Browse code

Update snes9x code from 1.53 to 1.6.0.

Notable differences from upstream:
* Did not use the same #include setup for the new byuu apu and instead chose to do things more traditionally, as the latter is also much easier to deal with in Visual Studio than just including .cpp files into other .cpp files...
* MSU1 support not included (I see no need for this in a plugin meant to be used for original SNES music).
* The dynamic rate control on the APU not included (I also see no need for it in this plugin).
* The extra resamplers I added in were removed as the original hermite resampler was folded into a single non-inhertiable resampler.
* Bits of cleanup.

Naram Qashat authored on 2021/04/19 21:20:36
Showing 1 changed files
... ...
@@ -1,179 +1,8 @@
1
-/***********************************************************************************
1
+/*****************************************************************************\
2 2
   Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
3
-
4
-  (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
5
-                             Jerremy Koot (jkoot@snes9x.com)
6
-
7
-  (c) Copyright 2002 - 2004  Matthew Kendora
8
-
9
-  (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)
10
-
11
-  (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)
12
-
13
-  (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)
14
-
15
-  (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
16
-                             Kris Bleakley (codeviolation@hotmail.com)
17
-
18
-  (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
19
-                             Nach (n-a-c-h@users.sourceforge.net),
20
-
21
-  (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)
22
-
23
-  (c) Copyright 2006 - 2007  nitsuja
24
-
25
-  (c) Copyright 2009 - 2011  BearOso,
26
-                             OV2
27
-
28
-
29
-  BS-X C emulator code
30
-  (c) Copyright 2005 - 2006  Dreamer Nom,
31
-                             zones
32
-
33
-  C4 x86 assembler and some C emulation code
34
-  (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
35
-                             Nach,
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-                             zsKnight (zsknight@zsnes.com)
37
-
38
-  C4 C++ code
39
-  (c) Copyright 2003 - 2006  Brad Jorsch,
40
-                             Nach
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-
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-  DSP-1 emulator code
43
-  (c) Copyright 1998 - 2006  _Demo_,
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-                             Andreas Naive (andreasnaive@gmail.com),
45
-                             Gary Henderson,
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-                             Ivar (ivar@snes9x.com),
47
-                             John Weidman,
48
-                             Kris Bleakley,
49
-                             Matthew Kendora,
50
-                             Nach,
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-                             neviksti (neviksti@hotmail.com)
52
-
53
-  DSP-2 emulator code
54
-  (c) Copyright 2003         John Weidman,
55
-                             Kris Bleakley,
56
-                             Lord Nightmare (lord_nightmare@users.sourceforge.net),
57
-                             Matthew Kendora,
58
-                             neviksti
59
-
60
-  DSP-3 emulator code
61
-  (c) Copyright 2003 - 2006  John Weidman,
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-                             Kris Bleakley,
63
-                             Lancer,
64
-                             z80 gaiden
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-
66
-  DSP-4 emulator code
67
-  (c) Copyright 2004 - 2006  Dreamer Nom,
68
-                             John Weidman,
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-                             Kris Bleakley,
70
-                             Nach,
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-                             z80 gaiden
72
-
73
-  OBC1 emulator code
74
-  (c) Copyright 2001 - 2004  zsKnight,
75
-                             pagefault (pagefault@zsnes.com),
76
-                             Kris Bleakley
77
-                             Ported from x86 assembler to C by sanmaiwashi
78
-
79
-  SPC7110 and RTC C++ emulator code used in 1.39-1.51
80
-  (c) Copyright 2002         Matthew Kendora with research by
81
-                             zsKnight,
82
-                             John Weidman,
83
-                             Dark Force
84
-
85
-  SPC7110 and RTC C++ emulator code used in 1.52+
86
-  (c) Copyright 2009         byuu,
87
-                             neviksti
88
-
89
-  S-DD1 C emulator code
90
-  (c) Copyright 2003         Brad Jorsch with research by
91
-                             Andreas Naive,
92
-                             John Weidman
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-
94
-  S-RTC C emulator code
95
-  (c) Copyright 2001 - 2006  byuu,
96
-                             John Weidman
97
-
98
-  ST010 C++ emulator code
99
-  (c) Copyright 2003         Feather,
100
-                             John Weidman,
101
-                             Kris Bleakley,
102
-                             Matthew Kendora
103
-
104
-  Super FX x86 assembler emulator code
105
-  (c) Copyright 1998 - 2003  _Demo_,
106
-                             pagefault,
107
-                             zsKnight
108
-
109
-  Super FX C emulator code
110
-  (c) Copyright 1997 - 1999  Ivar,
111
-                             Gary Henderson,
112
-                             John Weidman
113
-
114
-  Sound emulator code used in 1.5-1.51
115
-  (c) Copyright 1998 - 2003  Brad Martin
116
-  (c) Copyright 1998 - 2006  Charles Bilyue'
117
-
118
-  Sound emulator code used in 1.52+
119
-  (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)
120
-
121
-  SH assembler code partly based on x86 assembler code
122
-  (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)
123
-
124
-  2xSaI filter
125
-  (c) Copyright 1999 - 2001  Derek Liauw Kie Fa
126
-
127
-  HQ2x, HQ3x, HQ4x filters
128
-  (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)
129
-
130
-  NTSC filter
131
-  (c) Copyright 2006 - 2007  Shay Green
132
-
133
-  GTK+ GUI code
134
-  (c) Copyright 2004 - 2011  BearOso
135
-
136
-  Win32 GUI code
137
-  (c) Copyright 2003 - 2006  blip,
138
-                             funkyass,
139
-                             Matthew Kendora,
140
-                             Nach,
141
-                             nitsuja
142
-  (c) Copyright 2009 - 2011  OV2
143
-
144
-  Mac OS GUI code
145
-  (c) Copyright 1998 - 2001  John Stiles
146
-  (c) Copyright 2001 - 2011  zones
147
-
148
-
149
-  Specific ports contains the works of other authors. See headers in
150
-  individual files.
151
-
152
-
153
-  Snes9x homepage: http://www.snes9x.com/
154
-
155
-  Permission to use, copy, modify and/or distribute Snes9x in both binary
156
-  and source form, for non-commercial purposes, is hereby granted without
157
-  fee, providing that this license information and copyright notice appear
158
-  with all copies and any derived work.
159
-
160
-  This software is provided 'as-is', without any express or implied
161
-  warranty. In no event shall the authors be held liable for any damages
162
-  arising from the use of this software or it's derivatives.
163
-
164
-  Snes9x is freeware for PERSONAL USE only. Commercial users should
165
-  seek permission of the copyright holders first. Commercial use includes,
166
-  but is not limited to, charging money for Snes9x or software derived from
167
-  Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
168
-  using Snes9x as a promotion for your commercial product.
169
-
170
-  The copyright holders request that bug fixes and improvements to the code
171
-  should be forwarded to them so everyone can benefit from the modifications
172
-  in future versions.
173
-
174
-  Super NES and Super Nintendo Entertainment System are trademarks of
175
-  Nintendo Co., Limited and its subsidiary companies.
176
- ***********************************************************************************/
3
+                This file is licensed under the Snes9x License.
4
+   For further information, consult the LICENSE file in the root directory.
5
+\*****************************************************************************/
177 6
 
178 7
 #include "snes9x.h"
179 8
 #include "memmap.h"
Browse code

[SNSF] Replaced most uses of fill/copy with fill_n/copy_n, and a few other minor code cleanups.

Naram Qashat authored on 2013/05/27 22:34:22
Showing 1 changed files
... ...
@@ -178,7 +178,6 @@
178 178
 #include "snes9x.h"
179 179
 #include "memmap.h"
180 180
 #include "dma.h"
181
-#include "apu/apu.h"
182 181
 
183 182
 SCPUState CPU;
184 183
 SICPU ICPU;
Browse code

[SNSF] Massive code cleanup, as well as removing as much unused code/variables as possible.

Naram Qashat authored on 2013/05/23 06:02:16
Showing 1 changed files
... ...
@@ -175,147 +175,40 @@
175 175
   Nintendo Co., Limited and its subsidiary companies.
176 176
  ***********************************************************************************/
177 177
 
178
-
179 178
 #include "snes9x.h"
180 179
 #include "memmap.h"
181 180
 #include "dma.h"
182 181
 #include "apu/apu.h"
183
-//#include "fxinst.h"
184
-//#include "fxemu.h"
185
-//#include "srtc.h"
186
-//#include "cheats.h"
187
-#ifdef NETPLAY_SUPPORT
188
-#include "netplay.h"
189
-#endif
190
-#ifdef DEBUGGER
191
-#include "debug.h"
192
-#include "missing.h"
193
-#endif
194
-
195
-struct SCPUState		CPU;
196
-struct SICPU			ICPU;
197
-struct SRegisters		Registers;
198
-struct SPPU				PPU;
199
-struct InternalPPU		IPPU;
200
-struct SDMA				DMA[8];
201
-struct STimings			Timings;
202
-/*struct SGFX				GFX;
203
-struct SBG				BG;
204
-struct SLineData		LineData[240];
205
-struct SLineMatrixData	LineMatrixData[240];
206
-struct SDSP0			DSP0;
207
-struct SDSP1			DSP1;
208
-struct SDSP2			DSP2;
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-struct SDSP3			DSP3;
210
-struct SDSP4			DSP4;
211
-struct SSA1				SA1;
212
-struct SSA1Registers	SA1Registers;
213
-struct FxRegs_s			GSU;
214
-struct FxInfo_s			SuperFX;
215
-struct SST010			ST010;
216
-struct SST011			ST011;
217
-struct SST018			ST018;
218
-struct SOBC1			OBC1;
219
-struct SSPC7110Snapshot	s7snap;
220
-struct SSRTCSnapshot	srtcsnap;
221
-struct SRTCData			RTCData;
222
-struct SBSX				BSX;*/
223
-struct SMulti			Multi;
224
-struct SSettings		Settings;
225
-struct SSNESGameFixes	SNESGameFixes;
226
-#ifdef NETPLAY_SUPPORT
227
-struct SNetPlay			NetPlay;
228
-#endif
229
-#ifdef DEBUGGER
230
-struct Missing			missing;
231
-#endif
232
-/*struct SCheatData		Cheat;
233
-struct Watch			watches[16];*/
234
-CMemory					Memory;
235
-
236
-//char	String[513];
237
-uint8_t	OpenBus = 0;
238
-uint8_t	*HDMAMemPointers[8];
239
-uint16_t	BlackColourMap[256];
240
-uint16_t	DirectColourMaps[8][256];
241
-
242
-SnesModel	M1SNES = { 1, 3, 2 };
243
-//SnesModel	M2SNES = { 2, 4, 3 };
244
-SnesModel	*Model = &M1SNES;
245
-
246
-#ifdef GFX_MULTI_FORMAT
247
-uint32_t	RED_LOW_BIT_MASK           = RED_LOW_BIT_MASK_RGB565;
248
-uint32_t	GREEN_LOW_BIT_MASK         = GREEN_LOW_BIT_MASK_RGB565;
249
-uint32_t	BLUE_LOW_BIT_MASK          = BLUE_LOW_BIT_MASK_RGB565;
250
-uint32_t	RED_HI_BIT_MASK            = RED_HI_BIT_MASK_RGB565;
251
-uint32_t	GREEN_HI_BIT_MASK          = GREEN_HI_BIT_MASK_RGB565;
252
-uint32_t	BLUE_HI_BIT_MASK           = BLUE_HI_BIT_MASK_RGB565;
253
-uint32_t	MAX_RED                    = MAX_RED_RGB565;
254
-uint32_t	MAX_GREEN                  = MAX_GREEN_RGB565;
255
-uint32_t	MAX_BLUE                   = MAX_BLUE_RGB565;
256
-uint32_t	SPARE_RGB_BIT_MASK         = SPARE_RGB_BIT_MASK_RGB565;
257
-uint32_t	GREEN_HI_BIT               = (MAX_GREEN_RGB565 + 1) >> 1;
258
-uint32_t	RGB_LOW_BITS_MASK          = (RED_LOW_BIT_MASK_RGB565 | GREEN_LOW_BIT_MASK_RGB565 | BLUE_LOW_BIT_MASK_RGB565);
259
-uint32_t	RGB_HI_BITS_MASK           = (RED_HI_BIT_MASK_RGB565  | GREEN_HI_BIT_MASK_RGB565  | BLUE_HI_BIT_MASK_RGB565);
260
-uint32_t	RGB_HI_BITS_MASKx2         = (RED_HI_BIT_MASK_RGB565  | GREEN_HI_BIT_MASK_RGB565  | BLUE_HI_BIT_MASK_RGB565) << 1;
261
-uint32_t	RGB_REMOVE_LOW_BITS_MASK   = ~RGB_LOW_BITS_MASK;
262
-uint32_t	FIRST_COLOR_MASK           = FIRST_COLOR_MASK_RGB565;
263
-uint32_t	SECOND_COLOR_MASK          = SECOND_COLOR_MASK_RGB565;
264
-uint32_t	THIRD_COLOR_MASK           = THIRD_COLOR_MASK_RGB565;
265
-uint32_t	ALPHA_BITS_MASK            = ALPHA_BITS_MASK_RGB565;
266
-uint32_t	FIRST_THIRD_COLOR_MASK     = 0;
267
-uint32_t	TWO_LOW_BITS_MASK          = 0;
268
-uint32_t	HIGH_BITS_SHIFTED_TWO_MASK = 0;
269
-#endif
270
-
271
-uint16_t SignExtend[2] =
182
+
183
+SCPUState CPU;
184
+SICPU ICPU;
185
+SRegisters Registers;
186
+SPPU PPU;
187
+InternalPPU IPPU;
188
+SDMA DMA[8];
189
+STimings Timings;
190
+SSettings Settings;
191
+SSNESGameFixes SNESGameFixes;
192
+CMemory Memory;
193
+
194
+uint8_t OpenBus = 0;
195
+uint8_t *HDMAMemPointers[8];
196
+
197
+SnesModel M1SNES = { 1, 3, 2 };
198
+SnesModel *Model = &M1SNES;
199
+
200
+uint16_t SignExtend[] =
272 201
 {
273 202
 	0x0000,
274 203
 	0xff00
275 204
 };
276 205
 
277
-int HDMA_ModeByteCounts[8] =
206
+int HDMA_ModeByteCounts[] =
278 207
 {
279 208
 	1, 2, 2, 4, 4, 4, 2, 4
280 209
 };
281 210
 
282
-/*uint8_t mul_brightness[16][32] =
283
-{
284
-	{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
285
-	  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
286
-	{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
287
-	  0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02 },
288
-	{ 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02,
289
-	  0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04 },
290
-	{ 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03,
291
-	  0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06 },
292
-	{ 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04,
293
-	  0x04, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x08, 0x08, 0x08 },
294
-	{ 0x00, 0x00, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x05, 0x05,
295
-	  0x05, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x08, 0x08, 0x08, 0x09, 0x09, 0x09, 0x0a, 0x0a, 0x0a },
296
-	{ 0x00, 0x00, 0x01, 0x01, 0x02, 0x02, 0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06,
297
-	  0x06, 0x07, 0x07, 0x08, 0x08, 0x08, 0x09, 0x09, 0x0a, 0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0c, 0x0c },
298
-	{ 0x00, 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07,
299
-	  0x07, 0x08, 0x08, 0x09, 0x09, 0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0e },
300
-	{ 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07, 0x08,
301
-	  0x09, 0x09, 0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0f, 0x0f, 0x10, 0x11 },
302
-	{ 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x07, 0x07, 0x08, 0x08, 0x09,
303
-	  0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0f, 0x10, 0x10, 0x11, 0x11, 0x12, 0x13 },
304
-	{ 0x00, 0x01, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05, 0x05, 0x06, 0x07, 0x07, 0x08, 0x09, 0x09, 0x0a,
305
-	  0x0b, 0x0b, 0x0c, 0x0d, 0x0d, 0x0e, 0x0f, 0x0f, 0x10, 0x11, 0x11, 0x12, 0x13, 0x13, 0x14, 0x15 },
306
-	{ 0x00, 0x01, 0x01, 0x02, 0x03, 0x04, 0x04, 0x05, 0x06, 0x07, 0x07, 0x08, 0x09, 0x0a, 0x0a, 0x0b,
307
-	  0x0c, 0x0c, 0x0d, 0x0e, 0x0f, 0x0f, 0x10, 0x11, 0x12, 0x12, 0x13, 0x14, 0x15, 0x15, 0x16, 0x17 },
308
-	{ 0x00, 0x01, 0x02, 0x02, 0x03, 0x04, 0x05, 0x06, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0a, 0x0b, 0x0c,
309
-	  0x0d, 0x0e, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x12, 0x13, 0x14, 0x15, 0x16, 0x16, 0x17, 0x18, 0x19 },
310
-	{ 0x00, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0a, 0x0b, 0x0c, 0x0d,
311
-	  0x0e, 0x0f, 0x10, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x17, 0x18, 0x19, 0x1a, 0x1b },
312
-	{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
313
-	  0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d },
314
-	{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
315
-	  0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f }
316
-};*/
317
-
318
-uint8_t S9xOpLengthsM0X0[256] =
211
+uint8_t S9xOpLengthsM0X0[] =
319 212
 {
320 213
 //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
321 214
 	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 0
... ...
@@ -336,7 +229,7 @@ uint8_t S9xOpLengthsM0X0[256] =
336 229
 	2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4  // F
337 230
 };
338 231
 
339
-uint8_t S9xOpLengthsM0X1[256] =
232
+uint8_t S9xOpLengthsM0X1[] =
340 233
 {
341 234
 //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
342 235
 	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 0
... ...
@@ -357,7 +250,7 @@ uint8_t S9xOpLengthsM0X1[256] =
357 250
 	2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4  // F
358 251
 };
359 252
 
360
-uint8_t S9xOpLengthsM1X0[256] =
253
+uint8_t S9xOpLengthsM1X0[] =
361 254
 {
362 255
 //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
363 256
 	2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 0
... ...
@@ -378,7 +271,7 @@ uint8_t S9xOpLengthsM1X0[256] =
378 271
 	2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4  // F
379 272
 };
380 273
 
381
-uint8_t S9xOpLengthsM1X1[256] =
274
+uint8_t S9xOpLengthsM1X1[] =
382 275
 {
383 276
 //  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
384 277
 	2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 0
Browse code

Import actual code.

Naram Qashat authored on 2013/03/26 02:41:19
Showing 1 changed files
1 1
new file mode 100644
... ...
@@ -0,0 +1,400 @@
1
+/***********************************************************************************
2
+  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
3
+
4
+  (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
5
+                             Jerremy Koot (jkoot@snes9x.com)
6
+
7
+  (c) Copyright 2002 - 2004  Matthew Kendora
8
+
9
+  (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)
10
+
11
+  (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)
12
+
13
+  (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)
14
+
15
+  (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
16
+                             Kris Bleakley (codeviolation@hotmail.com)
17
+
18
+  (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
19
+                             Nach (n-a-c-h@users.sourceforge.net),
20
+
21
+  (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)
22
+
23
+  (c) Copyright 2006 - 2007  nitsuja
24
+
25
+  (c) Copyright 2009 - 2011  BearOso,
26
+                             OV2
27
+
28
+
29
+  BS-X C emulator code
30
+  (c) Copyright 2005 - 2006  Dreamer Nom,
31
+                             zones
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+
33
+  C4 x86 assembler and some C emulation code
34
+  (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
35
+                             Nach,
36
+                             zsKnight (zsknight@zsnes.com)
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+
38
+  C4 C++ code
39
+  (c) Copyright 2003 - 2006  Brad Jorsch,
40
+                             Nach
41
+
42
+  DSP-1 emulator code
43
+  (c) Copyright 1998 - 2006  _Demo_,
44
+                             Andreas Naive (andreasnaive@gmail.com),
45
+                             Gary Henderson,
46
+                             Ivar (ivar@snes9x.com),
47
+                             John Weidman,
48
+                             Kris Bleakley,
49
+                             Matthew Kendora,
50
+                             Nach,
51
+                             neviksti (neviksti@hotmail.com)
52
+
53
+  DSP-2 emulator code
54
+  (c) Copyright 2003         John Weidman,
55
+                             Kris Bleakley,
56
+                             Lord Nightmare (lord_nightmare@users.sourceforge.net),
57
+                             Matthew Kendora,
58
+                             neviksti
59
+
60
+  DSP-3 emulator code
61
+  (c) Copyright 2003 - 2006  John Weidman,
62
+                             Kris Bleakley,
63
+                             Lancer,
64
+                             z80 gaiden
65
+
66
+  DSP-4 emulator code
67
+  (c) Copyright 2004 - 2006  Dreamer Nom,
68
+                             John Weidman,
69
+                             Kris Bleakley,
70
+                             Nach,
71
+                             z80 gaiden
72
+
73
+  OBC1 emulator code
74
+  (c) Copyright 2001 - 2004  zsKnight,
75
+                             pagefault (pagefault@zsnes.com),
76
+                             Kris Bleakley
77
+                             Ported from x86 assembler to C by sanmaiwashi
78
+
79
+  SPC7110 and RTC C++ emulator code used in 1.39-1.51
80
+  (c) Copyright 2002         Matthew Kendora with research by
81
+                             zsKnight,
82
+                             John Weidman,
83
+                             Dark Force
84
+
85
+  SPC7110 and RTC C++ emulator code used in 1.52+
86
+  (c) Copyright 2009         byuu,
87
+                             neviksti
88
+
89
+  S-DD1 C emulator code
90
+  (c) Copyright 2003         Brad Jorsch with research by
91
+                             Andreas Naive,
92
+                             John Weidman
93
+
94
+  S-RTC C emulator code
95
+  (c) Copyright 2001 - 2006  byuu,
96
+                             John Weidman
97
+
98
+  ST010 C++ emulator code
99
+  (c) Copyright 2003         Feather,
100
+                             John Weidman,
101
+                             Kris Bleakley,
102
+                             Matthew Kendora
103
+
104
+  Super FX x86 assembler emulator code
105
+  (c) Copyright 1998 - 2003  _Demo_,
106
+                             pagefault,
107
+                             zsKnight
108
+
109
+  Super FX C emulator code
110
+  (c) Copyright 1997 - 1999  Ivar,
111
+                             Gary Henderson,
112
+                             John Weidman
113
+
114
+  Sound emulator code used in 1.5-1.51
115
+  (c) Copyright 1998 - 2003  Brad Martin
116
+  (c) Copyright 1998 - 2006  Charles Bilyue'
117
+
118
+  Sound emulator code used in 1.52+
119
+  (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)
120
+
121
+  SH assembler code partly based on x86 assembler code
122
+  (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)
123
+
124
+  2xSaI filter
125
+  (c) Copyright 1999 - 2001  Derek Liauw Kie Fa
126
+
127
+  HQ2x, HQ3x, HQ4x filters
128
+  (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)
129
+
130
+  NTSC filter
131
+  (c) Copyright 2006 - 2007  Shay Green
132
+
133
+  GTK+ GUI code
134
+  (c) Copyright 2004 - 2011  BearOso
135
+
136
+  Win32 GUI code
137
+  (c) Copyright 2003 - 2006  blip,
138
+                             funkyass,
139
+                             Matthew Kendora,
140
+                             Nach,
141
+                             nitsuja
142
+  (c) Copyright 2009 - 2011  OV2
143
+
144
+  Mac OS GUI code
145
+  (c) Copyright 1998 - 2001  John Stiles
146
+  (c) Copyright 2001 - 2011  zones
147
+
148
+
149
+  Specific ports contains the works of other authors. See headers in
150
+  individual files.
151
+
152
+
153
+  Snes9x homepage: http://www.snes9x.com/
154
+
155
+  Permission to use, copy, modify and/or distribute Snes9x in both binary
156
+  and source form, for non-commercial purposes, is hereby granted without
157
+  fee, providing that this license information and copyright notice appear
158
+  with all copies and any derived work.
159
+
160
+  This software is provided 'as-is', without any express or implied
161
+  warranty. In no event shall the authors be held liable for any damages
162
+  arising from the use of this software or it's derivatives.
163
+
164
+  Snes9x is freeware for PERSONAL USE only. Commercial users should
165
+  seek permission of the copyright holders first. Commercial use includes,
166
+  but is not limited to, charging money for Snes9x or software derived from
167
+  Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
168
+  using Snes9x as a promotion for your commercial product.
169
+
170
+  The copyright holders request that bug fixes and improvements to the code
171
+  should be forwarded to them so everyone can benefit from the modifications
172
+  in future versions.
173
+
174
+  Super NES and Super Nintendo Entertainment System are trademarks of
175
+  Nintendo Co., Limited and its subsidiary companies.
176
+ ***********************************************************************************/
177
+
178
+
179
+#include "snes9x.h"
180
+#include "memmap.h"
181
+#include "dma.h"
182
+#include "apu/apu.h"
183
+//#include "fxinst.h"
184
+//#include "fxemu.h"
185
+//#include "srtc.h"
186
+//#include "cheats.h"
187
+#ifdef NETPLAY_SUPPORT
188
+#include "netplay.h"
189
+#endif
190
+#ifdef DEBUGGER
191
+#include "debug.h"
192
+#include "missing.h"
193
+#endif
194
+
195
+struct SCPUState		CPU;
196
+struct SICPU			ICPU;
197
+struct SRegisters		Registers;
198
+struct SPPU				PPU;
199
+struct InternalPPU		IPPU;
200
+struct SDMA				DMA[8];
201
+struct STimings			Timings;
202
+/*struct SGFX				GFX;
203
+struct SBG				BG;
204
+struct SLineData		LineData[240];
205
+struct SLineMatrixData	LineMatrixData[240];
206
+struct SDSP0			DSP0;
207
+struct SDSP1			DSP1;
208
+struct SDSP2			DSP2;
209
+struct SDSP3			DSP3;
210
+struct SDSP4			DSP4;
211
+struct SSA1				SA1;
212
+struct SSA1Registers	SA1Registers;
213
+struct FxRegs_s			GSU;
214
+struct FxInfo_s			SuperFX;
215
+struct SST010			ST010;
216
+struct SST011			ST011;
217
+struct SST018			ST018;
218
+struct SOBC1			OBC1;
219
+struct SSPC7110Snapshot	s7snap;
220
+struct SSRTCSnapshot	srtcsnap;
221
+struct SRTCData			RTCData;
222
+struct SBSX				BSX;*/
223
+struct SMulti			Multi;
224
+struct SSettings		Settings;
225
+struct SSNESGameFixes	SNESGameFixes;
226
+#ifdef NETPLAY_SUPPORT
227
+struct SNetPlay			NetPlay;
228
+#endif
229
+#ifdef DEBUGGER
230
+struct Missing			missing;
231
+#endif
232
+/*struct SCheatData		Cheat;
233
+struct Watch			watches[16];*/
234
+CMemory					Memory;
235
+
236
+//char	String[513];
237
+uint8_t	OpenBus = 0;
238
+uint8_t	*HDMAMemPointers[8];
239
+uint16_t	BlackColourMap[256];
240
+uint16_t	DirectColourMaps[8][256];
241
+
242
+SnesModel	M1SNES = { 1, 3, 2 };
243
+//SnesModel	M2SNES = { 2, 4, 3 };
244
+SnesModel	*Model = &M1SNES;
245
+
246
+#ifdef GFX_MULTI_FORMAT
247
+uint32_t	RED_LOW_BIT_MASK           = RED_LOW_BIT_MASK_RGB565;
248
+uint32_t	GREEN_LOW_BIT_MASK         = GREEN_LOW_BIT_MASK_RGB565;
249
+uint32_t	BLUE_LOW_BIT_MASK          = BLUE_LOW_BIT_MASK_RGB565;
250
+uint32_t	RED_HI_BIT_MASK            = RED_HI_BIT_MASK_RGB565;
251
+uint32_t	GREEN_HI_BIT_MASK          = GREEN_HI_BIT_MASK_RGB565;
252
+uint32_t	BLUE_HI_BIT_MASK           = BLUE_HI_BIT_MASK_RGB565;
253
+uint32_t	MAX_RED                    = MAX_RED_RGB565;
254
+uint32_t	MAX_GREEN                  = MAX_GREEN_RGB565;
255
+uint32_t	MAX_BLUE                   = MAX_BLUE_RGB565;
256
+uint32_t	SPARE_RGB_BIT_MASK         = SPARE_RGB_BIT_MASK_RGB565;
257
+uint32_t	GREEN_HI_BIT               = (MAX_GREEN_RGB565 + 1) >> 1;
258
+uint32_t	RGB_LOW_BITS_MASK          = (RED_LOW_BIT_MASK_RGB565 | GREEN_LOW_BIT_MASK_RGB565 | BLUE_LOW_BIT_MASK_RGB565);
259
+uint32_t	RGB_HI_BITS_MASK           = (RED_HI_BIT_MASK_RGB565  | GREEN_HI_BIT_MASK_RGB565  | BLUE_HI_BIT_MASK_RGB565);
260
+uint32_t	RGB_HI_BITS_MASKx2         = (RED_HI_BIT_MASK_RGB565  | GREEN_HI_BIT_MASK_RGB565  | BLUE_HI_BIT_MASK_RGB565) << 1;
261
+uint32_t	RGB_REMOVE_LOW_BITS_MASK   = ~RGB_LOW_BITS_MASK;
262
+uint32_t	FIRST_COLOR_MASK           = FIRST_COLOR_MASK_RGB565;
263
+uint32_t	SECOND_COLOR_MASK          = SECOND_COLOR_MASK_RGB565;
264
+uint32_t	THIRD_COLOR_MASK           = THIRD_COLOR_MASK_RGB565;
265
+uint32_t	ALPHA_BITS_MASK            = ALPHA_BITS_MASK_RGB565;
266
+uint32_t	FIRST_THIRD_COLOR_MASK     = 0;
267
+uint32_t	TWO_LOW_BITS_MASK          = 0;
268
+uint32_t	HIGH_BITS_SHIFTED_TWO_MASK = 0;
269
+#endif
270
+
271
+uint16_t SignExtend[2] =
272
+{
273
+	0x0000,
274
+	0xff00
275
+};
276
+
277
+int HDMA_ModeByteCounts[8] =
278
+{
279
+	1, 2, 2, 4, 4, 4, 2, 4
280
+};
281
+
282
+/*uint8_t mul_brightness[16][32] =
283
+{
284
+	{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
285
+	  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
286
+	{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
287
+	  0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02 },
288
+	{ 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02,
289
+	  0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04 },
290
+	{ 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03,
291
+	  0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06 },
292
+	{ 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04,
293
+	  0x04, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x08, 0x08, 0x08 },
294
+	{ 0x00, 0x00, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x05, 0x05,
295
+	  0x05, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x08, 0x08, 0x08, 0x09, 0x09, 0x09, 0x0a, 0x0a, 0x0a },
296
+	{ 0x00, 0x00, 0x01, 0x01, 0x02, 0x02, 0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06,
297
+	  0x06, 0x07, 0x07, 0x08, 0x08, 0x08, 0x09, 0x09, 0x0a, 0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0c, 0x0c },
298
+	{ 0x00, 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07,
299
+	  0x07, 0x08, 0x08, 0x09, 0x09, 0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0e },
300
+	{ 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07, 0x08,
301
+	  0x09, 0x09, 0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0f, 0x0f, 0x10, 0x11 },
302
+	{ 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x07, 0x07, 0x08, 0x08, 0x09,
303
+	  0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0f, 0x10, 0x10, 0x11, 0x11, 0x12, 0x13 },
304
+	{ 0x00, 0x01, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05, 0x05, 0x06, 0x07, 0x07, 0x08, 0x09, 0x09, 0x0a,
305
+	  0x0b, 0x0b, 0x0c, 0x0d, 0x0d, 0x0e, 0x0f, 0x0f, 0x10, 0x11, 0x11, 0x12, 0x13, 0x13, 0x14, 0x15 },
306
+	{ 0x00, 0x01, 0x01, 0x02, 0x03, 0x04, 0x04, 0x05, 0x06, 0x07, 0x07, 0x08, 0x09, 0x0a, 0x0a, 0x0b,
307
+	  0x0c, 0x0c, 0x0d, 0x0e, 0x0f, 0x0f, 0x10, 0x11, 0x12, 0x12, 0x13, 0x14, 0x15, 0x15, 0x16, 0x17 },
308
+	{ 0x00, 0x01, 0x02, 0x02, 0x03, 0x04, 0x05, 0x06, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0a, 0x0b, 0x0c,
309
+	  0x0d, 0x0e, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x12, 0x13, 0x14, 0x15, 0x16, 0x16, 0x17, 0x18, 0x19 },
310
+	{ 0x00, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0a, 0x0b, 0x0c, 0x0d,
311
+	  0x0e, 0x0f, 0x10, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x17, 0x18, 0x19, 0x1a, 0x1b },
312
+	{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
313
+	  0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d },
314
+	{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
315
+	  0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f }
316
+};*/
317
+
318
+uint8_t S9xOpLengthsM0X0[256] =
319
+{
320
+//  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
321
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 0
322
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
323
+	3, 2, 4, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 2
324
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
325
+	1, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 4
326
+	2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
327
+	1, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 6
328
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
329
+	2, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 8
330
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
331
+	3, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // A
332
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
333
+	3, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // C
334
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
335
+	3, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // E
336
+	2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4  // F
337
+};
338
+
339
+uint8_t S9xOpLengthsM0X1[256] =
340
+{
341
+//  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
342
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 0
343
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
344
+	3, 2, 4, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 2
345
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
346
+	1, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 4
347
+	2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
348
+	1, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 6
349
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
350
+	2, 2, 3, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 8
351
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
352
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // A
353
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
354
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // C
355
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
356
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // E
357
+	2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4  // F
358
+};
359
+
360
+uint8_t S9xOpLengthsM1X0[256] =
361
+{
362
+//  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
363
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 0
364
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
365
+	3, 2, 4, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 2
366
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
367
+	1, 2, 2, 2, 3, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 4
368
+	2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
369
+	1, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 6
370
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
371
+	2, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 8
372
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
373
+	3, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // A
374
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
375
+	3, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // C
376
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
377
+	3, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // E
378
+	2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4  // F
379
+};
380
+
381
+uint8_t S9xOpLengthsM1X1[256] =
382
+{
383
+//  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F
384
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 0
385
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 1
386
+	3, 2, 4, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 2
387
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 3
388
+	1, 2, 2, 2, 3, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 4
389
+	2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 4, 3, 3, 4, // 5
390
+	1, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 6
391
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 7
392
+	2, 2, 3, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // 8
393
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // 9
394
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // A
395
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // B
396
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // C
397
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4, // D
398
+	2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 3, 3, 3, 4, // E
399
+	2, 2, 2, 2, 3, 2, 2, 2, 1, 3, 1, 1, 3, 3, 3, 4  // F
400
+};