#include "GBA.h"

#ifdef BKPT_SUPPORT
int  oldreg[18];
char oldbuffer[10];
#endif

reg_pair reg[45];
memoryMap map[256];
bool ioReadable[0x400];
bool N_FLAG = 0;
bool C_FLAG = 0;
bool Z_FLAG = 0;
bool V_FLAG = 0;
bool armState = true;
bool armIrqEnable = true;
uint32_t armNextPC = 0x00000000;
int armMode = 0x1f;
uint32_t stop = 0x08000568;
int saveType = 0;
bool useBios = false;
bool skipBios = false;
int frameSkip = 1;
bool speedup = false;
bool synchronize = true;
bool cpuDisableSfx = false;
bool cpuIsMultiBoot = false;
bool parseDebug = true;
int layerSettings = 0xff00;
int layerEnable = 0xff00;
bool speedHack = false;
int cpuSaveType = 0;
bool cheatsEnabled = true;
bool mirroringEnable = false;
bool skipSaveGameBattery = false;
bool skipSaveGameCheats = false;

// this is an optional hack to change the backdrop/background color:
// -1: disabled
// 0x0000 to 0x7FFF: set custom 15 bit color
int customBackdropColor = -1;

uint8_t *bios = 0;
uint8_t *rom = 0;
uint8_t *internalRAM = 0;
uint8_t *workRAM = 0;
uint8_t *paletteRAM = 0;
uint8_t *vram = 0;
uint8_t *pix = 0;
uint8_t *oam = 0;
uint8_t *ioMem = 0;

uint16_t DISPCNT  = 0x0080;
uint16_t DISPSTAT = 0x0000;
uint16_t VCOUNT   = 0x0000;
uint16_t BG0CNT   = 0x0000;
uint16_t BG1CNT   = 0x0000;
uint16_t BG2CNT   = 0x0000;
uint16_t BG3CNT   = 0x0000;
uint16_t BG0HOFS  = 0x0000;
uint16_t BG0VOFS  = 0x0000;
uint16_t BG1HOFS  = 0x0000;
uint16_t BG1VOFS  = 0x0000;
uint16_t BG2HOFS  = 0x0000;
uint16_t BG2VOFS  = 0x0000;
uint16_t BG3HOFS  = 0x0000;
uint16_t BG3VOFS  = 0x0000;
uint16_t BG2PA    = 0x0100;
uint16_t BG2PB    = 0x0000;
uint16_t BG2PC    = 0x0000;
uint16_t BG2PD    = 0x0100;
uint16_t BG2X_L   = 0x0000;
uint16_t BG2X_H   = 0x0000;
uint16_t BG2Y_L   = 0x0000;
uint16_t BG2Y_H   = 0x0000;
uint16_t BG3PA    = 0x0100;
uint16_t BG3PB    = 0x0000;
uint16_t BG3PC    = 0x0000;
uint16_t BG3PD    = 0x0100;
uint16_t BG3X_L   = 0x0000;
uint16_t BG3X_H   = 0x0000;
uint16_t BG3Y_L   = 0x0000;
uint16_t BG3Y_H   = 0x0000;
uint16_t WIN0H    = 0x0000;
uint16_t WIN1H    = 0x0000;
uint16_t WIN0V    = 0x0000;
uint16_t WIN1V    = 0x0000;
uint16_t WININ    = 0x0000;
uint16_t WINOUT   = 0x0000;
uint16_t MOSAIC   = 0x0000;
uint16_t BLDMOD   = 0x0000;
uint16_t COLEV    = 0x0000;
uint16_t COLY     = 0x0000;
uint16_t DM0SAD_L = 0x0000;
uint16_t DM0SAD_H = 0x0000;
uint16_t DM0DAD_L = 0x0000;
uint16_t DM0DAD_H = 0x0000;
uint16_t DM0CNT_L = 0x0000;
uint16_t DM0CNT_H = 0x0000;
uint16_t DM1SAD_L = 0x0000;
uint16_t DM1SAD_H = 0x0000;
uint16_t DM1DAD_L = 0x0000;
uint16_t DM1DAD_H = 0x0000;
uint16_t DM1CNT_L = 0x0000;
uint16_t DM1CNT_H = 0x0000;
uint16_t DM2SAD_L = 0x0000;
uint16_t DM2SAD_H = 0x0000;
uint16_t DM2DAD_L = 0x0000;
uint16_t DM2DAD_H = 0x0000;
uint16_t DM2CNT_L = 0x0000;
uint16_t DM2CNT_H = 0x0000;
uint16_t DM3SAD_L = 0x0000;
uint16_t DM3SAD_H = 0x0000;
uint16_t DM3DAD_L = 0x0000;
uint16_t DM3DAD_H = 0x0000;
uint16_t DM3CNT_L = 0x0000;
uint16_t DM3CNT_H = 0x0000;
uint16_t TM0D     = 0x0000;
uint16_t TM0CNT   = 0x0000;
uint16_t TM1D     = 0x0000;
uint16_t TM1CNT   = 0x0000;
uint16_t TM2D     = 0x0000;
uint16_t TM2CNT   = 0x0000;
uint16_t TM3D     = 0x0000;
uint16_t TM3CNT   = 0x0000;
uint16_t P1       = 0xFFFF;
uint16_t IE       = 0x0000;
uint16_t IF       = 0x0000;
uint16_t IME      = 0x0000;