/* Copyright (C) 2010-2011 DeSmuME team This file is part of DeSmuME DeSmuME is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. DeSmuME is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with DeSmuME; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "../slot1.h" #include "../registers.h" #include "../MMU.h" #include "../NDSSystem.h" static void info(char *info) { strcpy(info, "Slot1 Retail card emulation"); } static void config() {} static bool init() { return true; } static void reset() {} static void close() {} static void write08(uint8_t, uint32_t, uint8_t) {} static void write16(uint8_t, uint32_t, uint16_t) {} static void write32_GCROMCTRL(uint8_t PROCNUM, uint32_t) { nds_dscard &card = MMU.dscard[PROCNUM]; switch (card.command[0]) { case 0x00: // Data read case 0xB7: card.address = (card.command[1] << 24) | (card.command[2] << 16) | (card.command[3] << 8) | card.command[4]; card.transfer_count = 0x80; break; case 0xB8: // Chip ID card.address = 0; card.transfer_count = 1; break; default: card.address = 0; card.transfer_count = 0; } } static void write32(uint8_t PROCNUM, uint32_t adr, uint32_t val) { switch (adr) { case REG_GCROMCTRL: write32_GCROMCTRL(PROCNUM, val); } } static uint8_t read08(uint8_t, uint32_t) { return 0xFF; } static uint16_t read16(uint8_t, uint32_t) { return 0xFFFF; } static uint32_t read32_GCDATAIN(uint8_t PROCNUM) { nds_dscard &card = MMU.dscard[PROCNUM]; switch (card.command[0]) { // Get ROM chip ID case 0x90: case 0xB8: { // Note: the BIOS stores the chip ID in main memory // Most games continuously compare the chip ID with // the value in memory, probably to know if the card // was removed. // As DeSmuME normally boots directly from the game, the chip // ID in main mem is zero and this value needs to be // zero too. // note that even if desmume was booting from firmware, and reading this chip ID to store in main memory, // this still works, since it will have read 00 originally and then read 00 to validate. // staff of kings verifies this (it also uses the arm7 IRQ 20) if (nds.cardEjected) // TODO - handle this with ejected card slot1 device (and verify using this case) return 0xFFFFFFFF; else return 0; } // Data read case 0x00: case 0xB7: { // it seems that etrian odyssey 3 doesnt work unless we mask this to cart size. // but, a thought: does the internal rom address counter register wrap around? we may be making a mistake by keeping the extra precision // but there is no test case yet uint32_t address = card.address & gameInfo.mask; // Make sure any reads below 0x8000 redirect to 0x8000+(adr&0x1FF) as on real cart if (card.command[0] == 0xB7 && address < 0x8000) { // TODO - refactor this to include the PROCNUM, for debugging purposes if nothing else // (can refactor gbaslot also) //INFO("Read below 0x8000 (0x%04X) from: ARM%s %08X\n", card.address, (PROCNUM ? "7":"9"), (PROCNUM ? NDS_ARM7:NDS_ARM9).instruct_adr); address = 0x8000 + (address & 0x1FF); } // as a sanity measure for funny-sized roms (homebrew and perhaps truncated retail roms) // we need to protect ourselves by returning 0xFF for things still out of range if (address >= gameInfo.romsize) { //DEBUG_Notify.ReadBeyondEndOfCart(address, gameInfo. romsize); return 0xFFFFFFFF; } return T1ReadLong(MMU.CART_ROM, address); } default: return 0; } //switch(card.command[0]) } //read32_GCDATAIN static uint32_t read32(uint8_t PROCNUM, uint32_t adr) { switch (adr) { case REG_GCDATAIN: return read32_GCDATAIN(PROCNUM); default: return 0; } } SLOT1INTERFACE slot1Retail = { "Retail", init, reset, close, config, write08, write16, write32, read08, read16, read32, info };