March 20, 2021
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Use C++17 std::filesystem functions instead of my own.

Naram Qashat authored on 2021/03/20 20:05:50
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Replace std::rand with RNG based on actual DS RNG.

Naram Qashat authored on 2021/03/20 18:46:24
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Use std::make_unique where possible.

Naram Qashat authored on 2021/03/20 04:37:08
March 19, 2021
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Replace memcpy/memset with std::copy_n/std::fill_n.

Naram Qashat authored on 2021/03/19 16:25:21
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Some conversion replacements:

Naram Qashat authored on 2021/03/19 11:57:21
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Remove last modification date from files.

Naram Qashat authored on 2021/03/19 10:58:12
October 25, 2014
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[NCSF] Utilize the PLAYER blocks in the SDAT if they exist.

Naram Qashat authored on 2014/10/25 23:12:53
October 18, 2014
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[NCSF] Correctly handle the SSEQ volume from the INFO block.

Naram Qashat authored on 2014/10/18 04:20:53
October 13, 2014
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[NCSF] Implemented the random, variable, and conditional commands. Also fixed loop counter.

Naram Qashat authored on 2014/10/13 18:00:29
October 7, 2014
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Reverted the sound changes back to the original FSS code, but with the fix to clamp the total volume.

Naram Qashat authored on 2014/10/07 17:45:05
October 5, 2014
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[NCSF] Fix volume issues with a little help from the Nintendo DS SDK.

Naram Qashat authored on 2014/10/05 20:00:09
September 24, 2014
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Lots of changes in regards to strings, as follows:

Naram Qashat authored on 2014/09/24 13:58:55
September 17, 2014
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* Fixes for gcc and clang (while they can compile the code, the DLLs made aren't functional, but oh well).

Naram Qashat authored on 2014/09/17 19:51:45
May 8, 2013
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Fixed up the Lanczos interpolation in NCSF (thanks to kode54), also allowed the NCSF plugin to use 32-bit samples in it's GenerateSamples function.

Naram Qashat authored on 2013/04/26 00:54:28
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Added Lanczos interpolation to the NCSF plugin, and cleaned up a bit of the other code, as well as removing pstdint.h since it's no longer needed.

Naram Qashat authored on 2013/04/23 20:29:21