/*
* xSF - SNSF configuration
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
* Last modification on 2014-09-24
*
* Partially based on the vio*sf framework
*
* NOTE: 16-bit sound is always enabled, the player is currently limited to
* creating a 16-bit PCM for Winamp and can not handle 8-bit sound from
* snes9x.
*/
#pragma once
#include <bitset>
#include "XSFPlayer.h"
#include "XSFConfig.h"
class XSFConfig_SNSF : public XSFConfig
{
protected:
static bool /*initSixteenBitSound, */initReverseStereo;
static unsigned initResampler;
static std::string initMutes;
friend class XSFConfig;
bool /*sixteenBitSound, */reverseStereo;
std::bitset<8> mutes;
XSFConfig_SNSF();
void LoadSpecificConfig();
void SaveSpecificConfig();
void GenerateSpecificDialogs();
INT_PTR CALLBACK ConfigDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
void ResetSpecificConfigDefaults(HWND hwndDlg);
void SaveSpecificConfigDialog(HWND hwndDlg);
void CopySpecificConfigToMemory(XSFPlayer *xSFPlayer, bool preLoad);
public:
unsigned resampler;
void About(HWND parent);
};