<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{1F019070-5442-43ED-99F8-B5DC45E762B1}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>in_gsf</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\in_xsf_framework\common.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\in_xsf_framework\common.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;IN_GSF_EXPORTS;_CRT_SECURE_NO_WARNINGS;WINAMP_PLUGIN;NO_DEBUGGER;FINAL_VERSION;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>G:\Code\my_xsf\src;$(zlibRootDir)\include;$(WinampSDKDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <DisableSpecificWarnings>4100;4127;4189;4244;4291;4310;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(zlibRootDir)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;IN_GSF_EXPORTS;_CRT_SECURE_NO_WARNINGS;WINAMP_PLUGIN;NO_DEBUGGER;FINAL_VERSION;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>G:\Code\my_xsf\src;$(zlibRootDir)\include;$(WinampSDKDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <DisableSpecificWarnings>4100;4127;4189;4244;4291;4310;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(zlibRootDir)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="vbam\apu\Blip_Buffer.cpp" />
    <ClCompile Include="vbam\apu\Effects_Buffer.cpp" />
    <ClCompile Include="vbam\apu\Gb_Apu.cpp" />
    <ClCompile Include="vbam\apu\Gb_Apu_State.cpp" />
    <ClCompile Include="vbam\apu\Gb_Oscs.cpp" />
    <ClCompile Include="vbam\apu\Multi_Buffer.cpp" />
    <ClCompile Include="vbam\gba\bios.cpp" />
    <ClCompile Include="vbam\gba\GBA-arm.cpp" />
    <ClCompile Include="vbam\gba\GBA-thumb.cpp" />
    <ClCompile Include="vbam\gba\GBA.cpp" />
    <ClCompile Include="vbam\gba\Globals.cpp" />
    <ClCompile Include="vbam\gba\Sound.cpp" />
    <ClCompile Include="XSFConfig_GSF.cpp" />
    <ClCompile Include="XSFPlayer_GSF.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="vbam\apu\blargg_common.h" />
    <ClInclude Include="vbam\apu\blargg_config.h" />
    <ClInclude Include="vbam\apu\blargg_source.h" />
    <ClInclude Include="vbam\apu\Blip_Buffer.h" />
    <ClInclude Include="vbam\apu\Effects_Buffer.h" />
    <ClInclude Include="vbam\apu\Gb_Apu.h" />
    <ClInclude Include="vbam\apu\Gb_Oscs.h" />
    <ClInclude Include="vbam\apu\Multi_Buffer.h" />
    <ClInclude Include="vbam\common\Port.h" />
    <ClInclude Include="vbam\common\SoundDriver.h" />
    <ClInclude Include="vbam\gba\bios.h" />
    <ClInclude Include="vbam\gba\GBA.h" />
    <ClInclude Include="vbam\gba\GBAcpu.h" />
    <ClInclude Include="vbam\gba\GBAinline.h" />
    <ClInclude Include="vbam\gba\Globals.h" />
    <ClInclude Include="vbam\gba\Sound.h" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\in_xsf_framework\in_xsf_framework.vcxproj">
      <Project>{9d6d2540-b3dc-462b-bbc0-5b7c32a4d581}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>