Notable differences from upstream:
* Did not use the same #include setup for the new byuu apu and instead chose to do things more traditionally, as the latter is also much easier to deal with in Visual Studio than just including .cpp files into other .cpp files...
* MSU1 support not included (I see no need for this in a plugin meant to be used for original SNES music).
* The dynamic rate control on the APU not included (I also see no need for it in this plugin).
* The extra resamplers I added in were removed as the original hermite resampler was folded into a single non-inhertiable resampler.
* Bits of cleanup.
| ... | ... |
@@ -1,191 +1,20 @@ |
| 1 |
-/*********************************************************************************** |
|
| 1 |
+/*****************************************************************************\ |
|
| 2 | 2 |
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. |
| 3 |
- |
|
| 4 |
- (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), |
|
| 5 |
- Jerremy Koot (jkoot@snes9x.com) |
|
| 6 |
- |
|
| 7 |
- (c) Copyright 2002 - 2004 Matthew Kendora |
|
| 8 |
- |
|
| 9 |
- (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) |
|
| 10 |
- |
|
| 11 |
- (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) |
|
| 12 |
- |
|
| 13 |
- (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) |
|
| 14 |
- |
|
| 15 |
- (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), |
|
| 16 |
- Kris Bleakley (codeviolation@hotmail.com) |
|
| 17 |
- |
|
| 18 |
- (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), |
|
| 19 |
- Nach (n-a-c-h@users.sourceforge.net), |
|
| 20 |
- |
|
| 21 |
- (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com) |
|
| 22 |
- |
|
| 23 |
- (c) Copyright 2006 - 2007 nitsuja |
|
| 24 |
- |
|
| 25 |
- (c) Copyright 2009 - 2011 BearOso, |
|
| 26 |
- OV2 |
|
| 27 |
- |
|
| 28 |
- |
|
| 29 |
- BS-X C emulator code |
|
| 30 |
- (c) Copyright 2005 - 2006 Dreamer Nom, |
|
| 31 |
- zones |
|
| 32 |
- |
|
| 33 |
- C4 x86 assembler and some C emulation code |
|
| 34 |
- (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), |
|
| 35 |
- Nach, |
|
| 36 |
- zsKnight (zsknight@zsnes.com) |
|
| 37 |
- |
|
| 38 |
- C4 C++ code |
|
| 39 |
- (c) Copyright 2003 - 2006 Brad Jorsch, |
|
| 40 |
- Nach |
|
| 41 |
- |
|
| 42 |
- DSP-1 emulator code |
|
| 43 |
- (c) Copyright 1998 - 2006 _Demo_, |
|
| 44 |
- Andreas Naive (andreasnaive@gmail.com), |
|
| 45 |
- Gary Henderson, |
|
| 46 |
- Ivar (ivar@snes9x.com), |
|
| 47 |
- John Weidman, |
|
| 48 |
- Kris Bleakley, |
|
| 49 |
- Matthew Kendora, |
|
| 50 |
- Nach, |
|
| 51 |
- neviksti (neviksti@hotmail.com) |
|
| 52 |
- |
|
| 53 |
- DSP-2 emulator code |
|
| 54 |
- (c) Copyright 2003 John Weidman, |
|
| 55 |
- Kris Bleakley, |
|
| 56 |
- Lord Nightmare (lord_nightmare@users.sourceforge.net), |
|
| 57 |
- Matthew Kendora, |
|
| 58 |
- neviksti |
|
| 59 |
- |
|
| 60 |
- DSP-3 emulator code |
|
| 61 |
- (c) Copyright 2003 - 2006 John Weidman, |
|
| 62 |
- Kris Bleakley, |
|
| 63 |
- Lancer, |
|
| 64 |
- z80 gaiden |
|
| 65 |
- |
|
| 66 |
- DSP-4 emulator code |
|
| 67 |
- (c) Copyright 2004 - 2006 Dreamer Nom, |
|
| 68 |
- John Weidman, |
|
| 69 |
- Kris Bleakley, |
|
| 70 |
- Nach, |
|
| 71 |
- z80 gaiden |
|
| 72 |
- |
|
| 73 |
- OBC1 emulator code |
|
| 74 |
- (c) Copyright 2001 - 2004 zsKnight, |
|
| 75 |
- pagefault (pagefault@zsnes.com), |
|
| 76 |
- Kris Bleakley |
|
| 77 |
- Ported from x86 assembler to C by sanmaiwashi |
|
| 78 |
- |
|
| 79 |
- SPC7110 and RTC C++ emulator code used in 1.39-1.51 |
|
| 80 |
- (c) Copyright 2002 Matthew Kendora with research by |
|
| 81 |
- zsKnight, |
|
| 82 |
- John Weidman, |
|
| 83 |
- Dark Force |
|
| 84 |
- |
|
| 85 |
- SPC7110 and RTC C++ emulator code used in 1.52+ |
|
| 86 |
- (c) Copyright 2009 byuu, |
|
| 87 |
- neviksti |
|
| 88 |
- |
|
| 89 |
- S-DD1 C emulator code |
|
| 90 |
- (c) Copyright 2003 Brad Jorsch with research by |
|
| 91 |
- Andreas Naive, |
|
| 92 |
- John Weidman |
|
| 93 |
- |
|
| 94 |
- S-RTC C emulator code |
|
| 95 |
- (c) Copyright 2001 - 2006 byuu, |
|
| 96 |
- John Weidman |
|
| 97 |
- |
|
| 98 |
- ST010 C++ emulator code |
|
| 99 |
- (c) Copyright 2003 Feather, |
|
| 100 |
- John Weidman, |
|
| 101 |
- Kris Bleakley, |
|
| 102 |
- Matthew Kendora |
|
| 103 |
- |
|
| 104 |
- Super FX x86 assembler emulator code |
|
| 105 |
- (c) Copyright 1998 - 2003 _Demo_, |
|
| 106 |
- pagefault, |
|
| 107 |
- zsKnight |
|
| 108 |
- |
|
| 109 |
- Super FX C emulator code |
|
| 110 |
- (c) Copyright 1997 - 1999 Ivar, |
|
| 111 |
- Gary Henderson, |
|
| 112 |
- John Weidman |
|
| 113 |
- |
|
| 114 |
- Sound emulator code used in 1.5-1.51 |
|
| 115 |
- (c) Copyright 1998 - 2003 Brad Martin |
|
| 116 |
- (c) Copyright 1998 - 2006 Charles Bilyue' |
|
| 117 |
- |
|
| 118 |
- Sound emulator code used in 1.52+ |
|
| 119 |
- (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) |
|
| 120 |
- |
|
| 121 |
- SH assembler code partly based on x86 assembler code |
|
| 122 |
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) |
|
| 123 |
- |
|
| 124 |
- 2xSaI filter |
|
| 125 |
- (c) Copyright 1999 - 2001 Derek Liauw Kie Fa |
|
| 126 |
- |
|
| 127 |
- HQ2x, HQ3x, HQ4x filters |
|
| 128 |
- (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) |
|
| 129 |
- |
|
| 130 |
- NTSC filter |
|
| 131 |
- (c) Copyright 2006 - 2007 Shay Green |
|
| 132 |
- |
|
| 133 |
- GTK+ GUI code |
|
| 134 |
- (c) Copyright 2004 - 2011 BearOso |
|
| 135 |
- |
|
| 136 |
- Win32 GUI code |
|
| 137 |
- (c) Copyright 2003 - 2006 blip, |
|
| 138 |
- funkyass, |
|
| 139 |
- Matthew Kendora, |
|
| 140 |
- Nach, |
|
| 141 |
- nitsuja |
|
| 142 |
- (c) Copyright 2009 - 2011 OV2 |
|
| 143 |
- |
|
| 144 |
- Mac OS GUI code |
|
| 145 |
- (c) Copyright 1998 - 2001 John Stiles |
|
| 146 |
- (c) Copyright 2001 - 2011 zones |
|
| 147 |
- |
|
| 148 |
- |
|
| 149 |
- Specific ports contains the works of other authors. See headers in |
|
| 150 |
- individual files. |
|
| 151 |
- |
|
| 152 |
- |
|
| 153 |
- Snes9x homepage: http://www.snes9x.com/ |
|
| 154 |
- |
|
| 155 |
- Permission to use, copy, modify and/or distribute Snes9x in both binary |
|
| 156 |
- and source form, for non-commercial purposes, is hereby granted without |
|
| 157 |
- fee, providing that this license information and copyright notice appear |
|
| 158 |
- with all copies and any derived work. |
|
| 159 |
- |
|
| 160 |
- This software is provided 'as-is', without any express or implied |
|
| 161 |
- warranty. In no event shall the authors be held liable for any damages |
|
| 162 |
- arising from the use of this software or it's derivatives. |
|
| 163 |
- |
|
| 164 |
- Snes9x is freeware for PERSONAL USE only. Commercial users should |
|
| 165 |
- seek permission of the copyright holders first. Commercial use includes, |
|
| 166 |
- but is not limited to, charging money for Snes9x or software derived from |
|
| 167 |
- Snes9x, including Snes9x or derivatives in commercial game bundles, and/or |
|
| 168 |
- using Snes9x as a promotion for your commercial product. |
|
| 169 |
- |
|
| 170 |
- The copyright holders request that bug fixes and improvements to the code |
|
| 171 |
- should be forwarded to them so everyone can benefit from the modifications |
|
| 172 |
- in future versions. |
|
| 173 |
- |
|
| 174 |
- Super NES and Super Nintendo Entertainment System are trademarks of |
|
| 175 |
- Nintendo Co., Limited and its subsidiary companies. |
|
| 176 |
- ***********************************************************************************/ |
|
| 3 |
+ This file is licensed under the Snes9x License. |
|
| 4 |
+ For further information, consult the LICENSE file in the root directory. |
|
| 5 |
+\*****************************************************************************/ |
|
| 177 | 6 |
|
| 178 | 7 |
#pragma once |
| 179 | 8 |
|
| 180 |
-const uint16_t Carry = 1; |
|
| 181 |
-const uint16_t Zero = 2; |
|
| 182 |
-const uint16_t IRQ = 4; |
|
| 183 |
-const uint16_t Decimal = 8; |
|
| 184 |
-const uint16_t IndexFlag = 16; |
|
| 185 |
-const uint16_t MemoryFlag = 32; |
|
| 186 |
-const uint16_t Overflow = 64; |
|
| 187 |
-const uint16_t Negative = 128; |
|
| 188 |
-const uint16_t Emulation = 256; |
|
| 9 |
+inline constexpr uint16_t Carry = 1; |
|
| 10 |
+inline constexpr uint16_t Zero = 2; |
|
| 11 |
+inline constexpr uint16_t IRQ = 4; |
|
| 12 |
+inline constexpr uint16_t Decimal = 8; |
|
| 13 |
+inline constexpr uint16_t IndexFlag = 16; |
|
| 14 |
+inline constexpr uint16_t MemoryFlag = 32; |
|
| 15 |
+inline constexpr uint16_t Overflow = 64; |
|
| 16 |
+inline constexpr uint16_t Negative = 128; |
|
| 17 |
+inline constexpr uint16_t Emulation = 256; |
|
| 189 | 18 |
|
| 190 | 19 |
union pair |
| 191 | 20 |
{
|
| ... | ... |
@@ -175,8 +175,7 @@ |
| 175 | 175 |
Nintendo Co., Limited and its subsidiary companies. |
| 176 | 176 |
***********************************************************************************/ |
| 177 | 177 |
|
| 178 |
-#ifndef _65C816_H_ |
|
| 179 |
-#define _65C816_H_ |
|
| 178 |
+#pragma once |
|
| 180 | 179 |
|
| 181 | 180 |
const uint16_t Carry = 1; |
| 182 | 181 |
const uint16_t Zero = 2; |
| ... | ... |
@@ -245,5 +244,3 @@ inline bool CheckEmulation() { return !!(Registers.P.W & Emulation); }
|
| 245 | 244 |
inline void SetFlags(uint16_t f) { Registers.P.W |= f; }
|
| 246 | 245 |
inline void ClearFlags(uint16_t f) { Registers.P.W &= ~f; }
|
| 247 | 246 |
inline bool CheckFlag(uint16_t f) { return !!(Registers.P.W & f); }
|
| 248 |
- |
|
| 249 |
-#endif |
| ... | ... |
@@ -175,103 +175,75 @@ |
| 175 | 175 |
Nintendo Co., Limited and its subsidiary companies. |
| 176 | 176 |
***********************************************************************************/ |
| 177 | 177 |
|
| 178 |
- |
|
| 179 | 178 |
#ifndef _65C816_H_ |
| 180 | 179 |
#define _65C816_H_ |
| 181 | 180 |
|
| 182 |
-#define Carry 1 |
|
| 183 |
-#define Zero 2 |
|
| 184 |
-#define IRQ 4 |
|
| 185 |
-#define Decimal 8 |
|
| 186 |
-#define IndexFlag 16 |
|
| 187 |
-#define MemoryFlag 32 |
|
| 188 |
-#define Overflow 64 |
|
| 189 |
-#define Negative 128 |
|
| 190 |
-#define Emulation 256 |
|
| 191 |
- |
|
| 192 |
-#define SetCarry() (ICPU._Carry = 1) |
|
| 193 |
-#define ClearCarry() (ICPU._Carry = 0) |
|
| 194 |
-#define SetZero() (ICPU._Zero = 0) |
|
| 195 |
-#define ClearZero() (ICPU._Zero = 1) |
|
| 196 |
-#define SetIRQ() (Registers.PL |= IRQ) |
|
| 197 |
-#define ClearIRQ() (Registers.PL &= ~IRQ) |
|
| 198 |
-#define SetDecimal() (Registers.PL |= Decimal) |
|
| 199 |
-#define ClearDecimal() (Registers.PL &= ~Decimal) |
|
| 200 |
-#define SetIndex() (Registers.PL |= IndexFlag) |
|
| 201 |
-#define ClearIndex() (Registers.PL &= ~IndexFlag) |
|
| 202 |
-#define SetMemory() (Registers.PL |= MemoryFlag) |
|
| 203 |
-#define ClearMemory() (Registers.PL &= ~MemoryFlag) |
|
| 204 |
-#define SetOverflow() (ICPU._Overflow = 1) |
|
| 205 |
-#define ClearOverflow() (ICPU._Overflow = 0) |
|
| 206 |
-#define SetNegative() (ICPU._Negative = 0x80) |
|
| 207 |
-#define ClearNegative() (ICPU._Negative = 0) |
|
| 208 |
- |
|
| 209 |
-#define CheckCarry() (ICPU._Carry) |
|
| 210 |
-#define CheckZero() (ICPU._Zero == 0) |
|
| 211 |
-#define CheckIRQ() (Registers.PL & IRQ) |
|
| 212 |
-#define CheckDecimal() (Registers.PL & Decimal) |
|
| 213 |
-#define CheckIndex() (Registers.PL & IndexFlag) |
|
| 214 |
-#define CheckMemory() (Registers.PL & MemoryFlag) |
|
| 215 |
-#define CheckOverflow() (ICPU._Overflow) |
|
| 216 |
-#define CheckNegative() (ICPU._Negative & 0x80) |
|
| 217 |
-#define CheckEmulation() (Registers.P.W & Emulation) |
|
| 218 |
- |
|
| 219 |
-#define SetFlags(f) (Registers.P.W |= (f)) |
|
| 220 |
-#define ClearFlags(f) (Registers.P.W &= ~(f)) |
|
| 221 |
-#define CheckFlag(f) (Registers.PL & (f)) |
|
| 222 |
- |
|
| 223 |
-typedef union |
|
| 181 |
+const uint16_t Carry = 1; |
|
| 182 |
+const uint16_t Zero = 2; |
|
| 183 |
+const uint16_t IRQ = 4; |
|
| 184 |
+const uint16_t Decimal = 8; |
|
| 185 |
+const uint16_t IndexFlag = 16; |
|
| 186 |
+const uint16_t MemoryFlag = 32; |
|
| 187 |
+const uint16_t Overflow = 64; |
|
| 188 |
+const uint16_t Negative = 128; |
|
| 189 |
+const uint16_t Emulation = 256; |
|
| 190 |
+ |
|
| 191 |
+union pair |
|
| 224 | 192 |
{
|
| 225 | 193 |
#ifdef LSB_FIRST |
| 226 |
- struct { uint8_t l, h; } B;
|
|
| 194 |
+ struct { uint8_t l, h; } B;
|
|
| 227 | 195 |
#else |
| 228 |
- struct { uint8_t h, l; } B;
|
|
| 196 |
+ struct { uint8_t h, l; } B;
|
|
| 229 | 197 |
#endif |
| 230 |
- uint16_t W; |
|
| 231 |
-} pair; |
|
| 198 |
+ uint16_t W; |
|
| 199 |
+}; |
|
| 232 | 200 |
|
| 233 |
-typedef union |
|
| 201 |
+union PC_t |
|
| 234 | 202 |
{
|
| 235 | 203 |
#ifdef LSB_FIRST |
| 236 |
- struct { uint8_t xPCl, xPCh, xPB, z; } B;
|
|
| 237 |
- struct { uint16_t xPC, d; } W;
|
|
| 204 |
+ struct { uint8_t xPCl, xPCh, xPB, z; } B;
|
|
| 205 |
+ struct { uint16_t xPC, d; } W;
|
|
| 238 | 206 |
#else |
| 239 |
- struct { uint8_t z, xPB, xPCh, xPCl; } B;
|
|
| 240 |
- struct { uint16_t d, xPC; } W;
|
|
| 207 |
+ struct { uint8_t z, xPB, xPCh, xPCl; } B;
|
|
| 208 |
+ struct { uint16_t d, xPC; } W;
|
|
| 241 | 209 |
#endif |
| 242 |
- uint32_t xPBPC; |
|
| 243 |
-} PC_t; |
|
| 210 |
+ uint32_t xPBPC; |
|
| 211 |
+}; |
|
| 244 | 212 |
|
| 245 | 213 |
struct SRegisters |
| 246 | 214 |
{
|
| 247 |
- uint8_t DB; |
|
| 248 |
- pair P; |
|
| 249 |
- pair A; |
|
| 250 |
- pair D; |
|
| 251 |
- pair S; |
|
| 252 |
- pair X; |
|
| 253 |
- pair Y; |
|
| 254 |
- PC_t PC; |
|
| 215 |
+ uint8_t DB; |
|
| 216 |
+ pair P; |
|
| 217 |
+ pair A; |
|
| 218 |
+ pair D; |
|
| 219 |
+ pair S; |
|
| 220 |
+ pair X; |
|
| 221 |
+ pair Y; |
|
| 222 |
+ PC_t PC; |
|
| 255 | 223 |
}; |
| 256 | 224 |
|
| 257 |
-#define AL A.B.l |
|
| 258 |
-#define AH A.B.h |
|
| 259 |
-#define XL X.B.l |
|
| 260 |
-#define XH X.B.h |
|
| 261 |
-#define YL Y.B.l |
|
| 262 |
-#define YH Y.B.h |
|
| 263 |
-#define SL S.B.l |
|
| 264 |
-#define SH S.B.h |
|
| 265 |
-#define DL D.B.l |
|
| 266 |
-#define DH D.B.h |
|
| 267 |
-#define PL P.B.l |
|
| 268 |
-#define PH P.B.h |
|
| 269 |
-#define PBPC PC.xPBPC |
|
| 270 |
-#define PCw PC.W.xPC |
|
| 271 |
-#define PCh PC.B.xPCh |
|
| 272 |
-#define PCl PC.B.xPCl |
|
| 273 |
-#define PB PC.B.xPB |
|
| 274 |
- |
|
| 275 |
-extern struct SRegisters Registers; |
|
| 225 |
+extern SRegisters Registers; |
|
| 226 |
+ |
|
| 227 |
+inline void SetCarry() { ICPU._Carry = 1; }
|
|
| 228 |
+inline void ClearCarry() { ICPU._Carry = 0; }
|
|
| 229 |
+inline void SetIRQ() { Registers.P.B.l |= IRQ; }
|
|
| 230 |
+inline void ClearIRQ() { Registers.P.B.l &= ~IRQ; }
|
|
| 231 |
+inline void SetDecimal() { Registers.P.B.l |= Decimal; }
|
|
| 232 |
+inline void ClearDecimal() { Registers.P.B.l &= ~Decimal; }
|
|
| 233 |
+inline void SetOverflow() { ICPU._Overflow = 1; }
|
|
| 234 |
+inline void ClearOverflow() { ICPU._Overflow = 0; }
|
|
| 235 |
+ |
|
| 236 |
+inline bool CheckCarry() { return !!ICPU._Carry; }
|
|
| 237 |
+inline bool CheckZero() { return !ICPU._Zero; }
|
|
| 238 |
+inline bool CheckDecimal() { return !!(Registers.P.B.l & Decimal); }
|
|
| 239 |
+inline bool CheckIndex() { return !!(Registers.P.B.l & IndexFlag); }
|
|
| 240 |
+inline bool CheckMemory() { return !!(Registers.P.B.l & MemoryFlag); }
|
|
| 241 |
+inline bool CheckOverflow() { return !!(ICPU._Overflow); }
|
|
| 242 |
+inline bool CheckNegative() { return !!(ICPU._Negative & 0x80); }
|
|
| 243 |
+inline bool CheckEmulation() { return !!(Registers.P.W & Emulation); }
|
|
| 244 |
+ |
|
| 245 |
+inline void SetFlags(uint16_t f) { Registers.P.W |= f; }
|
|
| 246 |
+inline void ClearFlags(uint16_t f) { Registers.P.W &= ~f; }
|
|
| 247 |
+inline bool CheckFlag(uint16_t f) { return !!(Registers.P.W & f); }
|
|
| 276 | 248 |
|
| 277 | 249 |
#endif |
| 1 | 1 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,277 @@ |
| 1 |
+/*********************************************************************************** |
|
| 2 |
+ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. |
|
| 3 |
+ |
|
| 4 |
+ (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), |
|
| 5 |
+ Jerremy Koot (jkoot@snes9x.com) |
|
| 6 |
+ |
|
| 7 |
+ (c) Copyright 2002 - 2004 Matthew Kendora |
|
| 8 |
+ |
|
| 9 |
+ (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) |
|
| 10 |
+ |
|
| 11 |
+ (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) |
|
| 12 |
+ |
|
| 13 |
+ (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) |
|
| 14 |
+ |
|
| 15 |
+ (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), |
|
| 16 |
+ Kris Bleakley (codeviolation@hotmail.com) |
|
| 17 |
+ |
|
| 18 |
+ (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), |
|
| 19 |
+ Nach (n-a-c-h@users.sourceforge.net), |
|
| 20 |
+ |
|
| 21 |
+ (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com) |
|
| 22 |
+ |
|
| 23 |
+ (c) Copyright 2006 - 2007 nitsuja |
|
| 24 |
+ |
|
| 25 |
+ (c) Copyright 2009 - 2011 BearOso, |
|
| 26 |
+ OV2 |
|
| 27 |
+ |
|
| 28 |
+ |
|
| 29 |
+ BS-X C emulator code |
|
| 30 |
+ (c) Copyright 2005 - 2006 Dreamer Nom, |
|
| 31 |
+ zones |
|
| 32 |
+ |
|
| 33 |
+ C4 x86 assembler and some C emulation code |
|
| 34 |
+ (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), |
|
| 35 |
+ Nach, |
|
| 36 |
+ zsKnight (zsknight@zsnes.com) |
|
| 37 |
+ |
|
| 38 |
+ C4 C++ code |
|
| 39 |
+ (c) Copyright 2003 - 2006 Brad Jorsch, |
|
| 40 |
+ Nach |
|
| 41 |
+ |
|
| 42 |
+ DSP-1 emulator code |
|
| 43 |
+ (c) Copyright 1998 - 2006 _Demo_, |
|
| 44 |
+ Andreas Naive (andreasnaive@gmail.com), |
|
| 45 |
+ Gary Henderson, |
|
| 46 |
+ Ivar (ivar@snes9x.com), |
|
| 47 |
+ John Weidman, |
|
| 48 |
+ Kris Bleakley, |
|
| 49 |
+ Matthew Kendora, |
|
| 50 |
+ Nach, |
|
| 51 |
+ neviksti (neviksti@hotmail.com) |
|
| 52 |
+ |
|
| 53 |
+ DSP-2 emulator code |
|
| 54 |
+ (c) Copyright 2003 John Weidman, |
|
| 55 |
+ Kris Bleakley, |
|
| 56 |
+ Lord Nightmare (lord_nightmare@users.sourceforge.net), |
|
| 57 |
+ Matthew Kendora, |
|
| 58 |
+ neviksti |
|
| 59 |
+ |
|
| 60 |
+ DSP-3 emulator code |
|
| 61 |
+ (c) Copyright 2003 - 2006 John Weidman, |
|
| 62 |
+ Kris Bleakley, |
|
| 63 |
+ Lancer, |
|
| 64 |
+ z80 gaiden |
|
| 65 |
+ |
|
| 66 |
+ DSP-4 emulator code |
|
| 67 |
+ (c) Copyright 2004 - 2006 Dreamer Nom, |
|
| 68 |
+ John Weidman, |
|
| 69 |
+ Kris Bleakley, |
|
| 70 |
+ Nach, |
|
| 71 |
+ z80 gaiden |
|
| 72 |
+ |
|
| 73 |
+ OBC1 emulator code |
|
| 74 |
+ (c) Copyright 2001 - 2004 zsKnight, |
|
| 75 |
+ pagefault (pagefault@zsnes.com), |
|
| 76 |
+ Kris Bleakley |
|
| 77 |
+ Ported from x86 assembler to C by sanmaiwashi |
|
| 78 |
+ |
|
| 79 |
+ SPC7110 and RTC C++ emulator code used in 1.39-1.51 |
|
| 80 |
+ (c) Copyright 2002 Matthew Kendora with research by |
|
| 81 |
+ zsKnight, |
|
| 82 |
+ John Weidman, |
|
| 83 |
+ Dark Force |
|
| 84 |
+ |
|
| 85 |
+ SPC7110 and RTC C++ emulator code used in 1.52+ |
|
| 86 |
+ (c) Copyright 2009 byuu, |
|
| 87 |
+ neviksti |
|
| 88 |
+ |
|
| 89 |
+ S-DD1 C emulator code |
|
| 90 |
+ (c) Copyright 2003 Brad Jorsch with research by |
|
| 91 |
+ Andreas Naive, |
|
| 92 |
+ John Weidman |
|
| 93 |
+ |
|
| 94 |
+ S-RTC C emulator code |
|
| 95 |
+ (c) Copyright 2001 - 2006 byuu, |
|
| 96 |
+ John Weidman |
|
| 97 |
+ |
|
| 98 |
+ ST010 C++ emulator code |
|
| 99 |
+ (c) Copyright 2003 Feather, |
|
| 100 |
+ John Weidman, |
|
| 101 |
+ Kris Bleakley, |
|
| 102 |
+ Matthew Kendora |
|
| 103 |
+ |
|
| 104 |
+ Super FX x86 assembler emulator code |
|
| 105 |
+ (c) Copyright 1998 - 2003 _Demo_, |
|
| 106 |
+ pagefault, |
|
| 107 |
+ zsKnight |
|
| 108 |
+ |
|
| 109 |
+ Super FX C emulator code |
|
| 110 |
+ (c) Copyright 1997 - 1999 Ivar, |
|
| 111 |
+ Gary Henderson, |
|
| 112 |
+ John Weidman |
|
| 113 |
+ |
|
| 114 |
+ Sound emulator code used in 1.5-1.51 |
|
| 115 |
+ (c) Copyright 1998 - 2003 Brad Martin |
|
| 116 |
+ (c) Copyright 1998 - 2006 Charles Bilyue' |
|
| 117 |
+ |
|
| 118 |
+ Sound emulator code used in 1.52+ |
|
| 119 |
+ (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) |
|
| 120 |
+ |
|
| 121 |
+ SH assembler code partly based on x86 assembler code |
|
| 122 |
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) |
|
| 123 |
+ |
|
| 124 |
+ 2xSaI filter |
|
| 125 |
+ (c) Copyright 1999 - 2001 Derek Liauw Kie Fa |
|
| 126 |
+ |
|
| 127 |
+ HQ2x, HQ3x, HQ4x filters |
|
| 128 |
+ (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) |
|
| 129 |
+ |
|
| 130 |
+ NTSC filter |
|
| 131 |
+ (c) Copyright 2006 - 2007 Shay Green |
|
| 132 |
+ |
|
| 133 |
+ GTK+ GUI code |
|
| 134 |
+ (c) Copyright 2004 - 2011 BearOso |
|
| 135 |
+ |
|
| 136 |
+ Win32 GUI code |
|
| 137 |
+ (c) Copyright 2003 - 2006 blip, |
|
| 138 |
+ funkyass, |
|
| 139 |
+ Matthew Kendora, |
|
| 140 |
+ Nach, |
|
| 141 |
+ nitsuja |
|
| 142 |
+ (c) Copyright 2009 - 2011 OV2 |
|
| 143 |
+ |
|
| 144 |
+ Mac OS GUI code |
|
| 145 |
+ (c) Copyright 1998 - 2001 John Stiles |
|
| 146 |
+ (c) Copyright 2001 - 2011 zones |
|
| 147 |
+ |
|
| 148 |
+ |
|
| 149 |
+ Specific ports contains the works of other authors. See headers in |
|
| 150 |
+ individual files. |
|
| 151 |
+ |
|
| 152 |
+ |
|
| 153 |
+ Snes9x homepage: http://www.snes9x.com/ |
|
| 154 |
+ |
|
| 155 |
+ Permission to use, copy, modify and/or distribute Snes9x in both binary |
|
| 156 |
+ and source form, for non-commercial purposes, is hereby granted without |
|
| 157 |
+ fee, providing that this license information and copyright notice appear |
|
| 158 |
+ with all copies and any derived work. |
|
| 159 |
+ |
|
| 160 |
+ This software is provided 'as-is', without any express or implied |
|
| 161 |
+ warranty. In no event shall the authors be held liable for any damages |
|
| 162 |
+ arising from the use of this software or it's derivatives. |
|
| 163 |
+ |
|
| 164 |
+ Snes9x is freeware for PERSONAL USE only. Commercial users should |
|
| 165 |
+ seek permission of the copyright holders first. Commercial use includes, |
|
| 166 |
+ but is not limited to, charging money for Snes9x or software derived from |
|
| 167 |
+ Snes9x, including Snes9x or derivatives in commercial game bundles, and/or |
|
| 168 |
+ using Snes9x as a promotion for your commercial product. |
|
| 169 |
+ |
|
| 170 |
+ The copyright holders request that bug fixes and improvements to the code |
|
| 171 |
+ should be forwarded to them so everyone can benefit from the modifications |
|
| 172 |
+ in future versions. |
|
| 173 |
+ |
|
| 174 |
+ Super NES and Super Nintendo Entertainment System are trademarks of |
|
| 175 |
+ Nintendo Co., Limited and its subsidiary companies. |
|
| 176 |
+ ***********************************************************************************/ |
|
| 177 |
+ |
|
| 178 |
+ |
|
| 179 |
+#ifndef _65C816_H_ |
|
| 180 |
+#define _65C816_H_ |
|
| 181 |
+ |
|
| 182 |
+#define Carry 1 |
|
| 183 |
+#define Zero 2 |
|
| 184 |
+#define IRQ 4 |
|
| 185 |
+#define Decimal 8 |
|
| 186 |
+#define IndexFlag 16 |
|
| 187 |
+#define MemoryFlag 32 |
|
| 188 |
+#define Overflow 64 |
|
| 189 |
+#define Negative 128 |
|
| 190 |
+#define Emulation 256 |
|
| 191 |
+ |
|
| 192 |
+#define SetCarry() (ICPU._Carry = 1) |
|
| 193 |
+#define ClearCarry() (ICPU._Carry = 0) |
|
| 194 |
+#define SetZero() (ICPU._Zero = 0) |
|
| 195 |
+#define ClearZero() (ICPU._Zero = 1) |
|
| 196 |
+#define SetIRQ() (Registers.PL |= IRQ) |
|
| 197 |
+#define ClearIRQ() (Registers.PL &= ~IRQ) |
|
| 198 |
+#define SetDecimal() (Registers.PL |= Decimal) |
|
| 199 |
+#define ClearDecimal() (Registers.PL &= ~Decimal) |
|
| 200 |
+#define SetIndex() (Registers.PL |= IndexFlag) |
|
| 201 |
+#define ClearIndex() (Registers.PL &= ~IndexFlag) |
|
| 202 |
+#define SetMemory() (Registers.PL |= MemoryFlag) |
|
| 203 |
+#define ClearMemory() (Registers.PL &= ~MemoryFlag) |
|
| 204 |
+#define SetOverflow() (ICPU._Overflow = 1) |
|
| 205 |
+#define ClearOverflow() (ICPU._Overflow = 0) |
|
| 206 |
+#define SetNegative() (ICPU._Negative = 0x80) |
|
| 207 |
+#define ClearNegative() (ICPU._Negative = 0) |
|
| 208 |
+ |
|
| 209 |
+#define CheckCarry() (ICPU._Carry) |
|
| 210 |
+#define CheckZero() (ICPU._Zero == 0) |
|
| 211 |
+#define CheckIRQ() (Registers.PL & IRQ) |
|
| 212 |
+#define CheckDecimal() (Registers.PL & Decimal) |
|
| 213 |
+#define CheckIndex() (Registers.PL & IndexFlag) |
|
| 214 |
+#define CheckMemory() (Registers.PL & MemoryFlag) |
|
| 215 |
+#define CheckOverflow() (ICPU._Overflow) |
|
| 216 |
+#define CheckNegative() (ICPU._Negative & 0x80) |
|
| 217 |
+#define CheckEmulation() (Registers.P.W & Emulation) |
|
| 218 |
+ |
|
| 219 |
+#define SetFlags(f) (Registers.P.W |= (f)) |
|
| 220 |
+#define ClearFlags(f) (Registers.P.W &= ~(f)) |
|
| 221 |
+#define CheckFlag(f) (Registers.PL & (f)) |
|
| 222 |
+ |
|
| 223 |
+typedef union |
|
| 224 |
+{
|
|
| 225 |
+#ifdef LSB_FIRST |
|
| 226 |
+ struct { uint8_t l, h; } B;
|
|
| 227 |
+#else |
|
| 228 |
+ struct { uint8_t h, l; } B;
|
|
| 229 |
+#endif |
|
| 230 |
+ uint16_t W; |
|
| 231 |
+} pair; |
|
| 232 |
+ |
|
| 233 |
+typedef union |
|
| 234 |
+{
|
|
| 235 |
+#ifdef LSB_FIRST |
|
| 236 |
+ struct { uint8_t xPCl, xPCh, xPB, z; } B;
|
|
| 237 |
+ struct { uint16_t xPC, d; } W;
|
|
| 238 |
+#else |
|
| 239 |
+ struct { uint8_t z, xPB, xPCh, xPCl; } B;
|
|
| 240 |
+ struct { uint16_t d, xPC; } W;
|
|
| 241 |
+#endif |
|
| 242 |
+ uint32_t xPBPC; |
|
| 243 |
+} PC_t; |
|
| 244 |
+ |
|
| 245 |
+struct SRegisters |
|
| 246 |
+{
|
|
| 247 |
+ uint8_t DB; |
|
| 248 |
+ pair P; |
|
| 249 |
+ pair A; |
|
| 250 |
+ pair D; |
|
| 251 |
+ pair S; |
|
| 252 |
+ pair X; |
|
| 253 |
+ pair Y; |
|
| 254 |
+ PC_t PC; |
|
| 255 |
+}; |
|
| 256 |
+ |
|
| 257 |
+#define AL A.B.l |
|
| 258 |
+#define AH A.B.h |
|
| 259 |
+#define XL X.B.l |
|
| 260 |
+#define XH X.B.h |
|
| 261 |
+#define YL Y.B.l |
|
| 262 |
+#define YH Y.B.h |
|
| 263 |
+#define SL S.B.l |
|
| 264 |
+#define SH S.B.h |
|
| 265 |
+#define DL D.B.l |
|
| 266 |
+#define DH D.B.h |
|
| 267 |
+#define PL P.B.l |
|
| 268 |
+#define PH P.B.h |
|
| 269 |
+#define PBPC PC.xPBPC |
|
| 270 |
+#define PCw PC.W.xPC |
|
| 271 |
+#define PCh PC.B.xPCh |
|
| 272 |
+#define PCl PC.B.xPCl |
|
| 273 |
+#define PB PC.B.xPB |
|
| 274 |
+ |
|
| 275 |
+extern struct SRegisters Registers; |
|
| 276 |
+ |
|
| 277 |
+#endif |