| 1 | 1 |
deleted file mode 100644 |
| ... | ... |
@@ -1,244 +0,0 @@ |
| 1 |
-//////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
-/// |
|
| 3 |
-/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo |
|
| 4 |
-/// while maintaining the original pitch by using a time domain WSOLA-like method |
|
| 5 |
-/// with several performance-increasing tweaks. |
|
| 6 |
-/// |
|
| 7 |
-/// Note : MMX/SSE optimized functions reside in separate, platform-specific files |
|
| 8 |
-/// 'mmx_optimized.cpp' and 'sse_optimized.cpp' |
|
| 9 |
-/// |
|
| 10 |
-/// Author : Copyright (c) Olli Parviainen |
|
| 11 |
-/// Author e-mail : oparviai 'at' iki.fi |
|
| 12 |
-/// SoundTouch WWW: http://www.surina.net/soundtouch |
|
| 13 |
-/// |
|
| 14 |
-//////////////////////////////////////////////////////////////////////////////// |
|
| 15 |
-// |
|
| 16 |
-// Last changed : $Date: 2012-04-01 16:49:30 -0300 (dom, 01 abr 2012) $ |
|
| 17 |
-// File revision : $Revision: 4 $ |
|
| 18 |
-// |
|
| 19 |
-// $Id: TDStretch.h 137 2012-04-01 19:49:30Z oparviai $ |
|
| 20 |
-// |
|
| 21 |
-//////////////////////////////////////////////////////////////////////////////// |
|
| 22 |
-// |
|
| 23 |
-// License : |
|
| 24 |
-// |
|
| 25 |
-// SoundTouch audio processing library |
|
| 26 |
-// Copyright (c) Olli Parviainen |
|
| 27 |
-// |
|
| 28 |
-// This library is free software; you can redistribute it and/or |
|
| 29 |
-// modify it under the terms of the GNU Lesser General Public |
|
| 30 |
-// License as published by the Free Software Foundation; either |
|
| 31 |
-// version 2.1 of the License, or (at your option) any later version. |
|
| 32 |
-// |
|
| 33 |
-// This library is distributed in the hope that it will be useful, |
|
| 34 |
-// but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
| 35 |
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|
| 36 |
-// Lesser General Public License for more details. |
|
| 37 |
-// |
|
| 38 |
-// You should have received a copy of the GNU Lesser General Public |
|
| 39 |
-// License along with this library; if not, write to the Free Software |
|
| 40 |
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
|
| 41 |
-// |
|
| 42 |
-//////////////////////////////////////////////////////////////////////////////// |
|
| 43 |
- |
|
| 44 |
-#pragma once |
|
| 45 |
- |
|
| 46 |
-#include <memory> |
|
| 47 |
-#include "FIFOSampleBuffer.h" |
|
| 48 |
- |
|
| 49 |
-namespace soundtouch |
|
| 50 |
-{
|
|
| 51 |
- |
|
| 52 |
-/// Default values for sound processing parameters: |
|
| 53 |
-/// Notice that the default parameters are tuned for contemporary popular music |
|
| 54 |
-/// processing. For speech processing applications these parameters suit better: |
|
| 55 |
-/// #define DEFAULT_SEQUENCE_MS 40 |
|
| 56 |
-/// #define DEFAULT_SEEKWINDOW_MS 15 |
|
| 57 |
-/// #define DEFAULT_OVERLAP_MS 8 |
|
| 58 |
-/// |
|
| 59 |
- |
|
| 60 |
-/// Giving this value for the sequence length sets automatic parameter value |
|
| 61 |
-/// according to tempo setting (recommended) |
|
| 62 |
-const int32_t USE_AUTO_SEQUENCE_LEN = 0; |
|
| 63 |
- |
|
| 64 |
-/// Default length of a single processing sequence, in milliseconds. This determines to how |
|
| 65 |
-/// long sequences the original sound is chopped in the time-stretch algorithm. |
|
| 66 |
-/// |
|
| 67 |
-/// The larger this value is, the lesser sequences are used in processing. In principle |
|
| 68 |
-/// a bigger value sounds better when slowing down tempo, but worse when increasing tempo |
|
| 69 |
-/// and vice versa. |
|
| 70 |
-/// |
|
| 71 |
-/// Increasing this value reduces computational burden & vice versa. |
|
| 72 |
-//#define DEFAULT_SEQUENCE_MS 40 |
|
| 73 |
-const int32_t DEFAULT_SEQUENCE_MS = USE_AUTO_SEQUENCE_LEN; |
|
| 74 |
- |
|
| 75 |
-/// Giving this value for the seek window length sets automatic parameter value |
|
| 76 |
-/// according to tempo setting (recommended) |
|
| 77 |
-const int32_t USE_AUTO_SEEKWINDOW_LEN = 0; |
|
| 78 |
- |
|
| 79 |
-/// Seeking window default length in milliseconds for algorithm that finds the best possible |
|
| 80 |
-/// overlapping location. This determines from how wide window the algorithm may look for an |
|
| 81 |
-/// optimal joining location when mixing the sound sequences back together. |
|
| 82 |
-/// |
|
| 83 |
-/// The bigger this window setting is, the higher the possibility to find a better mixing |
|
| 84 |
-/// position will become, but at the same time large values may cause a "drifting" artifact |
|
| 85 |
-/// because consequent sequences will be taken at more uneven intervals. |
|
| 86 |
-/// |
|
| 87 |
-/// If there's a disturbing artifact that sounds as if a constant frequency was drifting |
|
| 88 |
-/// around, try reducing this setting. |
|
| 89 |
-/// |
|
| 90 |
-/// Increasing this value increases computational burden & vice versa. |
|
| 91 |
-//#define DEFAULT_SEEKWINDOW_MS 15 |
|
| 92 |
-const int32_t DEFAULT_SEEKWINDOW_MS = USE_AUTO_SEEKWINDOW_LEN; |
|
| 93 |
- |
|
| 94 |
-/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together, |
|
| 95 |
-/// to form a continuous sound stream, this parameter defines over how long period the two |
|
| 96 |
-/// consecutive sequences are let to overlap each other. |
|
| 97 |
-/// |
|
| 98 |
-/// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting |
|
| 99 |
-/// by a large amount, you might wish to try a smaller value on this. |
|
| 100 |
-/// |
|
| 101 |
-/// Increasing this value increases computational burden & vice versa. |
|
| 102 |
-const int32_t DEFAULT_OVERLAP_MS = 8; |
|
| 103 |
- |
|
| 104 |
-/// Class that does the time-stretch (tempo change) effect for the processed |
|
| 105 |
-/// sound. |
|
| 106 |
-class TDStretch : public FIFOProcessor |
|
| 107 |
-{
|
|
| 108 |
-protected: |
|
| 109 |
- int32_t channels; |
|
| 110 |
- int32_t sampleReq; |
|
| 111 |
- float tempo; |
|
| 112 |
- |
|
| 113 |
- SAMPLETYPE *pMidBuffer; |
|
| 114 |
- std::unique_ptr<SAMPLETYPE[]> pMidBufferUnaligned; |
|
| 115 |
- int32_t overlapLength; |
|
| 116 |
- int32_t seekLength; |
|
| 117 |
- int32_t seekWindowLength; |
|
| 118 |
- int32_t overlapDividerBits; |
|
| 119 |
- int32_t slopingDivider; |
|
| 120 |
- float nominalSkip; |
|
| 121 |
- float skipFract; |
|
| 122 |
- FIFOSampleBuffer outputBuffer; |
|
| 123 |
- FIFOSampleBuffer inputBuffer; |
|
| 124 |
- bool bQuickSeek; |
|
| 125 |
- |
|
| 126 |
- int32_t sampleRate; |
|
| 127 |
- int32_t sequenceMs; |
|
| 128 |
- int32_t seekWindowMs; |
|
| 129 |
- int32_t overlapMs; |
|
| 130 |
- bool bAutoSeqSetting; |
|
| 131 |
- bool bAutoSeekSetting; |
|
| 132 |
- |
|
| 133 |
- void acceptNewOverlapLength(int32_t newOverlapLength); |
|
| 134 |
- |
|
| 135 |
- virtual void clearCrossCorrState(); |
|
| 136 |
- void calculateOverlapLength(int32_t overlapMs); |
|
| 137 |
- |
|
| 138 |
- virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const; |
|
| 139 |
- |
|
| 140 |
- virtual int seekBestOverlapPositionFull(const SAMPLETYPE *refPos); |
|
| 141 |
- virtual int seekBestOverlapPositionQuick(const SAMPLETYPE *refPos); |
|
| 142 |
- int32_t seekBestOverlapPosition(const SAMPLETYPE *refPos); |
|
| 143 |
- |
|
| 144 |
- virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const; |
|
| 145 |
- virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const; |
|
| 146 |
- |
|
| 147 |
- void clearMidBuffer(); |
|
| 148 |
- void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint32_t ovlPos) const; |
|
| 149 |
- |
|
| 150 |
- void calcSeqParameters(); |
|
| 151 |
- |
|
| 152 |
- /// Changes the tempo of the given sound samples. |
|
| 153 |
- /// Returns amount of samples returned in the "output" buffer. |
|
| 154 |
- /// The maximum amount of samples that can be returned at a time is set by |
|
| 155 |
- /// the 'set_returnBuffer_size' function. |
|
| 156 |
- void processSamples(); |
|
| 157 |
- |
|
| 158 |
-public: |
|
| 159 |
- TDStretch(); |
|
| 160 |
- virtual ~TDStretch(); |
|
| 161 |
- |
|
| 162 |
- /// Operator 'new' is overloaded so that it automatically creates a suitable instance |
|
| 163 |
- /// depending on if we've a MMX/SSE/etc-capable CPU available or not. |
|
| 164 |
- static void *operator new(size_t s); |
|
| 165 |
- |
|
| 166 |
- /// Use this function instead of "new" operator to create a new instance of this class. |
|
| 167 |
- /// This function automatically chooses a correct feature set depending on if the CPU |
|
| 168 |
- /// supports MMX/SSE/etc extensions. |
|
| 169 |
- static TDStretch *newInstance(); |
|
| 170 |
- |
|
| 171 |
- /// Returns the output buffer object |
|
| 172 |
- FIFOSamplePipe *getOutput() { return &this->outputBuffer; }
|
|
| 173 |
- |
|
| 174 |
- /// Returns the input buffer object |
|
| 175 |
- FIFOSamplePipe *getInput() { return &this->inputBuffer; }
|
|
| 176 |
- |
|
| 177 |
- /// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower |
|
| 178 |
- /// tempo, larger faster tempo. |
|
| 179 |
- void setTempo(float newTempo); |
|
| 180 |
- |
|
| 181 |
- /// Returns nonzero if there aren't any samples available for outputting. |
|
| 182 |
- virtual void clear(); |
|
| 183 |
- |
|
| 184 |
- /// Clears the input buffer |
|
| 185 |
- void clearInput(); |
|
| 186 |
- |
|
| 187 |
- /// Sets the number of channels, 1 = mono, 2 = stereo |
|
| 188 |
- void setChannels(int32_t numChannels); |
|
| 189 |
- |
|
| 190 |
- /// Enables/disables the quick position seeking algorithm. Zero to disable, |
|
| 191 |
- /// nonzero to enable |
|
| 192 |
- void enableQuickSeek(bool enable); |
|
| 193 |
- |
|
| 194 |
- /// Sets routine control parameters. These control are certain time constants |
|
| 195 |
- /// defining how the sound is stretched to the desired duration. |
|
| 196 |
- // |
|
| 197 |
- /// 'sampleRate' = sample rate of the sound |
|
| 198 |
- /// 'sequenceMS' = one processing sequence length in milliseconds |
|
| 199 |
- /// 'seekwindowMS' = seeking window length for scanning the best overlapping |
|
| 200 |
- /// position |
|
| 201 |
- /// 'overlapMS' = overlapping length |
|
| 202 |
- void setParameters(int32_t sampleRate, ///< Samplerate of sound being processed (Hz) |
|
| 203 |
- int32_t sequenceMS = -1, ///< Single processing sequence length (ms) |
|
| 204 |
- int32_t seekwindowMS = -1, ///< Offset seeking window length (ms) |
|
| 205 |
- int32_t overlapMS = -1 ///< Sequence overlapping length (ms) |
|
| 206 |
- ); |
|
| 207 |
- |
|
| 208 |
- /// Get routine control parameters, see setParameters() function. |
|
| 209 |
- /// Any of the parameters to this function can be NULL, in such case corresponding parameter |
|
| 210 |
- /// value isn't returned. |
|
| 211 |
- void getParameters(int32_t *pSampleRate, int32_t *pSequenceMs, int32_t *pSeekWindowMs, int32_t *pOverlapMs); |
|
| 212 |
- |
|
| 213 |
- /// Adds 'numsamples' pcs of samples from the 'samples' memory position into |
|
| 214 |
- /// the input of the object. |
|
| 215 |
- virtual void putSamples( |
|
| 216 |
- const SAMPLETYPE *samples, ///< Input sample data |
|
| 217 |
- uint32_t numSamples ///< Number of samples in 'samples' so that one sample |
|
| 218 |
- ///< contains both channels if stereo |
|
| 219 |
- ); |
|
| 220 |
-}; |
|
| 221 |
- |
|
| 222 |
-// Implementation-specific class declarations: |
|
| 223 |
- |
|
| 224 |
-#ifdef SOUNDTOUCH_ALLOW_MMX |
|
| 225 |
-/// Class that implements MMX optimized routines for 16bit integer samples type. |
|
| 226 |
-class TDStretchMMX : public TDStretch |
|
| 227 |
-{
|
|
| 228 |
-protected: |
|
| 229 |
- double calcCrossCorr(const short *mixingPos, const short *compare) const; |
|
| 230 |
- virtual void overlapStereo(short *output, const short *input) const; |
|
| 231 |
- virtual void clearCrossCorrState(); |
|
| 232 |
-}; |
|
| 233 |
-#endif /// SOUNDTOUCH_ALLOW_MMX |
|
| 234 |
- |
|
| 235 |
-#ifdef SOUNDTOUCH_ALLOW_SSE |
|
| 236 |
-/// Class that implements SSE optimized routines for floating point samples type. |
|
| 237 |
-class TDStretchSSE : public TDStretch |
|
| 238 |
-{
|
|
| 239 |
-protected: |
|
| 240 |
- double calcCrossCorr(const float *mixingPos, const float *compare) const; |
|
| 241 |
-}; |
|
| 242 |
-#endif /// SOUNDTOUCH_ALLOW_SSE |
|
| 243 |
- |
|
| 244 |
-} |
* [2SF] Used more up-to-date asmjit, despite the ugly looking code.
| ... | ... |
@@ -4,7 +4,7 @@ |
| 4 | 4 |
/// while maintaining the original pitch by using a time domain WSOLA-like method |
| 5 | 5 |
/// with several performance-increasing tweaks. |
| 6 | 6 |
/// |
| 7 |
-/// Note : MMX/SSE optimized functions reside in separate, platform-specific files |
|
| 7 |
+/// Note : MMX/SSE optimized functions reside in separate, platform-specific files |
|
| 8 | 8 |
/// 'mmx_optimized.cpp' and 'sse_optimized.cpp' |
| 9 | 9 |
/// |
| 10 | 10 |
/// Author : Copyright (c) Olli Parviainen |
| ... | ... |
@@ -44,13 +44,13 @@ |
| 44 | 44 |
#pragma once |
| 45 | 45 |
|
| 46 | 46 |
#include <memory> |
| 47 |
-#include "RateTransposer.h" |
|
| 47 |
+#include "FIFOSampleBuffer.h" |
|
| 48 | 48 |
|
| 49 | 49 |
namespace soundtouch |
| 50 | 50 |
{
|
| 51 | 51 |
|
| 52 | 52 |
/// Default values for sound processing parameters: |
| 53 |
-/// Notice that the default parameters are tuned for contemporary popular music |
|
| 53 |
+/// Notice that the default parameters are tuned for contemporary popular music |
|
| 54 | 54 |
/// processing. For speech processing applications these parameters suit better: |
| 55 | 55 |
/// #define DEFAULT_SEQUENCE_MS 40 |
| 56 | 56 |
/// #define DEFAULT_SEEKWINDOW_MS 15 |
| ... | ... |
@@ -76,26 +76,26 @@ const int32_t DEFAULT_SEQUENCE_MS = USE_AUTO_SEQUENCE_LEN; |
| 76 | 76 |
/// according to tempo setting (recommended) |
| 77 | 77 |
const int32_t USE_AUTO_SEEKWINDOW_LEN = 0; |
| 78 | 78 |
|
| 79 |
-/// Seeking window default length in milliseconds for algorithm that finds the best possible |
|
| 80 |
-/// overlapping location. This determines from how wide window the algorithm may look for an |
|
| 81 |
-/// optimal joining location when mixing the sound sequences back together. |
|
| 79 |
+/// Seeking window default length in milliseconds for algorithm that finds the best possible |
|
| 80 |
+/// overlapping location. This determines from how wide window the algorithm may look for an |
|
| 81 |
+/// optimal joining location when mixing the sound sequences back together. |
|
| 82 | 82 |
/// |
| 83 | 83 |
/// The bigger this window setting is, the higher the possibility to find a better mixing |
| 84 | 84 |
/// position will become, but at the same time large values may cause a "drifting" artifact |
| 85 | 85 |
/// because consequent sequences will be taken at more uneven intervals. |
| 86 | 86 |
/// |
| 87 |
-/// If there's a disturbing artifact that sounds as if a constant frequency was drifting |
|
| 87 |
+/// If there's a disturbing artifact that sounds as if a constant frequency was drifting |
|
| 88 | 88 |
/// around, try reducing this setting. |
| 89 | 89 |
/// |
| 90 | 90 |
/// Increasing this value increases computational burden & vice versa. |
| 91 | 91 |
//#define DEFAULT_SEEKWINDOW_MS 15 |
| 92 | 92 |
const int32_t DEFAULT_SEEKWINDOW_MS = USE_AUTO_SEEKWINDOW_LEN; |
| 93 | 93 |
|
| 94 |
-/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together, |
|
| 95 |
-/// to form a continuous sound stream, this parameter defines over how long period the two |
|
| 96 |
-/// consecutive sequences are let to overlap each other. |
|
| 94 |
+/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together, |
|
| 95 |
+/// to form a continuous sound stream, this parameter defines over how long period the two |
|
| 96 |
+/// consecutive sequences are let to overlap each other. |
|
| 97 | 97 |
/// |
| 98 |
-/// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting |
|
| 98 |
+/// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting |
|
| 99 | 99 |
/// by a large amount, you might wish to try a smaller value on this. |
| 100 | 100 |
/// |
| 101 | 101 |
/// Increasing this value increases computational burden & vice versa. |
| ... | ... |
@@ -41,8 +41,7 @@ |
| 41 | 41 |
// |
| 42 | 42 |
//////////////////////////////////////////////////////////////////////////////// |
| 43 | 43 |
|
| 44 |
-#ifndef TDStretch_H |
|
| 45 |
-#define TDStretch_H |
|
| 44 |
+#pragma once |
|
| 46 | 45 |
|
| 47 | 46 |
#include <memory> |
| 48 | 47 |
#include "RateTransposer.h" |
| ... | ... |
@@ -243,5 +242,3 @@ protected: |
| 243 | 242 |
#endif /// SOUNDTOUCH_ALLOW_SSE |
| 244 | 243 |
|
| 245 | 244 |
} |
| 246 |
- |
|
| 247 |
-#endif /// TDStretch_H |
| ... | ... |
@@ -46,7 +46,6 @@ |
| 46 | 46 |
|
| 47 | 47 |
#include <memory> |
| 48 | 48 |
#include "RateTransposer.h" |
| 49 |
-#include "FIFOSamplePipe.h" |
|
| 50 | 49 |
|
| 51 | 50 |
namespace soundtouch |
| 52 | 51 |
{
|
| ... | ... |
@@ -193,9 +192,6 @@ public: |
| 193 | 192 |
/// nonzero to enable |
| 194 | 193 |
void enableQuickSeek(bool enable); |
| 195 | 194 |
|
| 196 |
- /// Returns nonzero if the quick seeking algorithm is enabled. |
|
| 197 |
- bool isQuickSeekEnabled() const; |
|
| 198 |
- |
|
| 199 | 195 |
/// Sets routine control parameters. These control are certain time constants |
| 200 | 196 |
/// defining how the sound is stretched to the desired duration. |
| 201 | 197 |
// |
| ... | ... |
@@ -222,18 +218,6 @@ public: |
| 222 | 218 |
uint32_t numSamples ///< Number of samples in 'samples' so that one sample |
| 223 | 219 |
///< contains both channels if stereo |
| 224 | 220 |
); |
| 225 |
- |
|
| 226 |
- /// return nominal input sample requirement for triggering a processing batch |
|
| 227 |
- int32_t getInputSampleReq() const |
|
| 228 |
- {
|
|
| 229 |
- return static_cast<int32_t>(this->nominalSkip + 0.5); |
|
| 230 |
- } |
|
| 231 |
- |
|
| 232 |
- /// return nominal output sample amount when running a processing batch |
|
| 233 |
- int32_t getOutputBatchSize() const |
|
| 234 |
- {
|
|
| 235 |
- return this->seekWindowLength - this->overlapLength; |
|
| 236 |
- } |
|
| 237 | 221 |
}; |
| 238 | 222 |
|
| 239 | 223 |
// Implementation-specific class declarations: |
| ... | ... |
@@ -4,8 +4,8 @@ |
| 4 | 4 |
/// while maintaining the original pitch by using a time domain WSOLA-like method |
| 5 | 5 |
/// with several performance-increasing tweaks. |
| 6 | 6 |
/// |
| 7 |
-/// Note : MMX optimized functions reside in a separate, platform-specific file, |
|
| 8 |
-/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp' |
|
| 7 |
+/// Note : MMX/SSE optimized functions reside in separate, platform-specific files |
|
| 8 |
+/// 'mmx_optimized.cpp' and 'sse_optimized.cpp' |
|
| 9 | 9 |
/// |
| 10 | 10 |
/// Author : Copyright (c) Olli Parviainen |
| 11 | 11 |
/// Author e-mail : oparviai 'at' iki.fi |
| ... | ... |
@@ -13,10 +13,10 @@ |
| 13 | 13 |
/// |
| 14 | 14 |
//////////////////////////////////////////////////////////////////////////////// |
| 15 | 15 |
// |
| 16 |
-// Last changed : $Date: 2006/02/05 16:44:06 $ |
|
| 17 |
-// File revision : $Revision: 1.16 $ |
|
| 16 |
+// Last changed : $Date: 2012-04-01 16:49:30 -0300 (dom, 01 abr 2012) $ |
|
| 17 |
+// File revision : $Revision: 4 $ |
|
| 18 | 18 |
// |
| 19 |
-// $Id: TDStretch.h,v 1.16 2006/02/05 16:44:06 Olli Exp $ |
|
| 19 |
+// $Id: TDStretch.h 137 2012-04-01 19:49:30Z oparviai $ |
|
| 20 | 20 |
// |
| 21 | 21 |
//////////////////////////////////////////////////////////////////////////////// |
| 22 | 22 |
// |
| ... | ... |
@@ -44,14 +44,24 @@ |
| 44 | 44 |
#ifndef TDStretch_H |
| 45 | 45 |
#define TDStretch_H |
| 46 | 46 |
|
| 47 |
-#include "STTypes.h" |
|
| 47 |
+#include <memory> |
|
| 48 | 48 |
#include "RateTransposer.h" |
| 49 | 49 |
#include "FIFOSamplePipe.h" |
| 50 | 50 |
|
| 51 | 51 |
namespace soundtouch |
| 52 | 52 |
{
|
| 53 | 53 |
|
| 54 |
-// Default values for sound processing parameters: |
|
| 54 |
+/// Default values for sound processing parameters: |
|
| 55 |
+/// Notice that the default parameters are tuned for contemporary popular music |
|
| 56 |
+/// processing. For speech processing applications these parameters suit better: |
|
| 57 |
+/// #define DEFAULT_SEQUENCE_MS 40 |
|
| 58 |
+/// #define DEFAULT_SEEKWINDOW_MS 15 |
|
| 59 |
+/// #define DEFAULT_OVERLAP_MS 8 |
|
| 60 |
+/// |
|
| 61 |
+ |
|
| 62 |
+/// Giving this value for the sequence length sets automatic parameter value |
|
| 63 |
+/// according to tempo setting (recommended) |
|
| 64 |
+const int32_t USE_AUTO_SEQUENCE_LEN = 0; |
|
| 55 | 65 |
|
| 56 | 66 |
/// Default length of a single processing sequence, in milliseconds. This determines to how |
| 57 | 67 |
/// long sequences the original sound is chopped in the time-stretch algorithm. |
| ... | ... |
@@ -61,55 +71,77 @@ namespace soundtouch |
| 61 | 71 |
/// and vice versa. |
| 62 | 72 |
/// |
| 63 | 73 |
/// Increasing this value reduces computational burden & vice versa. |
| 64 |
-static const uint32_t DEFAULT_SEQUENCE_MS = 63; |
|
| 74 |
+//#define DEFAULT_SEQUENCE_MS 40 |
|
| 75 |
+const int32_t DEFAULT_SEQUENCE_MS = USE_AUTO_SEQUENCE_LEN; |
|
| 65 | 76 |
|
| 66 |
-static const uint32_t DEFAULT_SEEKWINDOW_MS = 17; |
|
| 77 |
+/// Giving this value for the seek window length sets automatic parameter value |
|
| 78 |
+/// according to tempo setting (recommended) |
|
| 79 |
+const int32_t USE_AUTO_SEEKWINDOW_LEN = 0; |
|
| 67 | 80 |
|
| 68 |
-static const uint32_t DEFAULT_OVERLAP_MS = 7; |
|
| 81 |
+/// Seeking window default length in milliseconds for algorithm that finds the best possible |
|
| 82 |
+/// overlapping location. This determines from how wide window the algorithm may look for an |
|
| 83 |
+/// optimal joining location when mixing the sound sequences back together. |
|
| 84 |
+/// |
|
| 85 |
+/// The bigger this window setting is, the higher the possibility to find a better mixing |
|
| 86 |
+/// position will become, but at the same time large values may cause a "drifting" artifact |
|
| 87 |
+/// because consequent sequences will be taken at more uneven intervals. |
|
| 88 |
+/// |
|
| 89 |
+/// If there's a disturbing artifact that sounds as if a constant frequency was drifting |
|
| 90 |
+/// around, try reducing this setting. |
|
| 91 |
+/// |
|
| 92 |
+/// Increasing this value increases computational burden & vice versa. |
|
| 93 |
+//#define DEFAULT_SEEKWINDOW_MS 15 |
|
| 94 |
+const int32_t DEFAULT_SEEKWINDOW_MS = USE_AUTO_SEEKWINDOW_LEN; |
|
| 95 |
+ |
|
| 96 |
+/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together, |
|
| 97 |
+/// to form a continuous sound stream, this parameter defines over how long period the two |
|
| 98 |
+/// consecutive sequences are let to overlap each other. |
|
| 99 |
+/// |
|
| 100 |
+/// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting |
|
| 101 |
+/// by a large amount, you might wish to try a smaller value on this. |
|
| 102 |
+/// |
|
| 103 |
+/// Increasing this value increases computational burden & vice versa. |
|
| 104 |
+const int32_t DEFAULT_OVERLAP_MS = 8; |
|
| 69 | 105 |
|
| 70 | 106 |
/// Class that does the time-stretch (tempo change) effect for the processed |
| 71 | 107 |
/// sound. |
| 72 | 108 |
class TDStretch : public FIFOProcessor |
| 73 | 109 |
{
|
| 74 | 110 |
protected: |
| 75 |
- uint32_t channels; |
|
| 76 |
- uint32_t sampleReq; |
|
| 111 |
+ int32_t channels; |
|
| 112 |
+ int32_t sampleReq; |
|
| 77 | 113 |
float tempo; |
| 78 | 114 |
|
| 79 | 115 |
SAMPLETYPE *pMidBuffer; |
| 80 |
- SAMPLETYPE *pRefMidBuffer; |
|
| 81 |
- SAMPLETYPE *pRefMidBufferUnaligned; |
|
| 82 |
- uint32_t overlapLength; |
|
| 83 |
- uint32_t overlapDividerBits; |
|
| 84 |
- uint32_t slopingDivider; |
|
| 85 |
- uint32_t seekLength; |
|
| 86 |
- uint32_t seekWindowLength; |
|
| 87 |
- uint32_t maxOffset; |
|
| 116 |
+ std::unique_ptr<SAMPLETYPE[]> pMidBufferUnaligned; |
|
| 117 |
+ int32_t overlapLength; |
|
| 118 |
+ int32_t seekLength; |
|
| 119 |
+ int32_t seekWindowLength; |
|
| 120 |
+ int32_t overlapDividerBits; |
|
| 121 |
+ int32_t slopingDivider; |
|
| 88 | 122 |
float nominalSkip; |
| 89 | 123 |
float skipFract; |
| 90 | 124 |
FIFOSampleBuffer outputBuffer; |
| 91 | 125 |
FIFOSampleBuffer inputBuffer; |
| 92 |
- bool bQuickseek; |
|
| 93 |
- bool bMidBufferDirty; |
|
| 126 |
+ bool bQuickSeek; |
|
| 94 | 127 |
|
| 95 |
- uint32_t sampleRate; |
|
| 96 |
- uint32_t sequenceMs; |
|
| 97 |
- uint32_t seekWindowMs; |
|
| 98 |
- uint32_t overlapMs; |
|
| 128 |
+ int32_t sampleRate; |
|
| 129 |
+ int32_t sequenceMs; |
|
| 130 |
+ int32_t seekWindowMs; |
|
| 131 |
+ int32_t overlapMs; |
|
| 132 |
+ bool bAutoSeqSetting; |
|
| 133 |
+ bool bAutoSeekSetting; |
|
| 99 | 134 |
|
| 100 |
- void acceptNewOverlapLength(uint32_t newOverlapLength); |
|
| 135 |
+ void acceptNewOverlapLength(int32_t newOverlapLength); |
|
| 101 | 136 |
|
| 102 | 137 |
virtual void clearCrossCorrState(); |
| 103 |
- void calculateOverlapLength(uint32_t overlapMs); |
|
| 138 |
+ void calculateOverlapLength(int32_t overlapMs); |
|
| 104 | 139 |
|
| 105 |
- virtual LONG_SAMPLETYPE calcCrossCorrStereo(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const; |
|
| 106 |
- virtual LONG_SAMPLETYPE calcCrossCorrMono(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const; |
|
| 140 |
+ virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const; |
|
| 107 | 141 |
|
| 108 |
- virtual uint32_t seekBestOverlapPositionStereo(const SAMPLETYPE *refPos); |
|
| 109 |
- virtual uint32_t seekBestOverlapPositionStereoQuick(const SAMPLETYPE *refPos); |
|
| 110 |
- virtual uint32_t seekBestOverlapPositionMono(const SAMPLETYPE *refPos); |
|
| 111 |
- virtual uint32_t seekBestOverlapPositionMonoQuick(const SAMPLETYPE *refPos); |
|
| 112 |
- uint32_t seekBestOverlapPosition(const SAMPLETYPE *refPos); |
|
| 142 |
+ virtual int seekBestOverlapPositionFull(const SAMPLETYPE *refPos); |
|
| 143 |
+ virtual int seekBestOverlapPositionQuick(const SAMPLETYPE *refPos); |
|
| 144 |
+ int32_t seekBestOverlapPosition(const SAMPLETYPE *refPos); |
|
| 113 | 145 |
|
| 114 | 146 |
virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const; |
| 115 | 147 |
virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const; |
| ... | ... |
@@ -117,10 +149,7 @@ protected: |
| 117 | 149 |
void clearMidBuffer(); |
| 118 | 150 |
void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint32_t ovlPos) const; |
| 119 | 151 |
|
| 120 |
- void precalcCorrReferenceMono(); |
|
| 121 |
- void precalcCorrReferenceStereo(); |
|
| 122 |
- |
|
| 123 |
- void processNominalTempo(); |
|
| 152 |
+ void calcSeqParameters(); |
|
| 124 | 153 |
|
| 125 | 154 |
/// Changes the tempo of the given sound samples. |
| 126 | 155 |
/// Returns amount of samples returned in the "output" buffer. |
| ... | ... |
@@ -134,7 +163,7 @@ public: |
| 134 | 163 |
|
| 135 | 164 |
/// Operator 'new' is overloaded so that it automatically creates a suitable instance |
| 136 | 165 |
/// depending on if we've a MMX/SSE/etc-capable CPU available or not. |
| 137 |
- void *operator new(size_t s); |
|
| 166 |
+ static void *operator new(size_t s); |
|
| 138 | 167 |
|
| 139 | 168 |
/// Use this function instead of "new" operator to create a new instance of this class. |
| 140 | 169 |
/// This function automatically chooses a correct feature set depending on if the CPU |
| ... | ... |
@@ -142,10 +171,10 @@ public: |
| 142 | 171 |
static TDStretch *newInstance(); |
| 143 | 172 |
|
| 144 | 173 |
/// Returns the output buffer object |
| 145 |
- FIFOSamplePipe *getOutput() { return &outputBuffer; };
|
|
| 174 |
+ FIFOSamplePipe *getOutput() { return &this->outputBuffer; }
|
|
| 146 | 175 |
|
| 147 | 176 |
/// Returns the input buffer object |
| 148 |
- FIFOSamplePipe *getInput() { return &inputBuffer; };
|
|
| 177 |
+ FIFOSamplePipe *getInput() { return &this->inputBuffer; }
|
|
| 149 | 178 |
|
| 150 | 179 |
/// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower |
| 151 | 180 |
/// tempo, larger faster tempo. |
| ... | ... |
@@ -158,7 +187,7 @@ public: |
| 158 | 187 |
void clearInput(); |
| 159 | 188 |
|
| 160 | 189 |
/// Sets the number of channels, 1 = mono, 2 = stereo |
| 161 |
- void setChannels(uint32_t numChannels); |
|
| 190 |
+ void setChannels(int32_t numChannels); |
|
| 162 | 191 |
|
| 163 | 192 |
/// Enables/disables the quick position seeking algorithm. Zero to disable, |
| 164 | 193 |
/// nonzero to enable |
| ... | ... |
@@ -175,16 +204,16 @@ public: |
| 175 | 204 |
/// 'seekwindowMS' = seeking window length for scanning the best overlapping |
| 176 | 205 |
/// position |
| 177 | 206 |
/// 'overlapMS' = overlapping length |
| 178 |
- void setParameters(uint32_t sampleRate, ///< Samplerate of sound being processed (Hz) |
|
| 179 |
- uint32_t sequenceMS = DEFAULT_SEQUENCE_MS, ///< Single processing sequence length (ms) |
|
| 180 |
- uint32_t seekwindowMS = DEFAULT_SEEKWINDOW_MS, ///< Offset seeking window length (ms) |
|
| 181 |
- uint32_t overlapMS = DEFAULT_OVERLAP_MS ///< Sequence overlapping length (ms) |
|
| 207 |
+ void setParameters(int32_t sampleRate, ///< Samplerate of sound being processed (Hz) |
|
| 208 |
+ int32_t sequenceMS = -1, ///< Single processing sequence length (ms) |
|
| 209 |
+ int32_t seekwindowMS = -1, ///< Offset seeking window length (ms) |
|
| 210 |
+ int32_t overlapMS = -1 ///< Sequence overlapping length (ms) |
|
| 182 | 211 |
); |
| 183 | 212 |
|
| 184 | 213 |
/// Get routine control parameters, see setParameters() function. |
| 185 | 214 |
/// Any of the parameters to this function can be NULL, in such case corresponding parameter |
| 186 | 215 |
/// value isn't returned. |
| 187 |
- void getParameters(uint32_t *pSampleRate, uint32_t *pSequenceMs, uint32_t *pSeekWindowMs, uint32_t *pOverlapMs); |
|
| 216 |
+ void getParameters(int32_t *pSampleRate, int32_t *pSequenceMs, int32_t *pSeekWindowMs, int32_t *pOverlapMs); |
|
| 188 | 217 |
|
| 189 | 218 |
/// Adds 'numsamples' pcs of samples from the 'samples' memory position into |
| 190 | 219 |
/// the input of the object. |
| ... | ... |
@@ -193,40 +222,41 @@ public: |
| 193 | 222 |
uint32_t numSamples ///< Number of samples in 'samples' so that one sample |
| 194 | 223 |
///< contains both channels if stereo |
| 195 | 224 |
); |
| 196 |
-}; |
|
| 197 | 225 |
|
| 226 |
+ /// return nominal input sample requirement for triggering a processing batch |
|
| 227 |
+ int32_t getInputSampleReq() const |
|
| 228 |
+ {
|
|
| 229 |
+ return static_cast<int32_t>(this->nominalSkip + 0.5); |
|
| 230 |
+ } |
|
| 231 |
+ |
|
| 232 |
+ /// return nominal output sample amount when running a processing batch |
|
| 233 |
+ int32_t getOutputBatchSize() const |
|
| 234 |
+ {
|
|
| 235 |
+ return this->seekWindowLength - this->overlapLength; |
|
| 236 |
+ } |
|
| 237 |
+}; |
|
| 198 | 238 |
|
| 199 | 239 |
// Implementation-specific class declarations: |
| 200 | 240 |
|
| 201 |
-//#ifdef ALLOW_MMX |
|
| 202 |
-// /// Class that implements MMX optimized routines for 16bit integer samples type. |
|
| 203 |
-// class TDStretchMMX : public TDStretch |
|
| 204 |
-// {
|
|
| 205 |
-// protected: |
|
| 206 |
-// long calcCrossCorrStereo(const short *mixingPos, const short *compare) const; |
|
| 207 |
-// virtual void overlapStereo(short *output, const short *input) const; |
|
| 208 |
-// virtual void clearCrossCorrState(); |
|
| 209 |
-// }; |
|
| 210 |
-//#endif /// ALLOW_MMX |
|
| 211 |
-// |
|
| 212 |
-// |
|
| 213 |
-//#ifdef ALLOW_3DNOW |
|
| 214 |
-// /// Class that implements 3DNow! optimized routines for floating point samples type. |
|
| 215 |
-// class TDStretch3DNow : public TDStretch |
|
| 216 |
-// {
|
|
| 217 |
-// protected: |
|
| 218 |
-// double calcCrossCorrStereo(const float *mixingPos, const float *compare) const; |
|
| 219 |
-// }; |
|
| 220 |
-//#endif /// ALLOW_3DNOW |
|
| 221 |
- |
|
| 222 |
-#ifdef __SSE__ |
|
| 241 |
+#ifdef SOUNDTOUCH_ALLOW_MMX |
|
| 242 |
+/// Class that implements MMX optimized routines for 16bit integer samples type. |
|
| 243 |
+class TDStretchMMX : public TDStretch |
|
| 244 |
+{
|
|
| 245 |
+protected: |
|
| 246 |
+ double calcCrossCorr(const short *mixingPos, const short *compare) const; |
|
| 247 |
+ virtual void overlapStereo(short *output, const short *input) const; |
|
| 248 |
+ virtual void clearCrossCorrState(); |
|
| 249 |
+}; |
|
| 250 |
+#endif /// SOUNDTOUCH_ALLOW_MMX |
|
| 251 |
+ |
|
| 252 |
+#ifdef SOUNDTOUCH_ALLOW_SSE |
|
| 223 | 253 |
/// Class that implements SSE optimized routines for floating point samples type. |
| 224 | 254 |
class TDStretchSSE : public TDStretch |
| 225 | 255 |
{
|
| 226 | 256 |
protected: |
| 227 |
- double calcCrossCorrStereo(const float *mixingPos, const float *compare) const; |
|
| 257 |
+ double calcCrossCorr(const float *mixingPos, const float *compare) const; |
|
| 228 | 258 |
}; |
| 229 |
-#endif /// ALLOW_SSE |
|
| 259 |
+#endif /// SOUNDTOUCH_ALLOW_SSE |
|
| 230 | 260 |
|
| 231 | 261 |
} |
| 232 | 262 |
|
| 1 | 1 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,233 @@ |
| 1 |
+//////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
+/// |
|
| 3 |
+/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo |
|
| 4 |
+/// while maintaining the original pitch by using a time domain WSOLA-like method |
|
| 5 |
+/// with several performance-increasing tweaks. |
|
| 6 |
+/// |
|
| 7 |
+/// Note : MMX optimized functions reside in a separate, platform-specific file, |
|
| 8 |
+/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp' |
|
| 9 |
+/// |
|
| 10 |
+/// Author : Copyright (c) Olli Parviainen |
|
| 11 |
+/// Author e-mail : oparviai 'at' iki.fi |
|
| 12 |
+/// SoundTouch WWW: http://www.surina.net/soundtouch |
|
| 13 |
+/// |
|
| 14 |
+//////////////////////////////////////////////////////////////////////////////// |
|
| 15 |
+// |
|
| 16 |
+// Last changed : $Date: 2006/02/05 16:44:06 $ |
|
| 17 |
+// File revision : $Revision: 1.16 $ |
|
| 18 |
+// |
|
| 19 |
+// $Id: TDStretch.h,v 1.16 2006/02/05 16:44:06 Olli Exp $ |
|
| 20 |
+// |
|
| 21 |
+//////////////////////////////////////////////////////////////////////////////// |
|
| 22 |
+// |
|
| 23 |
+// License : |
|
| 24 |
+// |
|
| 25 |
+// SoundTouch audio processing library |
|
| 26 |
+// Copyright (c) Olli Parviainen |
|
| 27 |
+// |
|
| 28 |
+// This library is free software; you can redistribute it and/or |
|
| 29 |
+// modify it under the terms of the GNU Lesser General Public |
|
| 30 |
+// License as published by the Free Software Foundation; either |
|
| 31 |
+// version 2.1 of the License, or (at your option) any later version. |
|
| 32 |
+// |
|
| 33 |
+// This library is distributed in the hope that it will be useful, |
|
| 34 |
+// but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
| 35 |
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|
| 36 |
+// Lesser General Public License for more details. |
|
| 37 |
+// |
|
| 38 |
+// You should have received a copy of the GNU Lesser General Public |
|
| 39 |
+// License along with this library; if not, write to the Free Software |
|
| 40 |
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
|
| 41 |
+// |
|
| 42 |
+//////////////////////////////////////////////////////////////////////////////// |
|
| 43 |
+ |
|
| 44 |
+#ifndef TDStretch_H |
|
| 45 |
+#define TDStretch_H |
|
| 46 |
+ |
|
| 47 |
+#include "STTypes.h" |
|
| 48 |
+#include "RateTransposer.h" |
|
| 49 |
+#include "FIFOSamplePipe.h" |
|
| 50 |
+ |
|
| 51 |
+namespace soundtouch |
|
| 52 |
+{
|
|
| 53 |
+ |
|
| 54 |
+// Default values for sound processing parameters: |
|
| 55 |
+ |
|
| 56 |
+/// Default length of a single processing sequence, in milliseconds. This determines to how |
|
| 57 |
+/// long sequences the original sound is chopped in the time-stretch algorithm. |
|
| 58 |
+/// |
|
| 59 |
+/// The larger this value is, the lesser sequences are used in processing. In principle |
|
| 60 |
+/// a bigger value sounds better when slowing down tempo, but worse when increasing tempo |
|
| 61 |
+/// and vice versa. |
|
| 62 |
+/// |
|
| 63 |
+/// Increasing this value reduces computational burden & vice versa. |
|
| 64 |
+static const uint32_t DEFAULT_SEQUENCE_MS = 63; |
|
| 65 |
+ |
|
| 66 |
+static const uint32_t DEFAULT_SEEKWINDOW_MS = 17; |
|
| 67 |
+ |
|
| 68 |
+static const uint32_t DEFAULT_OVERLAP_MS = 7; |
|
| 69 |
+ |
|
| 70 |
+/// Class that does the time-stretch (tempo change) effect for the processed |
|
| 71 |
+/// sound. |
|
| 72 |
+class TDStretch : public FIFOProcessor |
|
| 73 |
+{
|
|
| 74 |
+protected: |
|
| 75 |
+ uint32_t channels; |
|
| 76 |
+ uint32_t sampleReq; |
|
| 77 |
+ float tempo; |
|
| 78 |
+ |
|
| 79 |
+ SAMPLETYPE *pMidBuffer; |
|
| 80 |
+ SAMPLETYPE *pRefMidBuffer; |
|
| 81 |
+ SAMPLETYPE *pRefMidBufferUnaligned; |
|
| 82 |
+ uint32_t overlapLength; |
|
| 83 |
+ uint32_t overlapDividerBits; |
|
| 84 |
+ uint32_t slopingDivider; |
|
| 85 |
+ uint32_t seekLength; |
|
| 86 |
+ uint32_t seekWindowLength; |
|
| 87 |
+ uint32_t maxOffset; |
|
| 88 |
+ float nominalSkip; |
|
| 89 |
+ float skipFract; |
|
| 90 |
+ FIFOSampleBuffer outputBuffer; |
|
| 91 |
+ FIFOSampleBuffer inputBuffer; |
|
| 92 |
+ bool bQuickseek; |
|
| 93 |
+ bool bMidBufferDirty; |
|
| 94 |
+ |
|
| 95 |
+ uint32_t sampleRate; |
|
| 96 |
+ uint32_t sequenceMs; |
|
| 97 |
+ uint32_t seekWindowMs; |
|
| 98 |
+ uint32_t overlapMs; |
|
| 99 |
+ |
|
| 100 |
+ void acceptNewOverlapLength(uint32_t newOverlapLength); |
|
| 101 |
+ |
|
| 102 |
+ virtual void clearCrossCorrState(); |
|
| 103 |
+ void calculateOverlapLength(uint32_t overlapMs); |
|
| 104 |
+ |
|
| 105 |
+ virtual LONG_SAMPLETYPE calcCrossCorrStereo(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const; |
|
| 106 |
+ virtual LONG_SAMPLETYPE calcCrossCorrMono(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const; |
|
| 107 |
+ |
|
| 108 |
+ virtual uint32_t seekBestOverlapPositionStereo(const SAMPLETYPE *refPos); |
|
| 109 |
+ virtual uint32_t seekBestOverlapPositionStereoQuick(const SAMPLETYPE *refPos); |
|
| 110 |
+ virtual uint32_t seekBestOverlapPositionMono(const SAMPLETYPE *refPos); |
|
| 111 |
+ virtual uint32_t seekBestOverlapPositionMonoQuick(const SAMPLETYPE *refPos); |
|
| 112 |
+ uint32_t seekBestOverlapPosition(const SAMPLETYPE *refPos); |
|
| 113 |
+ |
|
| 114 |
+ virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const; |
|
| 115 |
+ virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const; |
|
| 116 |
+ |
|
| 117 |
+ void clearMidBuffer(); |
|
| 118 |
+ void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint32_t ovlPos) const; |
|
| 119 |
+ |
|
| 120 |
+ void precalcCorrReferenceMono(); |
|
| 121 |
+ void precalcCorrReferenceStereo(); |
|
| 122 |
+ |
|
| 123 |
+ void processNominalTempo(); |
|
| 124 |
+ |
|
| 125 |
+ /// Changes the tempo of the given sound samples. |
|
| 126 |
+ /// Returns amount of samples returned in the "output" buffer. |
|
| 127 |
+ /// The maximum amount of samples that can be returned at a time is set by |
|
| 128 |
+ /// the 'set_returnBuffer_size' function. |
|
| 129 |
+ void processSamples(); |
|
| 130 |
+ |
|
| 131 |
+public: |
|
| 132 |
+ TDStretch(); |
|
| 133 |
+ virtual ~TDStretch(); |
|
| 134 |
+ |
|
| 135 |
+ /// Operator 'new' is overloaded so that it automatically creates a suitable instance |
|
| 136 |
+ /// depending on if we've a MMX/SSE/etc-capable CPU available or not. |
|
| 137 |
+ void *operator new(size_t s); |
|
| 138 |
+ |
|
| 139 |
+ /// Use this function instead of "new" operator to create a new instance of this class. |
|
| 140 |
+ /// This function automatically chooses a correct feature set depending on if the CPU |
|
| 141 |
+ /// supports MMX/SSE/etc extensions. |
|
| 142 |
+ static TDStretch *newInstance(); |
|
| 143 |
+ |
|
| 144 |
+ /// Returns the output buffer object |
|
| 145 |
+ FIFOSamplePipe *getOutput() { return &outputBuffer; };
|
|
| 146 |
+ |
|
| 147 |
+ /// Returns the input buffer object |
|
| 148 |
+ FIFOSamplePipe *getInput() { return &inputBuffer; };
|
|
| 149 |
+ |
|
| 150 |
+ /// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower |
|
| 151 |
+ /// tempo, larger faster tempo. |
|
| 152 |
+ void setTempo(float newTempo); |
|
| 153 |
+ |
|
| 154 |
+ /// Returns nonzero if there aren't any samples available for outputting. |
|
| 155 |
+ virtual void clear(); |
|
| 156 |
+ |
|
| 157 |
+ /// Clears the input buffer |
|
| 158 |
+ void clearInput(); |
|
| 159 |
+ |
|
| 160 |
+ /// Sets the number of channels, 1 = mono, 2 = stereo |
|
| 161 |
+ void setChannels(uint32_t numChannels); |
|
| 162 |
+ |
|
| 163 |
+ /// Enables/disables the quick position seeking algorithm. Zero to disable, |
|
| 164 |
+ /// nonzero to enable |
|
| 165 |
+ void enableQuickSeek(bool enable); |
|
| 166 |
+ |
|
| 167 |
+ /// Returns nonzero if the quick seeking algorithm is enabled. |
|
| 168 |
+ bool isQuickSeekEnabled() const; |
|
| 169 |
+ |
|
| 170 |
+ /// Sets routine control parameters. These control are certain time constants |
|
| 171 |
+ /// defining how the sound is stretched to the desired duration. |
|
| 172 |
+ // |
|
| 173 |
+ /// 'sampleRate' = sample rate of the sound |
|
| 174 |
+ /// 'sequenceMS' = one processing sequence length in milliseconds |
|
| 175 |
+ /// 'seekwindowMS' = seeking window length for scanning the best overlapping |
|
| 176 |
+ /// position |
|
| 177 |
+ /// 'overlapMS' = overlapping length |
|
| 178 |
+ void setParameters(uint32_t sampleRate, ///< Samplerate of sound being processed (Hz) |
|
| 179 |
+ uint32_t sequenceMS = DEFAULT_SEQUENCE_MS, ///< Single processing sequence length (ms) |
|
| 180 |
+ uint32_t seekwindowMS = DEFAULT_SEEKWINDOW_MS, ///< Offset seeking window length (ms) |
|
| 181 |
+ uint32_t overlapMS = DEFAULT_OVERLAP_MS ///< Sequence overlapping length (ms) |
|
| 182 |
+ ); |
|
| 183 |
+ |
|
| 184 |
+ /// Get routine control parameters, see setParameters() function. |
|
| 185 |
+ /// Any of the parameters to this function can be NULL, in such case corresponding parameter |
|
| 186 |
+ /// value isn't returned. |
|
| 187 |
+ void getParameters(uint32_t *pSampleRate, uint32_t *pSequenceMs, uint32_t *pSeekWindowMs, uint32_t *pOverlapMs); |
|
| 188 |
+ |
|
| 189 |
+ /// Adds 'numsamples' pcs of samples from the 'samples' memory position into |
|
| 190 |
+ /// the input of the object. |
|
| 191 |
+ virtual void putSamples( |
|
| 192 |
+ const SAMPLETYPE *samples, ///< Input sample data |
|
| 193 |
+ uint32_t numSamples ///< Number of samples in 'samples' so that one sample |
|
| 194 |
+ ///< contains both channels if stereo |
|
| 195 |
+ ); |
|
| 196 |
+}; |
|
| 197 |
+ |
|
| 198 |
+ |
|
| 199 |
+// Implementation-specific class declarations: |
|
| 200 |
+ |
|
| 201 |
+//#ifdef ALLOW_MMX |
|
| 202 |
+// /// Class that implements MMX optimized routines for 16bit integer samples type. |
|
| 203 |
+// class TDStretchMMX : public TDStretch |
|
| 204 |
+// {
|
|
| 205 |
+// protected: |
|
| 206 |
+// long calcCrossCorrStereo(const short *mixingPos, const short *compare) const; |
|
| 207 |
+// virtual void overlapStereo(short *output, const short *input) const; |
|
| 208 |
+// virtual void clearCrossCorrState(); |
|
| 209 |
+// }; |
|
| 210 |
+//#endif /// ALLOW_MMX |
|
| 211 |
+// |
|
| 212 |
+// |
|
| 213 |
+//#ifdef ALLOW_3DNOW |
|
| 214 |
+// /// Class that implements 3DNow! optimized routines for floating point samples type. |
|
| 215 |
+// class TDStretch3DNow : public TDStretch |
|
| 216 |
+// {
|
|
| 217 |
+// protected: |
|
| 218 |
+// double calcCrossCorrStereo(const float *mixingPos, const float *compare) const; |
|
| 219 |
+// }; |
|
| 220 |
+//#endif /// ALLOW_3DNOW |
|
| 221 |
+ |
|
| 222 |
+#ifdef __SSE__ |
|
| 223 |
+/// Class that implements SSE optimized routines for floating point samples type. |
|
| 224 |
+class TDStretchSSE : public TDStretch |
|
| 225 |
+{
|
|
| 226 |
+protected: |
|
| 227 |
+ double calcCrossCorrStereo(const float *mixingPos, const float *compare) const; |
|
| 228 |
+}; |
|
| 229 |
+#endif /// ALLOW_SSE |
|
| 230 |
+ |
|
| 231 |
+} |
|
| 232 |
+ |
|
| 233 |
+#endif /// TDStretch_H |