/* * xSF - GSF configuration * By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] * * Partially based on the vio*sf framework */ #include #include #include #include #include "windowsh_wrapper.h" #include "XSFApp.h" #include "XSFConfig.h" #include "XSFConfig_GSF.h" #include "XSFConfigDialog_GSF.h" #include "convert.h" #include "vbam/gba/Sound.h" class wxWindow; class XSFConfigDialog; class XSFPlayer; const unsigned XSFConfig::initSampleRate = 44100; const std::string XSFConfig::commonName = "GSF Decoder"; const std::string XSFConfig::versionNumber = "0.9b"; XSFApp *XSFApp::Create() { return new XSFApp(); } XSFConfig *XSFConfig::Create() { return new XSFConfig_GSF(); } XSFConfig_GSF::XSFConfig_GSF() : XSFConfig(), lowPassFiltering(false), mutes() { this->supportedSampleRates.push_back(8000); this->supportedSampleRates.push_back(11025); this->supportedSampleRates.push_back(16000); this->supportedSampleRates.push_back(22050); this->supportedSampleRates.push_back(32000); this->supportedSampleRates.push_back(44100); this->supportedSampleRates.push_back(48000); this->supportedSampleRates.push_back(88200); this->supportedSampleRates.push_back(96000); this->supportedSampleRates.push_back(176400); this->supportedSampleRates.push_back(192000); } void XSFConfig_GSF::LoadSpecificConfig() { this->lowPassFiltering = this->configIO->GetValue("LowPassFiltering", XSFConfig_GSF::initLowPassFiltering); std::stringstream mutesSS(this->configIO->GetValue("Mutes", XSFConfig_GSF::initMutes)); mutesSS >> this->mutes; } void XSFConfig_GSF::SaveSpecificConfig() { this->configIO->SetValue("LowPassFiltering", this->lowPassFiltering); this->configIO->SetValue("Mutes", this->mutes.to_string()); } void XSFConfig_GSF::InitializeSpecificConfigDialog(XSFConfigDialog *dialog) { auto gsfDialog = static_cast(dialog); gsfDialog->lowPassFiltering = this->lowPassFiltering; for (std::size_t x = 0, numMutes = this->mutes.size(); x < numMutes; ++x) if (this->mutes[x]) gsfDialog->mute.Add(x); } void XSFConfig_GSF::ResetSpecificConfigDefaults(XSFConfigDialog *dialog) { auto gsfDialog = static_cast(dialog); gsfDialog->lowPassFiltering = XSFConfig_GSF::initLowPassFiltering; gsfDialog->mute.Clear(); auto tmpMutes = std::bitset<6>(XSFConfig_GSF::initMutes); for (std::size_t x = 0, numMutes = tmpMutes.size(); x < numMutes; ++x) if (tmpMutes[x]) gsfDialog->mute.Add(x); } void XSFConfig_GSF::SaveSpecificConfigDialog(XSFConfigDialog *dialog) { auto gsfDialog = static_cast(dialog); this->lowPassFiltering = gsfDialog->lowPassFiltering; for (std::size_t x = 0, numMutes = this->mutes.size(); x < numMutes; ++x) this->mutes[x] = gsfDialog->mute.Index(x) != wxNOT_FOUND; } void XSFConfig_GSF::CopySpecificConfigToMemory(XSFPlayer *, bool preLoad) { if (!preLoad) { soundInterpolation = this->lowPassFiltering; unsigned long tmpMutes = this->mutes.to_ulong(); soundSetEnable((((tmpMutes & 0x30) << 4) | (tmpMutes & 0xF)) ^ 0x30F); } } void XSFConfig_GSF::About(HWND parent) { MessageBoxW(parent, ConvertFuncs::StringToWString(XSFConfig::commonName + " v" + XSFConfig::versionNumber + ", using xSF Winamp plugin framework (based on the vio*sf plugins) by Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]\n\n" "Utilizes modified VBA-M, SVN revision 1231, for audio playback.").c_str(), ConvertFuncs::StringToWString(XSFConfig::commonName + " v" + XSFConfig::versionNumber).c_str(), MB_OK); } XSFConfigDialog *XSFConfig_GSF::CreateDialogBox(wxWindow *window, const std::string &title) { return new XSFConfigDialog_GSF(*this, window, title); }