* Removes the one that was orignally based entirely on the DeSmuME one, while still looking most the same but cleaner.
* To accommodate this, I needed to rework how wxWidgets was initialized so the configuration dialog boxes could also work alongside this.
* Needed to add a custom wxApp to handle the above.
* This also means that the configuration dialog no longer needs the plugin's HINSTANCE passed along.
* Had to not disable wxGauge or wxToogleButton for the Sound View dialog.
* Also remove the now-unneeded enums in the XSFConfig*.cpp files.
* Sound View is still done in a thread so its event loop can run independently from the rest of the plugin.
* XSFConfig_NCSF doesn't need to be the one to start the Sound View dialog now.
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new file mode 100644 |
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+/* |
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+ * xSF - NCSF wxWidgets App |
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+ * By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com] |
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+ * |
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+ * Partially based on the vio*sf framework |
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+ */ |
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+ |
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+#include "SoundView.h" |
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+#include "XSFApp_NCSF.h" |
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+ |
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+class XSFConfig_NCSF; |
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+class XSFPlayer_NCSF; |
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+ |
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+void XSFApp_NCSF::CreateSoundView(XSFConfig_NCSF *config, XSFPlayer_NCSF *player) |
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+{
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+ this->dialog = new SoundView(nullptr, config, player); |
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+ this->dialog->ShowModal(); |
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+} |
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+ |
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+void XSFApp_NCSF::SyncSoundViewToConfig() |
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+{
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+ if (this->dialog) |
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+ this->dialog->SyncToConfig(); |
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+} |
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+ |
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+void XSFApp_NCSF::DestroySoundView() |
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+{
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+ this->dialog->Destroy(); |
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+ this->dialog = nullptr; |
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+} |