| October 23, 2014 |
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View 2dac11f
[NCSF] Bump version number for the previous fixes.
Naram Qashat authored on 2014/10/23 23:27:37
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View 5ebb5d6
[NCSF] Documented what FSS functions were originally used.
Naram Qashat authored on 2014/10/23 23:19:16
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View 9d3d4c7
[NCSF] Reversed the order of the PSG and Noise channel allocations.
Naram Qashat authored on 2014/10/23 23:05:57
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| October 22, 2014 |
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View 50bd180
[NCSF] Partial fix to channels being unintentionally cut off.
Naram Qashat authored on 2014/10/22 19:44:45
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| October 18, 2014 |
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View 160d47f
[NCSF] One more volume fix, the default volume is 127, not 64.
Naram Qashat authored on 2014/10/18 04:32:32
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| October 16, 2014 |
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View 08a85d6
[NCSF] REALLY remove minor instance of variable shadowing.
Naram Qashat authored on 2014/10/16 01:43:49
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| October 15, 2014 |
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View c5f7c47
[NCSF] Remove minor instance of variable shadowing.
Naram Qashat authored on 2014/10/15 20:28:01
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View 8203b06
[NCSF] Move track allocation into the SSEQ command handler.
Naram Qashat authored on 2014/10/15 18:03:10
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| October 13, 2014 |
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View e1113b6
[NCSF] Minor code changes to reduce code duplication.
Naram Qashat authored on 2014/10/13 21:21:03
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View a575967
[NCSF] Implemented the random, variable, and conditional commands. Also fixed loop counter.
Naram Qashat authored on 2014/10/13 18:00:29
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| October 5, 2014 |
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View c545aa1
[NCSF] Removed the Cnv_Scale function as it seemed to cause sounds to be too loud in some cases.
Naram Qashat authored on 2014/10/05 20:17:36
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View 89fbe41
[NCSF] Fix volume issues with a little help from the Nintendo DS SDK.
Naram Qashat authored on 2014/10/05 20:00:09
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| May 8, 2013 |
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View 0fb99c5
Corrected issue with terminating the SSEQ player by actually making it stop properly.
Naram Qashat authored on 2013/04/02 03:03:26
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View eddb163
Cleanup of some warnings, updating modification dates, using nullptr instead of NULL in some cases.
Naram Qashat authored on 2013/03/30 16:17:42
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