////////////////////////////////////////////////////////////////////////////// /// /// SoundTouch - main class for tempo/pitch/rate adjusting routines. /// /// Notes: /// - Initialize the SoundTouch object instance by setting up the sound stream /// parameters with functions 'setSampleRate' and 'setChannels', then set /// desired tempo/pitch/rate settings with the corresponding functions. /// /// - The SoundTouch class behaves like a first-in-first-out pipeline: The /// samples that are to be processed are fed into one of the pipe by calling /// function 'putSamples', while the ready processed samples can be read /// from the other end of the pipeline with function 'receiveSamples'. /// /// - The SoundTouch processing classes require certain sized 'batches' of /// samples in order to process the sound. For this reason the classes buffer /// incoming samples until there are enough of samples available for /// processing, then they carry out the processing step and consequently /// make the processed samples available for outputting. /// /// - For the above reason, the processing routines introduce a certain /// 'latency' between the input and output, so that the samples input to /// SoundTouch may not be immediately available in the output, and neither /// the amount of outputtable samples may not immediately be in direct /// relationship with the amount of previously input samples. /// /// - The tempo/pitch/rate control parameters can be altered during processing. /// Please notice though that they aren't currently protected by semaphores, /// so in multi-thread application external semaphore protection may be /// required. /// /// - This class utilizes classes 'TDStretch' for tempo change (without modifying /// pitch) and 'RateTransposer' for changing the playback rate (that is, both /// tempo and pitch in the same ratio) of the sound. The third available control /// 'pitch' (change pitch but maintain tempo) is produced by a combination of /// combining the two other controls. /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // Last changed : $Date: 2012-12-28 17:32:59 -0200 (sex, 28 dez 2012) $ // File revision : $Revision: 4 $ // // $Id: SoundTouch.h 163 2012-12-28 19:32:59Z oparviai $ // //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #ifndef SoundTouch_H #define SoundTouch_H #include #include "FIFOSamplePipe.h" namespace soundtouch { /// Soundtouch library version string const char *const SOUNDTOUCH_VERSION = "1.7.1"; /// SoundTouch library version id const uint32_t SOUNDTOUCH_VERSION_ID = 010701; // Available setting IDs for the 'setSetting' & 'get_setting' functions: /// Enable/disable anti-alias filter in pitch transposer (0 = disable) const int32_t SETTING_USE_AA_FILTER = 0; /// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32) const int32_t SETTING_AA_FILTER_LENGTH = 1; /// Enable/disable quick seeking algorithm in tempo changer routine /// (enabling quick seeking lowers CPU utilization but causes a minor sound /// quality compromising) const int32_t SETTING_USE_QUICKSEEK = 2; /// Time-stretch algorithm single processing sequence length in milliseconds. This determines /// to how long sequences the original sound is chopped in the time-stretch algorithm. /// See "STTypes.h" or README for more information. const int32_t SETTING_SEQUENCE_MS = 3; /// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the /// best possible overlapping location. This determines from how wide window the algorithm /// may look for an optimal joining location when mixing the sound sequences back together. /// See "STTypes.h" or README for more information. const int32_t SETTING_SEEKWINDOW_MS = 4; /// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences /// are mixed back together, to form a continuous sound stream, this parameter defines over /// how long period the two consecutive sequences are let to overlap each other. /// See "STTypes.h" or README for more information. const int32_t SETTING_OVERLAP_MS = 5; /// Call "getSetting" with this ID to query nominal average processing sequence /// size in samples. This value tells approcimate value how many input samples /// SoundTouch needs to gather before it does DSP processing run for the sample batch. /// /// Notices: /// - This is read-only parameter, i.e. setSetting ignores this parameter /// - Returned value is approximate average value, exact processing batch /// size may wary from time to time /// - This parameter value is not constant but may change depending on /// tempo/pitch/rate/samplerate settings. const int32_t SETTING_NOMINAL_INPUT_SEQUENCE = 6; /// Call "getSetting" with this ID to query nominal average processing output /// size in samples. This value tells approcimate value how many output samples /// SoundTouch outputs once it does DSP processing run for a batch of input samples. /// /// Notices: /// - This is read-only parameter, i.e. setSetting ignores this parameter /// - Returned value is approximate average value, exact processing batch /// size may wary from time to time /// - This parameter value is not constant but may change depending on /// tempo/pitch/rate/samplerate settings. const int32_t SETTING_NOMINAL_OUTPUT_SEQUENCE = 7; class RateTransposer; class TDStretch; class SoundTouch : public FIFOProcessor { private: /// Rate transposer class instance std::unique_ptr pRateTransposer; /// Time-stretch class instance std::unique_ptr pTDStretch; /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters. float virtualRate; /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters. float virtualTempo; /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters. float virtualPitch; /// Flag: Has sample rate been set? bool bSrateSet; /// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and /// 'virtualPitch' parameters. void calcEffectiveRateAndTempo(); protected: /// Number of channels uint32_t channels; /// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch' float rate; /// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch' float tempo; public: SoundTouch(); /// Sets new rate control value. Normal rate = 1.0, smaller values /// represent slower rate, larger faster rates. void setRate(float newRate); /// Sets new tempo control value. Normal tempo = 1.0, smaller values /// represent slower tempo, larger faster tempo. void setTempo(float newTempo); /// Sets the number of channels, 1 = mono, 2 = stereo void setChannels(uint32_t numChannels); /// Sets sample rate. void setSampleRate(uint32_t srate); /// Flushes the last samples from the processing pipeline to the output. /// Clears also the internal processing buffers. // /// Note: This function is meant for extracting the last samples of a sound /// stream. This function may introduce additional blank samples in the end /// of the sound stream, and thus it's not recommended to call this function /// in the middle of a sound stream. void flush(); /// Adds 'numSamples' pcs of samples from the 'samples' memory position into /// the input of the object. Notice that sample rate _has_to_ be set before /// calling this function, otherwise throws a runtime_error exception. void putSamples( const SAMPLETYPE *samples, ///< Pointer to sample buffer. uint32_t numSamples ///< Number of samples in buffer. Notice ///< that in case of stereo-sound a single sample ///< contains data for both channels. ); /// Clears all the samples in the object's output and internal processing /// buffers. void clear(); /// Changes a setting controlling the processing system behaviour. See the /// 'SETTING_...' defines for available setting ID's. /// /// \return 'true' if the setting was succesfully changed bool setSetting(int32_t settingId, ///< Setting ID number. see SETTING_... defines. int32_t value ///< New setting value. ); /// Returns number of samples currently unprocessed. uint32_t numUnprocessedSamples() const; /// Other handy functions that are implemented in the ancestor classes (see /// classes 'FIFOProcessor' and 'FIFOSamplePipe') /// /// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch. /// - numSamples() : Get number of 'ready' samples that can be received with /// function 'receiveSamples()' /// - isEmpty() : Returns nonzero if there aren't any 'ready' samples. /// - clear() : Clears all samples from ready/processing buffers. }; } #endif