Qashat authored on 2014/10/13 21:21:03
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[NCSF] Implemented the random, variable, and conditional commands. Also fixed loop counter.

Naram Qashat authored on 2014/10/13 18:00:29
October 5, 2014
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[NCSF] Removed the Cnv_Scale function as it seemed to cause sounds to be too loud in some cases.

Naram Qashat authored on 2014/10/05 20:17:36
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[NCSF] Fix volume issues with a little help from the Nintendo DS SDK.

Naram Qashat authored on 2014/10/05 20:00:09
May 8, 2013
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Corrected issue with terminating the SSEQ player by actually making it stop properly.

Naram Qashat authored on 2013/04/02 03:03:26
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Cleanup of some warnings, updating modification dates, using nullptr instead of NULL in some cases.

Naram Qashat authored on 2013/03/30 16:17:42
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Import actual code.

Naram Qashat authored on 2013/03/26 02:41:19