/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2 * Developed and maintained by the Pcsx2 Development Team. * * Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz] * * SPU2-X is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with SPU2-X. If not, see . */ //TODO - need to make a generic way for saving these configs and add in the windows //rc configurator #include "types.h" //#include "Global.h" #include "Dialogs.h" #include "../metaspu.h" #include "SoundTouch.h" static int SequenceLenMS = 63; static int SeekWindowMS = 16; static int OverlapMS = 7; // Timestretch Slider Bounds, Min/Max static const int SequenceLen_Min = 50; static const int SequenceLen_Max = 90; static const int SeekWindow_Min = 10; static const int SeekWindow_Max = 32; static const int Overlap_Min = 3; static const int Overlap_Max = 25; void SoundtouchCfg::ApplySettings( soundtouch::SoundTouch& sndtouch ) { sndtouch.setSetting( soundtouch::SETTING_SEQUENCE_MS, SequenceLenMS ); sndtouch.setSetting( soundtouch::SETTING_SEEKWINDOW_MS, SeekWindowMS ); sndtouch.setSetting( soundtouch::SETTING_OVERLAP_MS, OverlapMS ); } /*static void ClampValues() { Clampify( SequenceLenMS, SequenceLen_Min, SequenceLen_Max ); Clampify( SeekWindowMS, SeekWindow_Min, SeekWindow_Max ); Clampify( OverlapMS, Overlap_Min, Overlap_Max ); }*/ void SoundtouchCfg::ReadSettings() { /* SequenceLenMS = CfgReadInt( L"SOUNDTOUCH", L"SequenceLengthMS", 50 ); SeekWindowMS = CfgReadInt( L"SOUNDTOUCH", L"SeekWindowMS", 15 ); OverlapMS = CfgReadInt( L"SOUNDTOUCH", L"OverlapMS", 25 ); ClampValues(); */ } void SoundtouchCfg::WriteSettings() { //CfgWriteInt( L"SOUNDTOUCH", L"SequenceLengthMS", SequenceLenMS ); //CfgWriteInt( L"SOUNDTOUCH", L"SeekWindowMS", SeekWindowMS ); //CfgWriteInt( L"SOUNDTOUCH", L"OverlapMS", OverlapMS ); } //BOOL CALLBACK SoundtouchCfg::DialogProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam) //{ // int wmId,wmEvent; // wchar_t temp[384]={0}; // // switch(uMsg) // { // case WM_PAINT: // return false; // // case WM_INITDIALOG: // { // INIT_SLIDER( IDC_SEQLEN_SLIDER, SequenceLen_Min, SequenceLen_Max, 20, 5, 1 ); // INIT_SLIDER( IDC_SEEKWIN_SLIDER, SeekWindow_Min, SeekWindow_Max, 5, 2, 1 ); // INIT_SLIDER( IDC_OVERLAP_SLIDER, Overlap_Min, Overlap_Max, 3, 2, 1 ); // // SendDialogMsg( hWnd, IDC_SEQLEN_SLIDER, TBM_SETPOS, true, SequenceLenMS ); // SendDialogMsg( hWnd, IDC_SEEKWIN_SLIDER, TBM_SETPOS, true, SeekWindowMS ); // SendDialogMsg( hWnd, IDC_OVERLAP_SLIDER, TBM_SETPOS, true, OverlapMS ); // } // // case WM_COMMAND: // wmId = LOWORD(wParam); // wmEvent = HIWORD(wParam); // // Parse the menu selections: // if( wmId == IDOK ) // { // SequenceLenMS = (int)SendDialogMsg( hWnd, IDC_SEQLEN_SLIDER, TBM_GETPOS, 0, 0 ); // SeekWindowMS = (int)SendDialogMsg( hWnd, IDC_SEEKWIN_SLIDER, TBM_GETPOS, 0, 0 ); // OverlapMS = (int)SendDialogMsg( hWnd, IDC_OVERLAP_SLIDER, TBM_GETPOS, 0, 0 ); // // ClampValues(); // WriteSettings(); // EndDialog(hWnd,0); // } // else if( wmId == IDCANCEL ) // { // EndDialog(hWnd,0); // } // break; // // case WM_HSCROLL: // DoHandleScrollMessage( hWnd, wParam, lParam ); // break; // // default: // return false; // } // return true; //} void SoundtouchCfg::OpenDialog( HWND hWnd ) { //INT_PTR ret; //ret = DialogBox( hInstance, MAKEINTRESOURCE(IDD_CONFIG_SOUNDTOUCH), hWnd, (DLGPROC)DialogProc ); //if(ret==-1) //{ // MessageBoxEx(GetActiveWindow(), L"Error Opening the Soundtouch advanced dialog.", L"OMG ERROR!", MB_OK, 0); // return; //} //ReadSettings(); }