////////////////////////////////////////////////////////////////////////////////
///
/// A buffer class for temporarily storaging sound samples, operates as a
/// first-in-first-out pipe.
///
/// Samples are added to the end of the sample buffer with the 'putSamples'
/// function, and are received from the beginning of the buffer by calling
/// the 'receiveSamples' function. The class automatically removes the
/// output samples from the buffer as well as grows the storage size
/// whenever necessary.
///
/// Author        : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed  : $Date: 2006/02/05 16:44:06 $
// File revision : $Revision: 1.9 $
//
// $Id: FIFOSampleBuffer.h,v 1.9 2006/02/05 16:44:06 Olli Exp $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
//  SoundTouch audio processing library
//  Copyright (c) Olli Parviainen
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2.1 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
////////////////////////////////////////////////////////////////////////////////

#ifndef FIFOSampleBuffer_H
#define FIFOSampleBuffer_H

#include "FIFOSamplePipe.h"

namespace soundtouch
{

/// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
/// care of storage size adjustment and data moving during input/output operations.
///
/// Notice that in case of stereo audio, one sample is considered to consist of
/// both channel data.
class FIFOSampleBuffer : public FIFOSamplePipe
{
private:
	/// Sample buffer.
	SAMPLETYPE *buffer;

	// Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first
	// 16-byte aligned location of this buffer
	SAMPLETYPE *bufferUnaligned;

	/// Sample buffer size in bytes
	uint32_t sizeInBytes;

	/// How many samples are currently in buffer.
	uint32_t samplesInBuffer;

	/// Channels, 1=mono, 2=stereo.
	uint32_t channels;

	/// Current position pointer to the buffer. This pointer is increased when samples are
	/// removed from the pipe so that it's necessary to actually rewind buffer (move data)
	/// only new data when is put to the pipe.
	uint32_t bufferPos;

	/// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
	/// beginning of the buffer.
	void rewind();

	/// Ensures that the buffer has capacity for at least this many samples.
	void ensureCapacity(const uint32_t capacityRequirement);

	/// Returns current capacity.
	uint32_t getCapacity() const;

public:
	/// Constructor
	FIFOSampleBuffer(uint32_t numChannels = 2     ///< Number of channels, 1=mono, 2=stereo.
                                              ///< Default is stereo.
                     );

	/// destructor
	~FIFOSampleBuffer();

	/// Returns a pointer to the beginning of the output samples.
	/// This function is provided for accessing the output samples directly.
	/// Please be careful for not to corrupt the book-keeping!
	///
	/// When using this function to output samples, also remember to 'remove' the
	/// output samples from the buffer by calling the
	/// 'receiveSamples(numSamples)' function
	virtual SAMPLETYPE *ptrBegin() const;

	/// Returns a pointer to the end of the used part of the sample buffer (i.e.
	/// where the new samples are to be inserted). This function may be used for
	/// inserting new samples into the sample buffer directly. Please be careful
	/// not corrupt the book-keeping!
	///
	/// When using this function as means for inserting new samples, also remember
	/// to increase the sample count afterwards, by calling  the
	/// 'putSamples(numSamples)' function.
	SAMPLETYPE *ptrEnd(
                uint32_t slackCapacity   ///< How much free capacity (in samples) there _at least_
                                         ///< should be so that the caller can succesfully insert the
                                         ///< desired samples to the buffer. If necessary, the function
                                         ///< grows the buffer size to comply with this requirement.
                );

	/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
	/// the sample buffer.
	virtual void putSamples(const SAMPLETYPE *samples,  ///< Pointer to samples.
                            uint32_t numSamples                         ///< Number of samples to insert.
                            );

	/// Adjusts the book-keeping to increase number of samples in the buffer without
	/// copying any actual samples.
	///
	/// This function is used to update the number of samples in the sample buffer
	/// when accessing the buffer directly with 'ptrEnd' function. Please be
	/// careful though!
	virtual void putSamples(uint32_t numSamples   ///< Number of samples been inserted.
                            );

	/// Output samples from beginning of the sample buffer. Copies requested samples to
	/// output buffer and removes them from the sample buffer. If there are less than
	/// 'numsample' samples in the buffer, returns all that available.
	///
	/// \return Number of samples returned.
	virtual uint32_t receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
                                uint32_t maxSamples                 ///< How many samples to receive at max.
                                );

	/// Adjusts book-keeping so that given number of samples are removed from beginning of the
	/// sample buffer without copying them anywhere.
	///
	/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
	/// with 'ptrBegin' function.
	virtual uint32_t receiveSamples(uint32_t maxSamples   ///< Remove this many samples from the beginning of pipe.
                                );

	/// Returns number of samples currently available.
	virtual uint32_t numSamples() const;

	/// Sets number of channels, 1 = mono, 2 = stereo.
	void setChannels(uint32_t numChannels);

	/// Returns nonzero if there aren't any samples available for outputting.
	virtual bool isEmpty() const;

	/// Clears all the samples.
	virtual void clear();
};

}

#endif