| March 21, 2021 | ||
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Various changes:Naram Qashat authored on 2021/03/21 03:16:45 |
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| March 20, 2021 | ||
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Correct a few warnings Visual Studio was complaining about.Naram Qashat authored on 2021/03/20 20:40:21 |
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Use C++17 std::filesystem functions instead of my own.Naram Qashat authored on 2021/03/20 20:05:50 |
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Replace std::rand with RNG based on actual DS RNG.Naram Qashat authored on 2021/03/20 18:46:24 |
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Use std::make_unique where possible.Naram Qashat authored on 2021/03/20 04:37:08 |
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| March 19, 2021 | ||
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Replace memcpy/memset with std::copy_n/std::fill_n.Naram Qashat authored on 2021/03/19 16:25:21 |
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Some conversion replacements:Naram Qashat authored on 2021/03/19 11:57:21 |
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Remove last modification date from files.Naram Qashat authored on 2021/03/19 10:58:12 |
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| October 25, 2014 | ||
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[NCSF] Utilize the PLAYER blocks in the SDAT if they exist.Naram Qashat authored on 2014/10/25 23:12:53 |
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| October 18, 2014 | ||
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[NCSF] Correctly handle the SSEQ volume from the INFO block.Naram Qashat authored on 2014/10/18 04:20:53 |
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| October 13, 2014 | ||
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[NCSF] Implemented the random, variable, and conditional commands. Also fixed loop counter.Naram Qashat authored on 2014/10/13 18:00:29 |
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| October 7, 2014 | ||
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Reverted the sound changes back to the original FSS code, but with the fix to clamp the total volume.Naram Qashat authored on 2014/10/07 17:45:05 |
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| October 5, 2014 | ||
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[NCSF] Fix volume issues with a little help from the Nintendo DS SDK.Naram Qashat authored on 2014/10/05 20:00:09 |
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| September 24, 2014 | ||
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Lots of changes in regards to strings, as follows:Naram Qashat authored on 2014/09/24 13:58:55 |
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| September 17, 2014 | ||
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* Fixes for gcc and clang (while they can compile the code, the DLLs made aren't functional, but oh well).Naram Qashat authored on 2014/09/17 19:51:45 |
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