#include "GBA.h" #ifdef BKPT_SUPPORT int oldreg[18]; char oldbuffer[10]; #endif reg_pair reg[45]; memoryMap map[256]; bool ioReadable[0x400]; bool N_FLAG = 0; bool C_FLAG = 0; bool Z_FLAG = 0; bool V_FLAG = 0; bool armState = true; bool armIrqEnable = true; uint32_t armNextPC = 0x00000000; int armMode = 0x1f; uint32_t stop = 0x08000568; int saveType = 0; bool useBios = false; bool skipBios = false; int frameSkip = 1; bool speedup = false; bool synchronize = true; bool cpuDisableSfx = false; bool cpuIsMultiBoot = false; bool parseDebug = true; int layerSettings = 0xff00; int layerEnable = 0xff00; bool speedHack = false; int cpuSaveType = 0; bool cheatsEnabled = true; bool mirroringEnable = false; bool skipSaveGameBattery = false; bool skipSaveGameCheats = false; // this is an optional hack to change the backdrop/background color: // -1: disabled // 0x0000 to 0x7FFF: set custom 15 bit color int customBackdropColor = -1; uint8_t *bios = 0; uint8_t *rom = 0; uint8_t *internalRAM = 0; uint8_t *workRAM = 0; uint8_t *paletteRAM = 0; uint8_t *vram = 0; uint8_t *pix = 0; uint8_t *oam = 0; uint8_t *ioMem = 0; uint16_t DISPCNT = 0x0080; uint16_t DISPSTAT = 0x0000; uint16_t VCOUNT = 0x0000; uint16_t BG0CNT = 0x0000; uint16_t BG1CNT = 0x0000; uint16_t BG2CNT = 0x0000; uint16_t BG3CNT = 0x0000; uint16_t BG0HOFS = 0x0000; uint16_t BG0VOFS = 0x0000; uint16_t BG1HOFS = 0x0000; uint16_t BG1VOFS = 0x0000; uint16_t BG2HOFS = 0x0000; uint16_t BG2VOFS = 0x0000; uint16_t BG3HOFS = 0x0000; uint16_t BG3VOFS = 0x0000; uint16_t BG2PA = 0x0100; uint16_t BG2PB = 0x0000; uint16_t BG2PC = 0x0000; uint16_t BG2PD = 0x0100; uint16_t BG2X_L = 0x0000; uint16_t BG2X_H = 0x0000; uint16_t BG2Y_L = 0x0000; uint16_t BG2Y_H = 0x0000; uint16_t BG3PA = 0x0100; uint16_t BG3PB = 0x0000; uint16_t BG3PC = 0x0000; uint16_t BG3PD = 0x0100; uint16_t BG3X_L = 0x0000; uint16_t BG3X_H = 0x0000; uint16_t BG3Y_L = 0x0000; uint16_t BG3Y_H = 0x0000; uint16_t WIN0H = 0x0000; uint16_t WIN1H = 0x0000; uint16_t WIN0V = 0x0000; uint16_t WIN1V = 0x0000; uint16_t WININ = 0x0000; uint16_t WINOUT = 0x0000; uint16_t MOSAIC = 0x0000; uint16_t BLDMOD = 0x0000; uint16_t COLEV = 0x0000; uint16_t COLY = 0x0000; uint16_t DM0SAD_L = 0x0000; uint16_t DM0SAD_H = 0x0000; uint16_t DM0DAD_L = 0x0000; uint16_t DM0DAD_H = 0x0000; uint16_t DM0CNT_L = 0x0000; uint16_t DM0CNT_H = 0x0000; uint16_t DM1SAD_L = 0x0000; uint16_t DM1SAD_H = 0x0000; uint16_t DM1DAD_L = 0x0000; uint16_t DM1DAD_H = 0x0000; uint16_t DM1CNT_L = 0x0000; uint16_t DM1CNT_H = 0x0000; uint16_t DM2SAD_L = 0x0000; uint16_t DM2SAD_H = 0x0000; uint16_t DM2DAD_L = 0x0000; uint16_t DM2DAD_H = 0x0000; uint16_t DM2CNT_L = 0x0000; uint16_t DM2CNT_H = 0x0000; uint16_t DM3SAD_L = 0x0000; uint16_t DM3SAD_H = 0x0000; uint16_t DM3DAD_L = 0x0000; uint16_t DM3DAD_H = 0x0000; uint16_t DM3CNT_L = 0x0000; uint16_t DM3CNT_H = 0x0000; uint16_t TM0D = 0x0000; uint16_t TM0CNT = 0x0000; uint16_t TM1D = 0x0000; uint16_t TM1CNT = 0x0000; uint16_t TM2D = 0x0000; uint16_t TM2CNT = 0x0000; uint16_t TM3D = 0x0000; uint16_t TM3CNT = 0x0000; uint16_t P1 = 0xFFFF; uint16_t IE = 0x0000; uint16_t IF = 0x0000; uint16_t IME = 0x0000;