Browse code

Update snes9x code from 1.53 to 1.6.0.

Notable differences from upstream:
* Did not use the same #include setup for the new byuu apu and instead chose to do things more traditionally, as the latter is also much easier to deal with in Visual Studio than just including .cpp files into other .cpp files...
* MSU1 support not included (I see no need for this in a plugin meant to be used for original SNES music).
* The dynamic rate control on the APU not included (I also see no need for it in this plugin).
* The extra resamplers I added in were removed as the original hermite resampler was folded into a single non-inhertiable resampler.
* Bits of cleanup.

Naram Qashat authored on 2021/04/19 21:20:36
Showing 1 changed files
... ...
@@ -1,179 +1,8 @@
1
-/***********************************************************************************
1
+/*****************************************************************************\
2 2
   Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
3
-
4
-  (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
5
-                             Jerremy Koot (jkoot@snes9x.com)
6
-
7
-  (c) Copyright 2002 - 2004  Matthew Kendora
8
-
9
-  (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)
10
-
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-  (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)
12
-
13
-  (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)
14
-
15
-  (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
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-                             Kris Bleakley (codeviolation@hotmail.com)
17
-
18
-  (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
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-                             Nach (n-a-c-h@users.sourceforge.net),
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-
21
-  (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)
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-
23
-  (c) Copyright 2006 - 2007  nitsuja
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-
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-  (c) Copyright 2009 - 2011  BearOso,
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-                             OV2
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-
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-
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-  BS-X C emulator code
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-  (c) Copyright 2005 - 2006  Dreamer Nom,
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-                             zones
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-
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-  C4 x86 assembler and some C emulation code
34
-  (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
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-                             Nach,
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-                             zsKnight (zsknight@zsnes.com)
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-
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-  C4 C++ code
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-  (c) Copyright 2003 - 2006  Brad Jorsch,
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-                             Nach
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-
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-  DSP-1 emulator code
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-  (c) Copyright 1998 - 2006  _Demo_,
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-                             Andreas Naive (andreasnaive@gmail.com),
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-                             Gary Henderson,
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-                             Ivar (ivar@snes9x.com),
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-                             John Weidman,
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-                             Kris Bleakley,
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-                             Matthew Kendora,
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-                             Nach,
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-                             neviksti (neviksti@hotmail.com)
52
-
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-  DSP-2 emulator code
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-  (c) Copyright 2003         John Weidman,
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-                             Kris Bleakley,
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-                             Lord Nightmare (lord_nightmare@users.sourceforge.net),
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-                             Matthew Kendora,
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-                             neviksti
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-
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-  DSP-3 emulator code
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-  (c) Copyright 2003 - 2006  John Weidman,
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-                             Kris Bleakley,
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-                             Lancer,
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-                             z80 gaiden
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-
66
-  DSP-4 emulator code
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-  (c) Copyright 2004 - 2006  Dreamer Nom,
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-                             John Weidman,
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-                             Kris Bleakley,
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-                             Nach,
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-                             z80 gaiden
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-
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-  OBC1 emulator code
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-  (c) Copyright 2001 - 2004  zsKnight,
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-                             pagefault (pagefault@zsnes.com),
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-                             Kris Bleakley
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-                             Ported from x86 assembler to C by sanmaiwashi
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-
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-  SPC7110 and RTC C++ emulator code used in 1.39-1.51
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-  (c) Copyright 2002         Matthew Kendora with research by
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-                             zsKnight,
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-                             John Weidman,
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-                             Dark Force
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-
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-  SPC7110 and RTC C++ emulator code used in 1.52+
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-  (c) Copyright 2009         byuu,
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-                             neviksti
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-
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-  S-DD1 C emulator code
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-  (c) Copyright 2003         Brad Jorsch with research by
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-                             Andreas Naive,
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-                             John Weidman
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-
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-  S-RTC C emulator code
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-  (c) Copyright 2001 - 2006  byuu,
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-                             John Weidman
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-
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-  ST010 C++ emulator code
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-  (c) Copyright 2003         Feather,
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-                             John Weidman,
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-                             Kris Bleakley,
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-                             Matthew Kendora
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-
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-  Super FX x86 assembler emulator code
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-  (c) Copyright 1998 - 2003  _Demo_,
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-                             pagefault,
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-                             zsKnight
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-
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-  Super FX C emulator code
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-  (c) Copyright 1997 - 1999  Ivar,
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-                             Gary Henderson,
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-                             John Weidman
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-
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-  Sound emulator code used in 1.5-1.51
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-  (c) Copyright 1998 - 2003  Brad Martin
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-  (c) Copyright 1998 - 2006  Charles Bilyue'
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-
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-  Sound emulator code used in 1.52+
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-  (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)
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-
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-  SH assembler code partly based on x86 assembler code
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-  (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)
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-
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-  2xSaI filter
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-  (c) Copyright 1999 - 2001  Derek Liauw Kie Fa
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-
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-  HQ2x, HQ3x, HQ4x filters
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-  (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)
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-
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-  NTSC filter
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-  (c) Copyright 2006 - 2007  Shay Green
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-
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-  GTK+ GUI code
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-  (c) Copyright 2004 - 2011  BearOso
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-
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-  Win32 GUI code
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-  (c) Copyright 2003 - 2006  blip,
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-                             funkyass,
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-                             Matthew Kendora,
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-                             Nach,
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-                             nitsuja
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-  (c) Copyright 2009 - 2011  OV2
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-
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-  Mac OS GUI code
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-  (c) Copyright 1998 - 2001  John Stiles
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-  (c) Copyright 2001 - 2011  zones
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-
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-
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-  Specific ports contains the works of other authors. See headers in
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-  individual files.
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-
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-
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-  Snes9x homepage: http://www.snes9x.com/
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-
155
-  Permission to use, copy, modify and/or distribute Snes9x in both binary
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-  and source form, for non-commercial purposes, is hereby granted without
157
-  fee, providing that this license information and copyright notice appear
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-  with all copies and any derived work.
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-
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-  This software is provided 'as-is', without any express or implied
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-  warranty. In no event shall the authors be held liable for any damages
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-  arising from the use of this software or it's derivatives.
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-
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-  Snes9x is freeware for PERSONAL USE only. Commercial users should
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-  seek permission of the copyright holders first. Commercial use includes,
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-  but is not limited to, charging money for Snes9x or software derived from
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-  Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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-  using Snes9x as a promotion for your commercial product.
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-
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-  The copyright holders request that bug fixes and improvements to the code
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-  should be forwarded to them so everyone can benefit from the modifications
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-  in future versions.
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-
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-  Super NES and Super Nintendo Entertainment System are trademarks of
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-  Nintendo Co., Limited and its subsidiary companies.
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- ***********************************************************************************/
3
+                This file is licensed under the Snes9x License.
4
+   For further information, consult the LICENSE file in the root directory.
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+\*****************************************************************************/
177 6
 
178 7
 #pragma once
179 8
 
... ...
@@ -208,7 +37,7 @@
208 37
 # define strcasecmp stricmp
209 38
 #endif
210 39
 
211
-#if defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) || defined(__x86_64__) || defined(__alpha__) || defined(__MIPSEL__) || defined(_M_IX86) || defined(_M_X64)
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+#if defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) || defined(__x86_64__) || defined(__alpha__) || defined(__MIPSEL__) || defined(_M_IX86) || defined(_M_X64) || (defined(__BYTE_ORDER__) && __BYTE_ORDER == __ORDER_LITTLE_ENDIAN__)
212 41
 # define LSB_FIRST
213 42
 # define FAST_LSB_WORD_ACCESS
214 43
 #else
Browse code

* Fixes for gcc and clang (while they can compile the code, the DLLs made aren't functional, but oh well).

* [2SF] Used more up-to-date asmjit, despite the ugly looking code.

Naram Qashat authored on 2014/09/17 19:51:45
Showing 1 changed files
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@@ -204,7 +204,7 @@
204 204
 # endif
205 205
 #endif
206 206
 
207
-#ifdef _WIN32
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+#ifdef _MSC_VER
208 208
 # define strcasecmp stricmp
209 209
 #endif
210 210
 
Browse code

Use #pragma once instead of include guards.

Naram Qashat authored on 2014/09/08 14:47:36
Showing 1 changed files
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@@ -175,8 +175,7 @@
175 175
   Nintendo Co., Limited and its subsidiary companies.
176 176
  ***********************************************************************************/
177 177
 
178
-#ifndef _PORT_H_
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-#define _PORT_H_
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+#pragma once
180 179
 
181 180
 #include <cstdio>
182 181
 #include <cstdlib>
... ...
@@ -217,13 +216,11 @@
217 216
 #endif
218 217
 
219 218
 #ifdef FAST_LSB_WORD_ACCESS
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-inline uint16_t READ_WORD(uint8_t *s) { return *reinterpret_cast<uint16_t *>(s); }
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-inline uint32_t READ_3WORD(uint8_t *s) { return *reinterpret_cast<uint32_t *>(s) & 0x00FFFFFF; }
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+inline uint16_t READ_WORD(const uint8_t *s) { return *reinterpret_cast<const uint16_t *>(s); }
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+inline uint32_t READ_3WORD(const uint8_t *s) { return *reinterpret_cast<const uint32_t *>(s) & 0x00FFFFFF; }
222 221
 inline void WRITE_WORD(uint8_t *s, uint16_t d) { *reinterpret_cast<uint16_t *>(s) = d; }
223 222
 #else
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-inline uint16_t READ_WORD(uint8_t *s) { return s | ((s + 1) << 8); }
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-inline uint32-t READ_3WORD(uint8_t *s) { return s | ((s + 1) << 8) | ((s + 2) << 16); }
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+inline uint16_t READ_WORD(const uint8_t *s) { return s | ((s + 1) << 8); }
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+inline uint32-t READ_3WORD(const uint8_t *s) { return s | ((s + 1) << 8) | ((s + 2) << 16); }
226 225
 inline void WRITE_WORD(uint8_t *s, uint16_t d) { *s = static_cast<uint8_t>(d); *(s + 1) = static_cast<uint8_t>(d >> 8); }
227 226
 #endif
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-
229
-#endif
Browse code

[SNSF] Massive code cleanup, as well as removing as much unused code/variables as possible.

Naram Qashat authored on 2013/05/23 06:02:16
Showing 1 changed files
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@@ -175,196 +175,55 @@
175 175
   Nintendo Co., Limited and its subsidiary companies.
176 176
  ***********************************************************************************/
177 177
 
178
-
179 178
 #ifndef _PORT_H_
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 #define _PORT_H_
181 180
 
182 181
 #include <cstdio>
183 182
 #include <cstdlib>
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 #include <climits>
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-//#include <memory.h>
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 #include <ctime>
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 #include <cstring>
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-/*#ifdef HAVE_STRINGS_H
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-#include <strings.h>
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-#endif*/
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+#include <cstdint>
191 187
 #include <sys/types.h>
192 188
 
193 189
 #ifdef _WIN32
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-//#define NOMINMAX
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-//#include <windows.h>
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-#include "windowsh_wrapper.h"
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-#endif
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-
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-//#define GFX_MULTI_FORMAT
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-
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-/*#ifdef _WIN32
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-//#define RIGHTSHIFT_IS_SAR
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-#define RIGHTSHIFT_int8_IS_SAR
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-#define RIGHTSHIFT_int16_IS_SAR
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-#define RIGHTSHIFT_int32_IS_SAR
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-//#define SNES_JOY_READ_CALLBACKS
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-#endif*/
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-
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-#ifdef __MACOSX__
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-#undef GFX_MULTI_FORMAT
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-#define PIXEL_FORMAT RGB555
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-#endif
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-
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-#include <cstdint>
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-/*#ifndef snes9x_types_defined
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-#define snes9x_types_defined
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-typedef unsigned char		bool8;
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-#ifdef HAVE_STDINT_H
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-#include <stdint.h>
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-typedef intptr_t			pint;
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-typedef int8_t				int8;
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-typedef uint8_t				uint8;
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-typedef int16_t				int16;
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-typedef uint16_t			uint16;
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-typedef int32_t				int32;
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-typedef uint32_t			uint32;
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-typedef int64_t				int64;
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-typedef uint64_t			uint64;
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-#else	// HAVE_STDINT_H
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-#ifdef _WIN32
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-typedef intptr_t			pint;
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-#else	// __WIN32__
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-#ifdef PTR_NOT_INT
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-typedef long				pint;
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-#else
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-typedef int					pint;
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-#endif
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-#endif	// __WIN32__
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-#ifdef _WIN32
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-#ifdef __BORLANDC__
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-#include <systypes.h>
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-#else
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-typedef signed char			int8;
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-typedef unsigned char		uint8;
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-typedef signed short		int16;
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-typedef unsigned short		uint16;
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-#ifndef WSAAP
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-// winsock2.h typedefs int32 as well
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-typedef signed int			int32;
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-#endif
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-typedef unsigned int		uint32;
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-#endif
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-typedef unsigned char		uint8_t;
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-typedef signed char         int8_t;
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-typedef signed __int64		int64;
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-typedef unsigned __int64	uint64;
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-typedef int					socklen_t;
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-#else	// __WIN32__
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-typedef signed char			int8;
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-typedef unsigned char		uint8;
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-typedef signed short		int16;
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-typedef unsigned short		uint16;
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-typedef signed int			int32;
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-typedef unsigned int		uint32;
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-#ifdef __GNUC__
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-// long long is not part of ISO C++ 
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-__extension__
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-#endif
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-typedef long long			int64;
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-typedef unsigned long long	uint64;
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-#endif	//  __WIN32__
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-#endif	// HAVE_STDINT_H
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-#endif	// snes9x_types_defined
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-
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-#ifndef TRUE
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-#define TRUE	1
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-#endif
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-#ifndef FALSE
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-#define FALSE	0
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-#endif*/
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-
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-/*#define START_EXTERN_C	extern "C" {
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-#define END_EXTERN_C	}*/
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-
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-#ifndef _WIN32
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-#ifndef PATH_MAX
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-#define PATH_MAX	1024
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-#endif
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-#define _MAX_DRIVE	1
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-#define _MAX_DIR	PATH_MAX
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-#define _MAX_FNAME	PATH_MAX
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-#define _MAX_EXT	PATH_MAX
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-#define _MAX_PATH	PATH_MAX
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-#else
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-#ifndef PATH_MAX
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-#define PATH_MAX	_MAX_PATH
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-#endif
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+# include "windowsh_wrapper.h"
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 #endif
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 #ifndef _WIN32
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-#define ZeroMemory(a, b)	memset((a), 0, (b))
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-void _splitpath (const char *, char *, char *, char *, char *);
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-void _makepath (char *, const char *, const char *, const char *, const char *);
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-//#define S9xDisplayString	DisplayStringFromBottom
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+# ifndef PATH_MAX
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+#  define PATH_MAX 1024
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+# endif
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+# define _MAX_DRIVE 1
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+# define _MAX_DIR PATH_MAX
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+# define _MAX_FNAME PATH_MAX
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+# define _MAX_EXT PATH_MAX
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+# define _MAX_PATH PATH_MAX
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 #else
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-#define snprintf _snprintf
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-#define strcasecmp	stricmp
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-#define strncasecmp	_strnicmp
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-//void WinDisplayStringFromBottom(const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap);
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-//#define S9xDisplayString	WinDisplayStringFromBottom
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-//void SetInfoDlgColor(unsigned char, unsigned char, unsigned char);
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-//#define SET_UI_COLOR(r,g,b) SetInfoDlgColor(r,g,b)
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+# ifndef PATH_MAX
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+#  define PATH_MAX _MAX_PATH
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+# endif
313 206
 #endif
314 207
 
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-/*#ifdef __DJGPP
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-#define SLASH_STR	"\\"
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-#define SLASH_CHAR	'\\'
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-#else
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-#define SLASH_STR	"/"
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-#define SLASH_CHAR	'/'
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-#endif*/
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-
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-/*#ifndef SIG_PF
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-#define SIG_PF	void (*) (int)
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-#endif*/
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-
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-/*#ifdef __linux
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-#define TITLE "Snes9x: Linux"
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-#define SYS_CONFIG_FILE "/etc/snes9x/snes9x.conf"
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+#ifdef _WIN32
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+# define strcasecmp stricmp
330 210
 #endif
331 211
 
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-#ifndef TITLE
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-#define TITLE "Snes9x"
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-#endif*/
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-
336 212
 #if defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) || defined(__x86_64__) || defined(__alpha__) || defined(__MIPSEL__) || defined(_M_IX86) || defined(_M_X64)
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-#define LSB_FIRST
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-#define FAST_LSB_WORD_ACCESS
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+# define LSB_FIRST
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+# define FAST_LSB_WORD_ACCESS
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 #else
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-#define MSB_FIRST
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+# define MSB_FIRST
341 217
 #endif
342 218
 
343 219
 #ifdef FAST_LSB_WORD_ACCESS
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-//#define READ_WORD(s)		(*(uint16_t *) (s))
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-static inline uint16_t READ_WORD(uint8_t *s) { return *reinterpret_cast<uint16_t *>(s); }
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-//#define READ_3WORD(s)		(*(uint32_t *) (s) & 0x00ffffff)
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-static inline uint32_t READ_3WORD(uint8_t *s) { return *reinterpret_cast<uint32_t *>(s) & 0x00FFFFFF; }
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-//#define READ_DWORD(s)		(*(uint32_t *) (s))
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-//#define WRITE_WORD(s, d)	*(uint16_t *) (s) = (d)
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-static inline void WRITE_WORD(uint8_t *s, uint16_t d) { *reinterpret_cast<uint16_t *>(s) = d; }
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-//#define WRITE_3WORD(s, d)	*(uint16_t *) (s) = (uint16_t) (d), *((uint8_t *) (s) + 2) = (uint8_t) ((d) >> 16)
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-//#define WRITE_DWORD(s, d)	*(uint32_t *) (s) = (d)
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+inline uint16_t READ_WORD(uint8_t *s) { return *reinterpret_cast<uint16_t *>(s); }
221
+inline uint32_t READ_3WORD(uint8_t *s) { return *reinterpret_cast<uint32_t *>(s) & 0x00FFFFFF; }
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+inline void WRITE_WORD(uint8_t *s, uint16_t d) { *reinterpret_cast<uint16_t *>(s) = d; }
353 223
 #else
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-//#define READ_WORD(s)		(*(uint8_t *) (s) | (*((uint8_t *) (s) + 1) << 8))
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-static inline uint16_t READ_WORD(uint8_t *s) { return s | ((s + 1) << 8); }
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-//#define READ_3WORD(s)		(*(uint8_t *) (s) | (*((uint8_t *) (s) + 1) << 8) | (*((uint8_t *) (s) + 2) << 16))
357
-static inline uint32-t READ_3WORD(uint8_t *s) { return s | ((s + 1) << 8) | ((s + 2) << 16); }
358
-//#define READ_DWORD(s)		(*(uint8_t *) (s) | (*((uint8_t *) (s) + 1) << 8) | (*((uint8_t *) (s) + 2) << 16) | (*((uint8_t *) (s) + 3) << 24))
359
-//#define WRITE_WORD(s, d)	*(uint8_t *) (s) = (uint8_t) (d), *((uint8_t *) (s) + 1) = (uint8_t) ((d) >> 8)
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-static inline void WRITE_WORD(uint8_t *s, uint16_t) { *s = static_cast<uint8_t>(d); *(s + 1) = static_cast<uint8_t>(d >> 8); }
361
-//#define WRITE_3WORD(s, d)	*(uint8_t *) (s) = (uint8_t) (d), *((uint8_t *) (s) + 1) = (uint8_t) ((d) >> 8), *((uint8_t *) (s) + 2) = (uint8_t) ((d) >> 16)
362
-//#define WRITE_DWORD(s, d)	*(uint8_t *) (s) = (uint8_t) (d), *((uint8_t *) (s) + 1) = (uint8_t) ((d) >> 8), *((uint8_t *) (s) + 2) = (uint8_t) ((d) >> 16), *((uint8_t *) (s) + 3) = (uint8_t) ((d) >> 24)
224
+inline uint16_t READ_WORD(uint8_t *s) { return s | ((s + 1) << 8); }
225
+inline uint32-t READ_3WORD(uint8_t *s) { return s | ((s + 1) << 8) | ((s + 2) << 16); }
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+inline void WRITE_WORD(uint8_t *s, uint16_t d) { *s = static_cast<uint8_t>(d); *(s + 1) = static_cast<uint8_t>(d >> 8); }
363 227
 #endif
364 228
 
365
-//#define SWAP_WORD(s)		(s) = (((s) & 0xff) <<  8) | (((s) & 0xff00) >> 8)
366
-//#define SWAP_DWORD(s)		(s) = (((s) & 0xff) << 24) | (((s) & 0xff00) << 8) | (((s) & 0xff0000) >> 8) | (((s) & 0xff000000) >> 24)
367
-
368
-//#include "pixform.h"
369
-
370 229
 #endif
Browse code

Added Lanczos interpolation to the NCSF plugin, and cleaned up a bit of the other code, as well as removing pstdint.h since it's no longer needed.

Naram Qashat authored on 2013/04/23 20:29:21
Showing 1 changed files
... ...
@@ -211,7 +211,7 @@
211 211
 #define PIXEL_FORMAT RGB555
212 212
 #endif
213 213
 
214
-#include "pstdint.h"
214
+#include <cstdint>
215 215
 /*#ifndef snes9x_types_defined
216 216
 #define snes9x_types_defined
217 217
 typedef unsigned char		bool8;
Browse code

Import actual code.

Naram Qashat authored on 2013/03/26 02:41:19
Showing 1 changed files
1 1
new file mode 100644
... ...
@@ -0,0 +1,370 @@
1
+/***********************************************************************************
2
+  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
3
+
4
+  (c) Copyright 1996 - 2002  Gary Henderson (gary.henderson@ntlworld.com),
5
+                             Jerremy Koot (jkoot@snes9x.com)
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+
7
+  (c) Copyright 2002 - 2004  Matthew Kendora
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+
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+  (c) Copyright 2002 - 2005  Peter Bortas (peter@bortas.org)
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+
11
+  (c) Copyright 2004 - 2005  Joel Yliluoma (http://iki.fi/bisqwit/)
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+
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+  (c) Copyright 2001 - 2006  John Weidman (jweidman@slip.net)
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+
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+  (c) Copyright 2002 - 2006  funkyass (funkyass@spam.shaw.ca),
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+                             Kris Bleakley (codeviolation@hotmail.com)
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+
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+  (c) Copyright 2002 - 2010  Brad Jorsch (anomie@users.sourceforge.net),
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+                             Nach (n-a-c-h@users.sourceforge.net),
20
+
21
+  (c) Copyright 2002 - 2011  zones (kasumitokoduck@yahoo.com)
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+
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+  (c) Copyright 2006 - 2007  nitsuja
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+
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+  (c) Copyright 2009 - 2011  BearOso,
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+                             OV2
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+
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+
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+  BS-X C emulator code
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+  (c) Copyright 2005 - 2006  Dreamer Nom,
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+                             zones
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+
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+  C4 x86 assembler and some C emulation code
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+  (c) Copyright 2000 - 2003  _Demo_ (_demo_@zsnes.com),
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+                             Nach,
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+                             zsKnight (zsknight@zsnes.com)
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+
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+  C4 C++ code
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+  (c) Copyright 2003 - 2006  Brad Jorsch,
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+                             Nach
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+
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+  DSP-1 emulator code
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+  (c) Copyright 1998 - 2006  _Demo_,
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+                             Andreas Naive (andreasnaive@gmail.com),
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+                             Gary Henderson,
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+                             Ivar (ivar@snes9x.com),
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+                             John Weidman,
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+                             Kris Bleakley,
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+                             Matthew Kendora,
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+                             Nach,
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+                             neviksti (neviksti@hotmail.com)
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+
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+  DSP-2 emulator code
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+  (c) Copyright 2003         John Weidman,
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+                             Kris Bleakley,
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+                             Lord Nightmare (lord_nightmare@users.sourceforge.net),
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+                             Matthew Kendora,
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+                             neviksti
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+
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+  DSP-3 emulator code
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+  (c) Copyright 2003 - 2006  John Weidman,
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+                             Kris Bleakley,
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+                             Lancer,
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+                             z80 gaiden
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+
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+  DSP-4 emulator code
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+  (c) Copyright 2004 - 2006  Dreamer Nom,
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+                             John Weidman,
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+                             Kris Bleakley,
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+                             Nach,
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+                             z80 gaiden
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+
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+  OBC1 emulator code
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+  (c) Copyright 2001 - 2004  zsKnight,
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+                             pagefault (pagefault@zsnes.com),
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+                             Kris Bleakley
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+                             Ported from x86 assembler to C by sanmaiwashi
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+
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+  SPC7110 and RTC C++ emulator code used in 1.39-1.51
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+  (c) Copyright 2002         Matthew Kendora with research by
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+                             zsKnight,
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+                             John Weidman,
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+                             Dark Force
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+
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+  SPC7110 and RTC C++ emulator code used in 1.52+
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+  (c) Copyright 2009         byuu,
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+                             neviksti
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+
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+  S-DD1 C emulator code
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+  (c) Copyright 2003         Brad Jorsch with research by
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+                             Andreas Naive,
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+                             John Weidman
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+
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+  S-RTC C emulator code
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+  (c) Copyright 2001 - 2006  byuu,
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+                             John Weidman
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+
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+  ST010 C++ emulator code
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+  (c) Copyright 2003         Feather,
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+                             John Weidman,
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+                             Kris Bleakley,
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+                             Matthew Kendora
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+
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+  Super FX x86 assembler emulator code
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+  (c) Copyright 1998 - 2003  _Demo_,
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+                             pagefault,
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+                             zsKnight
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+
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+  Super FX C emulator code
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+  (c) Copyright 1997 - 1999  Ivar,
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+                             Gary Henderson,
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+                             John Weidman
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+
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+  Sound emulator code used in 1.5-1.51
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+  (c) Copyright 1998 - 2003  Brad Martin
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+  (c) Copyright 1998 - 2006  Charles Bilyue'
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+
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+  Sound emulator code used in 1.52+
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+  (c) Copyright 2004 - 2007  Shay Green (gblargg@gmail.com)
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+
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+  SH assembler code partly based on x86 assembler code
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+  (c) Copyright 2002 - 2004  Marcus Comstedt (marcus@mc.pp.se)
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+
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+  2xSaI filter
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+  (c) Copyright 1999 - 2001  Derek Liauw Kie Fa
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+
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+  HQ2x, HQ3x, HQ4x filters
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+  (c) Copyright 2003         Maxim Stepin (maxim@hiend3d.com)
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+
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+  NTSC filter
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+  (c) Copyright 2006 - 2007  Shay Green
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+
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+  GTK+ GUI code
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+  (c) Copyright 2004 - 2011  BearOso
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+
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+  Win32 GUI code
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+  (c) Copyright 2003 - 2006  blip,
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+                             funkyass,
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+                             Matthew Kendora,
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+                             Nach,
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+                             nitsuja
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+  (c) Copyright 2009 - 2011  OV2
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+
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+  Mac OS GUI code
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+  (c) Copyright 1998 - 2001  John Stiles
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+  (c) Copyright 2001 - 2011  zones
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+
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+
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+  Specific ports contains the works of other authors. See headers in
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+  individual files.
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+
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+
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+  Snes9x homepage: http://www.snes9x.com/
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+
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+  Permission to use, copy, modify and/or distribute Snes9x in both binary
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+  and source form, for non-commercial purposes, is hereby granted without
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+  fee, providing that this license information and copyright notice appear
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+  with all copies and any derived work.
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+
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+  This software is provided 'as-is', without any express or implied
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+  warranty. In no event shall the authors be held liable for any damages
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+  arising from the use of this software or it's derivatives.
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+
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+  Snes9x is freeware for PERSONAL USE only. Commercial users should
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+  seek permission of the copyright holders first. Commercial use includes,
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+  but is not limited to, charging money for Snes9x or software derived from
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+  Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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+  using Snes9x as a promotion for your commercial product.
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+
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+  The copyright holders request that bug fixes and improvements to the code
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+  should be forwarded to them so everyone can benefit from the modifications
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+  in future versions.
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+
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+  Super NES and Super Nintendo Entertainment System are trademarks of
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+  Nintendo Co., Limited and its subsidiary companies.
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+ ***********************************************************************************/
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+
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+
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+#ifndef _PORT_H_
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+#define _PORT_H_
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+
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+#include <cstdio>
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+#include <cstdlib>
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+#include <climits>
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+//#include <memory.h>
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+#include <ctime>
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+#include <cstring>
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+/*#ifdef HAVE_STRINGS_H
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+#include <strings.h>
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+#endif*/
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+#include <sys/types.h>
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+
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+#ifdef _WIN32
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+//#define NOMINMAX
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+//#include <windows.h>
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+#include "windowsh_wrapper.h"
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+#endif
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+
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+//#define GFX_MULTI_FORMAT
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+
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+/*#ifdef _WIN32
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+//#define RIGHTSHIFT_IS_SAR
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+#define RIGHTSHIFT_int8_IS_SAR
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+#define RIGHTSHIFT_int16_IS_SAR
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+#define RIGHTSHIFT_int32_IS_SAR
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+//#define SNES_JOY_READ_CALLBACKS
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+#endif*/
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+
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+#ifdef __MACOSX__
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+#undef GFX_MULTI_FORMAT
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+#define PIXEL_FORMAT RGB555
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+#endif
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+
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+#include "pstdint.h"
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+/*#ifndef snes9x_types_defined
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+#define snes9x_types_defined
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+typedef unsigned char		bool8;
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+#ifdef HAVE_STDINT_H
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+#include <stdint.h>
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+typedef intptr_t			pint;
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+typedef int8_t				int8;
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+typedef uint8_t				uint8;
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+typedef int16_t				int16;
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+typedef uint16_t			uint16;
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+typedef int32_t				int32;
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+typedef uint32_t			uint32;
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+typedef int64_t				int64;
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+typedef uint64_t			uint64;
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+#else	// HAVE_STDINT_H
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+#ifdef _WIN32
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+typedef intptr_t			pint;
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+#else	// __WIN32__
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+#ifdef PTR_NOT_INT
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+typedef long				pint;
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+#else
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+typedef int					pint;
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+#endif
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+#endif	// __WIN32__
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+#ifdef _WIN32
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+#ifdef __BORLANDC__
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+#include <systypes.h>
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+#else
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+typedef signed char			int8;
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+typedef unsigned char		uint8;
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+typedef signed short		int16;
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+typedef unsigned short		uint16;
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+#ifndef WSAAP
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+// winsock2.h typedefs int32 as well
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+typedef signed int			int32;
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+#endif
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+typedef unsigned int		uint32;
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+#endif
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+typedef unsigned char		uint8_t;
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+typedef signed char         int8_t;
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+typedef signed __int64		int64;
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+typedef unsigned __int64	uint64;
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+typedef int					socklen_t;
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+#else	// __WIN32__
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+typedef signed char			int8;
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+typedef unsigned char		uint8;
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+typedef signed short		int16;
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+typedef unsigned short		uint16;
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+typedef signed int			int32;
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+typedef unsigned int		uint32;
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+#ifdef __GNUC__
266
+// long long is not part of ISO C++ 
267
+__extension__
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+#endif
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+typedef long long			int64;
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+typedef unsigned long long	uint64;
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+#endif	//  __WIN32__
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+#endif	// HAVE_STDINT_H
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+#endif	// snes9x_types_defined
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+
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+#ifndef TRUE
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+#define TRUE	1
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+#endif
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+#ifndef FALSE
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+#define FALSE	0
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+#endif*/
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+
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+/*#define START_EXTERN_C	extern "C" {
283
+#define END_EXTERN_C	}*/
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+
285
+#ifndef _WIN32
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+#ifndef PATH_MAX
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+#define PATH_MAX	1024
288
+#endif
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+#define _MAX_DRIVE	1
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+#define _MAX_DIR	PATH_MAX
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+#define _MAX_FNAME	PATH_MAX
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+#define _MAX_EXT	PATH_MAX
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+#define _MAX_PATH	PATH_MAX
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+#else
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+#ifndef PATH_MAX
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+#define PATH_MAX	_MAX_PATH
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+#endif
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+#endif
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+
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+#ifndef _WIN32
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+#define ZeroMemory(a, b)	memset((a), 0, (b))
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+void _splitpath (const char *, char *, char *, char *, char *);
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+void _makepath (char *, const char *, const char *, const char *, const char *);
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+//#define S9xDisplayString	DisplayStringFromBottom
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+#else
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+#define snprintf _snprintf
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+#define strcasecmp	stricmp
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+#define strncasecmp	_strnicmp
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+//void WinDisplayStringFromBottom(const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap);
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+//#define S9xDisplayString	WinDisplayStringFromBottom
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+//void SetInfoDlgColor(unsigned char, unsigned char, unsigned char);
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+//#define SET_UI_COLOR(r,g,b) SetInfoDlgColor(r,g,b)
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+#endif
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+
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+/*#ifdef __DJGPP
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+#define SLASH_STR	"\\"
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+#define SLASH_CHAR	'\\'
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+#else
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+#define SLASH_STR	"/"
320
+#define SLASH_CHAR	'/'
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+#endif*/
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+
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+/*#ifndef SIG_PF
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+#define SIG_PF	void (*) (int)
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+#endif*/
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+
327
+/*#ifdef __linux
328
+#define TITLE "Snes9x: Linux"
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+#define SYS_CONFIG_FILE "/etc/snes9x/snes9x.conf"
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+#endif
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+
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+#ifndef TITLE
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+#define TITLE "Snes9x"
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+#endif*/
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+
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+#if defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) || defined(__x86_64__) || defined(__alpha__) || defined(__MIPSEL__) || defined(_M_IX86) || defined(_M_X64)
337
+#define LSB_FIRST
338
+#define FAST_LSB_WORD_ACCESS
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+#else
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+#define MSB_FIRST
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+#endif
342
+
343
+#ifdef FAST_LSB_WORD_ACCESS
344
+//#define READ_WORD(s)		(*(uint16_t *) (s))
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+static inline uint16_t READ_WORD(uint8_t *s) { return *reinterpret_cast<uint16_t *>(s); }
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+//#define READ_3WORD(s)		(*(uint32_t *) (s) & 0x00ffffff)
347
+static inline uint32_t READ_3WORD(uint8_t *s) { return *reinterpret_cast<uint32_t *>(s) & 0x00FFFFFF; }
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+//#define READ_DWORD(s)		(*(uint32_t *) (s))
349
+//#define WRITE_WORD(s, d)	*(uint16_t *) (s) = (d)
350
+static inline void WRITE_WORD(uint8_t *s, uint16_t d) { *reinterpret_cast<uint16_t *>(s) = d; }
351
+//#define WRITE_3WORD(s, d)	*(uint16_t *) (s) = (uint16_t) (d), *((uint8_t *) (s) + 2) = (uint8_t) ((d) >> 16)
352
+//#define WRITE_DWORD(s, d)	*(uint32_t *) (s) = (d)
353
+#else
354
+//#define READ_WORD(s)		(*(uint8_t *) (s) | (*((uint8_t *) (s) + 1) << 8))
355
+static inline uint16_t READ_WORD(uint8_t *s) { return s | ((s + 1) << 8); }
356
+//#define READ_3WORD(s)		(*(uint8_t *) (s) | (*((uint8_t *) (s) + 1) << 8) | (*((uint8_t *) (s) + 2) << 16))
357
+static inline uint32-t READ_3WORD(uint8_t *s) { return s | ((s + 1) << 8) | ((s + 2) << 16); }
358
+//#define READ_DWORD(s)		(*(uint8_t *) (s) | (*((uint8_t *) (s) + 1) << 8) | (*((uint8_t *) (s) + 2) << 16) | (*((uint8_t *) (s) + 3) << 24))
359
+//#define WRITE_WORD(s, d)	*(uint8_t *) (s) = (uint8_t) (d), *((uint8_t *) (s) + 1) = (uint8_t) ((d) >> 8)
360
+static inline void WRITE_WORD(uint8_t *s, uint16_t) { *s = static_cast<uint8_t>(d); *(s + 1) = static_cast<uint8_t>(d >> 8); }
361
+//#define WRITE_3WORD(s, d)	*(uint8_t *) (s) = (uint8_t) (d), *((uint8_t *) (s) + 1) = (uint8_t) ((d) >> 8), *((uint8_t *) (s) + 2) = (uint8_t) ((d) >> 16)
362
+//#define WRITE_DWORD(s, d)	*(uint8_t *) (s) = (uint8_t) (d), *((uint8_t *) (s) + 1) = (uint8_t) ((d) >> 8), *((uint8_t *) (s) + 2) = (uint8_t) ((d) >> 16), *((uint8_t *) (s) + 3) = (uint8_t) ((d) >> 24)
363
+#endif
364
+
365
+//#define SWAP_WORD(s)		(s) = (((s) & 0xff) <<  8) | (((s) & 0xff00) >> 8)
366
+//#define SWAP_DWORD(s)		(s) = (((s) & 0xff) << 24) | (((s) & 0xff00) << 8) | (((s) & 0xff0000) >> 8) | (((s) & 0xff000000) >> 24)
367
+
368
+//#include "pixform.h"
369
+
370
+#endif