<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{1F019070-5442-43ED-99F8-B5DC45E762B1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>in_gsf</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;IN_GSF_EXPORTS;_CRT_SECURE_NO_WARNINGS;WINAMP_PLUGIN;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\in_xsf_framework;..\in_xsf_framework\zlib;..\in_xsf_framework\winamp;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4100;4127;4189;4244;4291;4310;4512;4800;26451;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;IN_GSF_EXPORTS;_CRT_SECURE_NO_WARNINGS;WINAMP_PLUGIN;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\in_xsf_framework;..\in_xsf_framework\zlib;..\in_xsf_framework\winamp;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4100;4127;4189;4244;4291;4310;4512;4800;26451;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="vbam\apu\Blip_Buffer.cpp" />
<ClCompile Include="vbam\apu\Gb_Apu.cpp" />
<ClCompile Include="vbam\apu\Gb_Oscs.cpp" />
<ClCompile Include="vbam\apu\Multi_Buffer.cpp" />
<ClCompile Include="vbam\gba\bios.cpp" />
<ClCompile Include="vbam\gba\GBA-arm.cpp" />
<ClCompile Include="vbam\gba\GBA-thumb.cpp" />
<ClCompile Include="vbam\gba\GBA.cpp" />
<ClCompile Include="vbam\gba\Globals.cpp" />
<ClCompile Include="vbam\gba\Sound.cpp" />
<ClCompile Include="XSFConfig_GSF.cpp" />
<ClCompile Include="XSFPlayer_GSF.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="vbam\apu\blargg_common.h" />
<ClInclude Include="vbam\apu\blargg_config.h" />
<ClInclude Include="vbam\apu\Blip_Buffer.h" />
<ClInclude Include="vbam\apu\Gb_Apu.h" />
<ClInclude Include="vbam\apu\Gb_Oscs.h" />
<ClInclude Include="vbam\apu\Multi_Buffer.h" />
<ClInclude Include="vbam\common\Port.h" />
<ClInclude Include="vbam\common\SoundDriver.h" />
<ClInclude Include="vbam\gba\bios.h" />
<ClInclude Include="vbam\gba\GBA.h" />
<ClInclude Include="vbam\gba\GBAcpu.h" />
<ClInclude Include="vbam\gba\GBAinline.h" />
<ClInclude Include="vbam\gba\Globals.h" />
<ClInclude Include="vbam\gba\Sound.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\in_xsf_framework\in_xsf_framework.vcxproj">
<Project>{9d6d2540-b3dc-462b-bbc0-5b7c32a4d581}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>