The former is already used by wxDialog but with a different signature.
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@@ -55,8 +55,8 @@ class SoundView : public wxDialog |
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public: |
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SoundView(wxWindow *parent, XSFConfig_NCSF *ncsfConfig, XSFPlayer_NCSF *ncsfPlayer); |
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void OnIdle(wxIdleEvent &evt); |
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- void Refresh(); |
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void SyncToConfig(); |
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+ void Update(); |
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XSFConfig_NCSF *config; |
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XSFPlayer_NCSF *player; |
* Removes the one that was orignally based entirely on the DeSmuME one, while still looking most the same but cleaner.
* To accommodate this, I needed to rework how wxWidgets was initialized so the configuration dialog boxes could also work alongside this.
* Needed to add a custom wxApp to handle the above.
* This also means that the configuration dialog no longer needs the plugin's HINSTANCE passed along.
* Had to not disable wxGauge or wxToogleButton for the Sound View dialog.
* Also remove the now-unneeded enums in the XSFConfig*.cpp files.
* Sound View is still done in a thread so its event loop can run independently from the rest of the plugin.
* XSFConfig_NCSF doesn't need to be the one to start the Sound View dialog now.
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new file mode 100644 |
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@@ -0,0 +1,65 @@ |
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+/* |
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+ * xSF - Sound View Dialog |
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+ * By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] |
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+ * |
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+ * Partially based on the vio*sf framework |
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+ * |
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+ * Based on the Sound View dialog box from DeSmuME |
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+ * http://desmume.org/ |
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+ */ |
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+ |
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+#pragma once |
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+ |
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+#ifdef __GNUC__ |
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+# pragma GCC diagnostic push |
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+# pragma GCC diagnostic ignored "-Wold-style-cast" |
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+#elif defined(__clang__) |
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+# pragma clang diagnostic push |
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+# pragma clang diagnostic ignored "-Wold-style-cast" |
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+#endif |
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+#include <wx/dialog.h> |
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+#ifdef __GNUC__ |
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+# pragma GCC diagnostic pop |
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+#elif defined(__clang__) |
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+# pragma clang diagnostic pop |
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+#endif |
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+#include "SSEQPlayer/consts.h" |
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+ |
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+class wxCheckBox; |
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+class wxGauge; |
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+class wxIdleEvent; |
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+class wxStaticText; |
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+class wxWindow; |
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+class XSFConfig_NCSF; |
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+class XSFPlayer_NCSF; |
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+ |
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+struct SoundViewData |
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+{
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+ wxGauge *volumeGauge = nullptr; |
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+ wxStaticText *volumeLabel = nullptr; |
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+ wxStaticText *repeatModeLabel = nullptr; |
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+ wxStaticText *stateLabel = nullptr; |
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+ wxStaticText *timerValueLabel = nullptr; |
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+ wxCheckBox *muteCheckBox = nullptr; |
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+ wxGauge *panGauge = nullptr; |
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+ wxStaticText *panLabel = nullptr; |
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+ wxStaticText *formatLabel = nullptr; |
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+ wxStaticText *loopStartLabel = nullptr; |
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+ wxStaticText *soundPosLenLabel = nullptr; |
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+ ChannelState lastState = ChannelState::Start; |
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+}; |
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+ |
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+class SoundView : public wxDialog |
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+{
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+ void GaugeSetValueImmediate(wxGauge *gauge, int value); |
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+public: |
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+ SoundView(wxWindow *parent, XSFConfig_NCSF *ncsfConfig, XSFPlayer_NCSF *ncsfPlayer); |
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+ void OnIdle(wxIdleEvent &evt); |
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+ void Refresh(); |
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+ void SyncToConfig(); |
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+ |
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+ XSFConfig_NCSF *config; |
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+ XSFPlayer_NCSF *player; |
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+ SoundViewData channelData[16]; |
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+ bool volumeModeAlternative; |
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+}; |