/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2011 BearOso,
OV2
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2011 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2011 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#include <algorithm>
#include "snes9x.h"
#include "memmap.h"
#include "dma.h"
#include "apu/apu.h"
#include "sdd1.h"
extern uint8_t *HDMAMemPointers[8];
void S9xUpdateHVTimerPosition()
{
PPU.HTimerPosition = PPU.IRQHBeamPos * ONE_DOT_CYCLE + Timings.IRQTriggerCycles;
if (Timings.H_Max == Timings.H_Max_Master) // 1364
{
if (PPU.IRQHBeamPos > 322)
PPU.HTimerPosition += ONE_DOT_CYCLE / 2;
if (PPU.IRQHBeamPos > 326)
PPU.HTimerPosition += ONE_DOT_CYCLE / 2;
}
PPU.VTimerPosition = PPU.IRQVBeamPos;
if (PPU.HTimerPosition >= Timings.H_Max && PPU.IRQHBeamPos < 340)
{
PPU.HTimerPosition -= Timings.H_Max;
++PPU.VTimerPosition;
// FIXME
if (PPU.VTimerPosition >= Timings.V_Max)
PPU.VTimerPosition = 0;
}
}
void S9xSetPPU(uint8_t Byte, uint16_t Address)
{
// MAP_PPU: $2000-$3FFF
if (CPU.InDMAorHDMA)
{
if (CPU.CurrentDMAorHDMAChannel >= 0 && DMA[CPU.CurrentDMAorHDMAChannel].ReverseTransfer)
// S9xSetPPU() is called to write to DMA[].AAddress
return;
else
{
// S9xSetPPU() is called to read from $21xx
// Take care of DMA wrapping
if (Address > 0x21ff)
Address = 0x2100 + (Address & 0xff);
}
}
if ((Address & 0xffc0) == 0x2140) // APUIO0, APUIO1, APUIO2, APUIO3
// write_port will run the APU until given clock before writing value
S9xAPUWritePort(Address & 3, Byte);
else if (Address <= 0x2183)
switch (Address)
{
case 0x2100: // INIDISP
if (Byte != Memory.FillRAM[0x2100] && (Memory.FillRAM[0x2100] & 0x80) != (Byte & 0x80))
PPU.ForcedBlanking = !!((Byte >> 7) & 1);
if ((Memory.FillRAM[0x2100] & 0x80) && CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE)
{
PPU.OAMAddr = PPU.SavedOAMAddr;
uint8_t tmp = 0;
if (PPU.OAMPriorityRotation)
tmp = (PPU.OAMAddr & 0xfe) >> 1;
if ((PPU.OAMFlip & 1) || PPU.FirstSprite != tmp)
PPU.FirstSprite = tmp;
PPU.OAMFlip = 0;
}
break;
case 0x2102: // OAMADDL
PPU.OAMAddr = ((Memory.FillRAM[0x2103] & 1) << 8) | Byte;
PPU.OAMFlip = 2;
PPU.SavedOAMAddr = PPU.OAMAddr;
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
break;
case 0x2103: // OAMADDH
PPU.OAMAddr = ((Byte & 1) << 8) | Memory.FillRAM[0x2102];
PPU.OAMPriorityRotation = !!(Byte & 0x80);
if (PPU.OAMPriorityRotation)
{
if (PPU.FirstSprite != (PPU.OAMAddr >> 1))
PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
}
else if (PPU.FirstSprite)
PPU.FirstSprite = 0;
PPU.OAMFlip = 0;
PPU.SavedOAMAddr = PPU.OAMAddr;
break;
case 0x2104: // OAMDATA
REGISTER_2104(Byte);
break;
case 0x2105: // BGMODE
if (Byte != Memory.FillRAM[0x2105])
IPPU.Interlace = !!(Memory.FillRAM[0x2133] & 1);
break;
case 0x210d: // BG1HOFS, M7HOFS
PPU.M7byte = Byte;
break;
case 0x210e: // BG1VOFS, M7VOFS
PPU.M7byte = Byte;
break;
case 0x2115: // VMAIN
PPU.VMA.High = !!(Byte & 0x80);
switch (Byte & 3)
{
case 0:
PPU.VMA.Increment = 1;
break;
case 1:
PPU.VMA.Increment = 32;
break;
case 2:
case 3:
PPU.VMA.Increment = 128;
}
if (Byte & 0x0c)
{
static const uint16_t Shift[] = { 0, 5, 6, 7 };
static const uint16_t IncCount[] = { 0, 32, 64, 128 };
uint8_t i = (Byte & 0x0c) >> 2;
PPU.VMA.FullGraphicCount = IncCount[i];
PPU.VMA.Mask1 = IncCount[i] * 8 - 1;
PPU.VMA.Shift = Shift[i];
}
else
PPU.VMA.FullGraphicCount = 0;
break;
case 0x2116: // VMADDL
PPU.VMA.Address &= 0xff00;
PPU.VMA.Address |= Byte;
if (PPU.VMA.FullGraphicCount)
{
uint32_t addr = PPU.VMA.Address;
uint32_t rem = addr & PPU.VMA.Mask1;
uint32_t address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
IPPU.VRAMReadBuffer = READ_WORD(&Memory.VRAM[(address << 1) & 0xffff]);
}
else
IPPU.VRAMReadBuffer = READ_WORD(&Memory.VRAM[(PPU.VMA.Address << 1) & 0xffff]);
break;
case 0x2117: // VMADDH
PPU.VMA.Address &= 0x00ff;
PPU.VMA.Address |= Byte << 8;
if (PPU.VMA.FullGraphicCount)
{
uint32_t addr = PPU.VMA.Address;
uint32_t rem = addr & PPU.VMA.Mask1;
uint32_t address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
IPPU.VRAMReadBuffer = READ_WORD(&Memory.VRAM[(address << 1) & 0xffff]);
}
else
IPPU.VRAMReadBuffer = READ_WORD(&Memory.VRAM[(PPU.VMA.Address << 1) & 0xffff]);
break;
case 0x2118: // VMDATAL
REGISTER_2118(Byte);
break;
case 0x2119: // VMDATAH
REGISTER_2119(Byte);
break;
case 0x211b: // M7A
PPU.MatrixA = PPU.M7byte | (Byte << 8);
PPU.Need16x8Mulitply = true;
PPU.M7byte = Byte;
break;
case 0x211c: // M7B
PPU.MatrixB = PPU.M7byte | (Byte << 8);
PPU.Need16x8Mulitply = true;
PPU.M7byte = Byte;
break;
case 0x211d: // M7C
case 0x211e: // M7D
case 0x211f: // M7X
case 0x2120: // M7Y
PPU.M7byte = Byte;
break;
case 0x2121: // CGADD
PPU.CGFLIPRead = false;
PPU.CGADD = Byte;
break;
case 0x2133: // SETINI
if (Byte != Memory.FillRAM[0x2133])
{
if (Byte & 0x04)
PPU.ScreenHeight = SNES_HEIGHT_EXTENDED;
else
PPU.ScreenHeight = SNES_HEIGHT;
if ((Memory.FillRAM[0x2133] ^ Byte) & 3)
IPPU.Interlace = !!(Byte & 1);
}
break;
case 0x2180: // WMDATA
if (!CPU.InWRAMDMAorHDMA)
REGISTER_2180(Byte);
break;
case 0x2181: // WMADDL
if (!CPU.InWRAMDMAorHDMA)
{
PPU.WRAM &= 0x1ff00;
PPU.WRAM |= Byte;
}
break;
case 0x2182: // WMADDM
if (!CPU.InWRAMDMAorHDMA)
{
PPU.WRAM &= 0x100ff;
PPU.WRAM |= Byte << 8;
}
break;
case 0x2183: // WMADDH
if (!CPU.InWRAMDMAorHDMA)
{
PPU.WRAM &= 0x0ffff;
PPU.WRAM |= Byte << 16;
PPU.WRAM &= 0x1ffff;
}
}
Memory.FillRAM[Address] = Byte;
}
uint8_t S9xGetPPU(uint16_t Address)
{
// MAP_PPU: $2000-$3FFF
if (Address < 0x2100)
return OpenBus;
if (CPU.InDMAorHDMA)
{
if (CPU.CurrentDMAorHDMAChannel >= 0 && !DMA[CPU.CurrentDMAorHDMAChannel].ReverseTransfer)
// S9xGetPPU() is called to read from DMA[].AAddress
return OpenBus;
else
{
// S9xGetPPU() is called to write to $21xx
// Take care of DMA wrapping
if (Address > 0x21ff)
Address = 0x2100 + (Address & 0xff);
}
}
if ((Address & 0xffc0) == 0x2140) // APUIO0, APUIO1, APUIO2, APUIO3
// read_port will run the APU until given APU time before reading value
return S9xAPUReadPort(Address & 3);
else if (Address <= 0x2183)
{
uint8_t byte;
switch (Address)
{
case 0x2104: // OAMDATA
case 0x2105: // BGMODE
case 0x2106: // MOSAIC
case 0x2108: // BG2SC
case 0x2109: // BG3SC
case 0x210a: // BG4SC
case 0x2114: // BG4VOFS
case 0x2115: // VMAIN
case 0x2116: // VMADDL
case 0x2118: // VMDATAL
case 0x2119: // VMDATAH
case 0x211a: // M7SEL
case 0x2124: // W34SEL
case 0x2125: // WOBJSEL
case 0x2126: // WH0
case 0x2128: // WH2
case 0x2129: // WH3
case 0x212a: // WBGLOG
return PPU.OpenBus1;
case 0x2134: // MPYL
case 0x2135: // MPYM
case 0x2136: // MPYH
if (PPU.Need16x8Mulitply)
{
int32_t r = static_cast<int32_t>(PPU.MatrixA) * static_cast<int32_t>(PPU.MatrixB >> 8);
Memory.FillRAM[0x2134] = static_cast<uint8_t>(r);
Memory.FillRAM[0x2135] = static_cast<uint8_t>(r >> 8);
Memory.FillRAM[0x2136] = static_cast<uint8_t>(r >> 16);
PPU.Need16x8Mulitply = false;
}
return (PPU.OpenBus1 = Memory.FillRAM[Address]);
case 0x2137: // SLHV
return OpenBus;
case 0x2138: // OAMDATAREAD
if (PPU.OAMAddr & 0x100)
{
if (!(PPU.OAMFlip & 1))
byte = PPU.OAMData[(PPU.OAMAddr & 0x10f) << 1];
else
{
byte = PPU.OAMData[((PPU.OAMAddr & 0x10f) << 1) + 1];
PPU.OAMAddr = (PPU.OAMAddr + 1) & 0x1ff;
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
}
}
else
{
if (!(PPU.OAMFlip & 1))
byte = PPU.OAMData[PPU.OAMAddr << 1];
else
{
byte = PPU.OAMData[(PPU.OAMAddr << 1) + 1];
++PPU.OAMAddr;
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
PPU.FirstSprite = (PPU.OAMAddr & 0xfe) >> 1;
}
}
PPU.OAMFlip ^= 1;
return (PPU.OpenBus1 = byte);
case 0x2139: // VMDATALREAD
byte = IPPU.VRAMReadBuffer & 0xff;
if (!PPU.VMA.High)
{
if (PPU.VMA.FullGraphicCount)
{
uint32_t addr = PPU.VMA.Address;
uint32_t rem = addr & PPU.VMA.Mask1;
uint32_t address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
IPPU.VRAMReadBuffer = READ_WORD(&Memory.VRAM[(address << 1) & 0xffff]);
}
else
IPPU.VRAMReadBuffer = READ_WORD(&Memory.VRAM[(PPU.VMA.Address << 1) & 0xffff]);
PPU.VMA.Address += PPU.VMA.Increment;
}
return (PPU.OpenBus1 = byte);
case 0x213a: // VMDATAHREAD
byte = (IPPU.VRAMReadBuffer >> 8) & 0xff;
if (PPU.VMA.High)
{
if (PPU.VMA.FullGraphicCount)
{
uint32_t addr = PPU.VMA.Address;
uint32_t rem = addr & PPU.VMA.Mask1;
uint32_t address = (addr & ~PPU.VMA.Mask1) + (rem >> PPU.VMA.Shift) + ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
IPPU.VRAMReadBuffer = READ_WORD(&Memory.VRAM[(address << 1) & 0xffff]);
}
else
IPPU.VRAMReadBuffer = READ_WORD(&Memory.VRAM[(PPU.VMA.Address << 1) & 0xffff]);
PPU.VMA.Address += PPU.VMA.Increment;
}
return (PPU.OpenBus1 = byte);
case 0x213b: // CGDATAREAD
if (PPU.CGFLIPRead)
byte = (PPU.OpenBus2 & 0x80) | ((PPU.CGDATA[PPU.CGADD++] >> 8) & 0x7f);
else
byte = PPU.CGDATA[PPU.CGADD] & 0xff;
PPU.CGFLIPRead = !PPU.CGFLIPRead;
return (PPU.OpenBus2 = byte);
case 0x213c: // OPHCT
if (PPU.HBeamFlip)
byte = PPU.OpenBus2 & 0xfe;
else
byte = 0;
PPU.HBeamFlip = !PPU.HBeamFlip;
return (PPU.OpenBus2 = byte);
case 0x213d: // OPVCT
if (PPU.VBeamFlip)
byte = PPU.OpenBus2 & 0xfe;
else
byte = 0;
PPU.VBeamFlip = !PPU.VBeamFlip;
return (PPU.OpenBus2 = byte);
case 0x213e: // STAT77
byte = (PPU.OpenBus1 & 0x10) | Model->_5C77;
return (PPU.OpenBus1 = byte);
case 0x213f: // STAT78
PPU.VBeamFlip = PPU.HBeamFlip = false;
byte = (PPU.OpenBus2 & 0x20) | (Memory.FillRAM[0x213f] & 0xc0) | (Settings.PAL ? 0x10 : 0) | Model->_5C78;
Memory.FillRAM[0x213f] &= ~0x40;
return (PPU.OpenBus2 = byte);
case 0x2180: // WMDATA
if (!CPU.InWRAMDMAorHDMA)
{
byte = Memory.RAM[PPU.WRAM++];
PPU.WRAM &= 0x1ffff;
}
else
byte = OpenBus;
return byte;
default:
return OpenBus;
}
}
else
{
switch (Address)
{
case 0x21c2:
if (Model->_5C77 == 2)
return 0x20;
return OpenBus;
case 0x21c3:
if (Model->_5C77 == 2)
return 0;
return OpenBus;
default:
return OpenBus;
}
}
}
void S9xSetCPU(uint8_t Byte, uint16_t Address)
{
if ((Address & 0xff80) == 0x4300)
{
if (CPU.InDMAorHDMA)
return;
int d = (Address >> 4) & 0x7;
switch (Address & 0xf)
{
case 0x0: // 0x43x0: DMAPx
DMA[d].ReverseTransfer = !!(Byte & 0x80);
DMA[d].HDMAIndirectAddressing = !!(Byte & 0x40);
DMA[d].UnusedBit43x0 = !!(Byte & 0x20);
DMA[d].AAddressDecrement = !!(Byte & 0x10);
DMA[d].AAddressFixed = !!(Byte & 0x08);
DMA[d].TransferMode = Byte & 7;
return;
case 0x1: // 0x43x1: BBADx
DMA[d].BAddress = Byte;
return;
case 0x2: // 0x43x2: A1TxL
DMA[d].AAddress &= 0xff00;
DMA[d].AAddress |= Byte;
return;
case 0x3: // 0x43x3: A1TxH
DMA[d].AAddress &= 0xff;
DMA[d].AAddress |= Byte << 8;
return;
case 0x4: // 0x43x4: A1Bx
DMA[d].ABank = Byte;
HDMAMemPointers[d] = nullptr;
return;
case 0x5: // 0x43x5: DASxL
DMA[d].DMACount_Or_HDMAIndirectAddress &= 0xff00;
DMA[d].DMACount_Or_HDMAIndirectAddress |= Byte;
HDMAMemPointers[d] = nullptr;
return;
case 0x6: // 0x43x6: DASxH
DMA[d].DMACount_Or_HDMAIndirectAddress &= 0xff;
DMA[d].DMACount_Or_HDMAIndirectAddress |= Byte << 8;
HDMAMemPointers[d] = nullptr;
return;
case 0x7: // 0x43x7: DASBx
DMA[d].IndirectBank = Byte;
HDMAMemPointers[d] = nullptr;
return;
case 0x8: // 0x43x8: A2AxL
DMA[d].Address &= 0xff00;
DMA[d].Address |= Byte;
HDMAMemPointers[d] = nullptr;
return;
case 0x9: // 0x43x9: A2AxH
DMA[d].Address &= 0xff;
DMA[d].Address |= Byte << 8;
HDMAMemPointers[d] = nullptr;
return;
case 0xa: // 0x43xa: NLTRx
if (Byte & 0x7f)
{
DMA[d].LineCount = Byte & 0x7f;
DMA[d].Repeat = !(Byte & 0x80);
}
else
{
DMA[d].LineCount = 128;
DMA[d].Repeat = !!(Byte & 0x80);
}
return;
case 0xb: // 0x43xb: ????x
case 0xf: // 0x43xf: mirror of 0x43xb
DMA[d].UnknownByte = Byte;
return;
}
}
else if (Address >= 0x4200)
{
uint16_t pos;
switch (Address)
{
case 0x4200: // NMITIMEN
PPU.VTimerEnabled = !!(Byte & 0x20);
PPU.HTimerEnabled = !!(Byte & 0x10);
if (CPU.IRQLine && !PPU.HTimerEnabled && PPU.VTimerEnabled)
CPU.IRQTransition = true;
if (!PPU.HTimerEnabled && !PPU.VTimerEnabled)
CPU.IRQLine = CPU.IRQTransition = false;
// NMI can trigger immediately during VBlank as long as NMI_read ($4210) wasn't cleard.
if ((Byte & 0x80) && !(Memory.FillRAM[0x4200] & 0x80) && CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE && (Memory.FillRAM[0x4210] & 0x80))
{
// FIXME: triggered at HC+=6, checked just before the final CPU cycle,
// then, when to call S9xOpcode_NMI()?
CPU.NMILine = true;
Timings.NMITriggerPos = CPU.Cycles + 12;
}
break;
case 0x4201: // WRIO
Memory.FillRAM[0x4201] = Memory.FillRAM[0x4213] = Byte;
break;
case 0x4203: // WRMPYB
{
uint32_t res = Memory.FillRAM[0x4202] * Byte;
// FIXME: The update occurs 8 machine cycles after $4203 is set.
Memory.FillRAM[0x4216] = static_cast<uint8_t>(res);
Memory.FillRAM[0x4217] = static_cast<uint8_t>(res >> 8);
break;
}
case 0x4206: // WRDIVB
{
uint16_t a = Memory.FillRAM[0x4204] + (Memory.FillRAM[0x4205] << 8);
uint16_t div = Byte ? a / Byte : 0xffff;
uint16_t rem = Byte ? a % Byte : a;
// FIXME: The update occurs 16 machine cycles after $4206 is set.
Memory.FillRAM[0x4214] = div & 0xff;
Memory.FillRAM[0x4215] = div >> 8;
Memory.FillRAM[0x4216] = rem & 0xff;
Memory.FillRAM[0x4217] = rem >> 8;
break;
}
case 0x4207: // HTIMEL
pos = PPU.IRQHBeamPos;
PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xff00) | Byte;
if (PPU.IRQHBeamPos != pos)
S9xUpdateHVTimerPosition();
break;
case 0x4208: // HTIMEH
pos = PPU.IRQHBeamPos;
PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xff) | ((Byte & 1) << 8);
if (PPU.IRQHBeamPos != pos)
S9xUpdateHVTimerPosition();
break;
case 0x4209: // VTIMEL
pos = PPU.IRQVBeamPos;
PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xff00) | Byte;
if (PPU.IRQVBeamPos != pos)
S9xUpdateHVTimerPosition();
break;
case 0x420a: // VTIMEH
pos = PPU.IRQVBeamPos;
PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xff) | ((Byte & 1) << 8);
if (PPU.IRQVBeamPos != pos)
S9xUpdateHVTimerPosition();
break;
case 0x420b: // MDMAEN
if (CPU.InDMAorHDMA)
return;
// XXX: Not quite right...
if (Byte)
CPU.Cycles += Timings.DMACPUSync;
if (Byte & 0x01)
S9xDoDMA(0);
if (Byte & 0x02)
S9xDoDMA(1);
if (Byte & 0x04)
S9xDoDMA(2);
if (Byte & 0x08)
S9xDoDMA(3);
if (Byte & 0x10)
S9xDoDMA(4);
if (Byte & 0x20)
S9xDoDMA(5);
if (Byte & 0x40)
S9xDoDMA(6);
if (Byte & 0x80)
S9xDoDMA(7);
break;
case 0x420c: // HDMAEN
if (CPU.InDMAorHDMA)
return;
Memory.FillRAM[0x420c] = Byte;
// Yoshi's Island, Genjyu Ryodan, Mortal Kombat, Tales of Phantasia
PPU.HDMA = Byte & ~PPU.HDMAEnded;
break;
case 0x420d: // MEMSEL
if ((Byte & 1) != (Memory.FillRAM[0x420d] & 1))
CPU.FastROMSpeed = Byte & 1 ? ONE_CYCLE : SLOW_ONE_CYCLE;
break;
case 0x4210: // RDNMI
case 0x4211: // TIMEUP
case 0x4212: // HVBJOY
case 0x4213: // RDIO
case 0x4214: // RDDIVL
case 0x4215: // RDDIVH
case 0x4216: // RDMPYL
case 0x4217: // RDMPYH
case 0x4218: // JOY1L
case 0x4219: // JOY1H
case 0x421a: // JOY2L
case 0x421b: // JOY2H
case 0x421c: // JOY3L
case 0x421d: // JOY3H
case 0x421e: // JOY4L
case 0x421f: // JOY4H
return;
default:
if (Settings.SDD1 && Address >= 0x4804 && Address <= 0x4807)
S9xSetSDD1MemoryMap(Address - 0x4804, Byte & 7);
}
}
Memory.FillRAM[Address] = Byte;
}
uint8_t S9xGetCPU(uint16_t Address)
{
if (Address < 0x4200)
return OpenBus;
else if ((Address & 0xff80) == 0x4300)
{
if (CPU.InDMAorHDMA)
return OpenBus;
int d = (Address >> 4) & 0x7;
switch (Address & 0xf)
{
case 0x0: // 0x43x0: DMAPx
return (DMA[d].ReverseTransfer ? 0x80 : 0) | (DMA[d].HDMAIndirectAddressing ? 0x40 : 0) | (DMA[d].UnusedBit43x0 ? 0x20 : 0) | (DMA[d].AAddressDecrement ? 0x10 : 0) |
(DMA[d].AAddressFixed ? 0x08 : 0) | (DMA[d].TransferMode & 7);
case 0x1: // 0x43x1: BBADx
return DMA[d].BAddress;
case 0x2: // 0x43x2: A1TxL
return DMA[d].AAddress & 0xff;
case 0x3: // 0x43x3: A1TxH
return DMA[d].AAddress >> 8;
case 0x4: // 0x43x4: A1Bx
return DMA[d].ABank;
case 0x5: // 0x43x5: DASxL
return DMA[d].DMACount_Or_HDMAIndirectAddress & 0xff;
case 0x6: // 0x43x6: DASxH
return DMA[d].DMACount_Or_HDMAIndirectAddress >> 8;
case 0x7: // 0x43x7: DASBx
return DMA[d].IndirectBank;
case 0x8: // 0x43x8: A2AxL
return DMA[d].Address & 0xff;
case 0x9: // 0x43x9: A2AxH
return DMA[d].Address >> 8;
case 0xa: // 0x43xa: NLTRx
return DMA[d].LineCount ^ (DMA[d].Repeat ? 0x00 : 0x80);
case 0xb: // 0x43xb: ????x
case 0xf: // 0x43xf: mirror of 0x43xb
return DMA[d].UnknownByte;
default:
return OpenBus;
}
}
else
{
uint8_t byte;
switch (Address)
{
case 0x4210: // RDNMI
byte = Memory.FillRAM[0x4210];
Memory.FillRAM[0x4210] = Model->_5A22;
return (byte & 0x80) | (OpenBus & 0x70) | Model->_5A22;
case 0x4211: // TIMEUP
byte = CPU.IRQLine ? 0x80 : 0;
CPU.IRQLine = CPU.IRQTransition = false;
return byte | (OpenBus & 0x7f);
case 0x4212: // HVBJOY
return REGISTER_4212() | (OpenBus & 0x3e);
case 0x4213: // RDIO
return Memory.FillRAM[0x4213];
case 0x4214: // RDDIVL
case 0x4215: // RDDIVH
case 0x4216: // RDMPYL
case 0x4217: // RDMPYH
return Memory.FillRAM[Address];
case 0x4218: // JOY1L
case 0x4219: // JOY1H
case 0x421a: // JOY2L
case 0x421b: // JOY2H
case 0x421c: // JOY3L
case 0x421d: // JOY3H
case 0x421e: // JOY4L
case 0x421f: // JOY4H
return Memory.FillRAM[Address];
default:
if (Settings.SDD1 && Address >= 0x4800 && Address <= 0x4807)
return Memory.FillRAM[Address];
return OpenBus;
}
}
}
void S9xResetPPU()
{
S9xSoftResetPPU();
PPU.M7byte = 0;
}
void S9xSoftResetPPU()
{
PPU.VMA.High = false;
PPU.VMA.Increment = 1;
PPU.VMA.Address = PPU.VMA.FullGraphicCount = PPU.VMA.Shift = 0;
PPU.WRAM = 0;
PPU.CGFLIPRead = false;
PPU.CGADD = 0;
for (int c = 0; c < 256; ++c)
{
IPPU.Red[c] = (c & 7) << 2;
IPPU.Green[c] = ((c >> 3) & 7) << 2;
IPPU.Blue[c] = ((c >> 6) & 2) << 3;
PPU.CGDATA[c] = IPPU.Red[c] | (IPPU.Green[c] << 5) | (IPPU.Blue[c] << 10);
}
PPU.OAMAddr = PPU.SavedOAMAddr = 0;
PPU.OAMPriorityRotation = false;
PPU.OAMFlip = 0;
PPU.OAMWriteRegister = 0;
std::fill_n(&PPU.OAMData[0], sizeof(PPU.OAMData), 0);
PPU.FirstSprite = 0;
PPU.HTimerEnabled = PPU.VTimerEnabled = false;
PPU.HTimerPosition = Timings.H_Max + 1;
PPU.VTimerPosition = Timings.V_Max + 1;
PPU.IRQHBeamPos = PPU.IRQVBeamPos = 0x1ff;
PPU.HBeamFlip = PPU.VBeamFlip = false;
PPU.MatrixA = PPU.MatrixB = 0;
PPU.ForcedBlanking = true;
PPU.ScreenHeight = SNES_HEIGHT;
PPU.Need16x8Mulitply = false;
PPU.HDMA = PPU.HDMAEnded = 0;
PPU.OpenBus1 = PPU.OpenBus2 = 0;
IPPU.VRAMReadBuffer = 0; // XXX: FIXME: anything better?
IPPU.Interlace = false;
for (int c = 0; c < 0x8000; c += 0x100)
std::fill_n(&Memory.FillRAM[c], 0x100, c >> 8);
std::fill_n(&Memory.FillRAM[0x2100], 0x0100, 0);
std::fill_n(&Memory.FillRAM[0x4200], 0x0100, 0);
std::fill_n(&Memory.FillRAM[0x4000], 0x0100, 0);
// For BS Suttehakkun 2...
std::fill_n(&Memory.FillRAM[0x1000], 0x1000, 0);
Memory.FillRAM[0x4201] = Memory.FillRAM[0x4213] = 0xff;
}