/* Copyright 2009-2010 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the this software. If not, see <http://www.gnu.org/licenses/>.
*/
// -------------------------
// this file contains the METASPU system
// which is designed to handle the task of audio synchronization
// and is designed to be as portable between multiple emulators
// -------------------------
#pragma once
#include "../types.h"
class ISynchronizingAudioBuffer
{
public:
virtual ~ISynchronizingAudioBuffer() { }
virtual void enqueue_samples(int16_t *buf, int samples_provided) = 0;
// returns the number of samples actually supplied, which may not match the number requested
virtual int output_samples(int16_t *buf, int samples_requested) = 0;
};
enum ESynchMode
{
ESynchMode_DualSynchAsynch,
ESynchMode_Synchronous
};
enum ESynchMethod
{
ESynchMethod_N, // nitsuja's
ESynchMethod_Z, // zero's
ESynchMethod_P // PCSX2 spu2-x
};
ISynchronizingAudioBuffer *metaspu_construct(ESynchMethod method);