/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include <algorithm>
#include "snes9x.h"
#include "memmap.h"
#include "dma.h"
#include "apu/apu.h"
static void S9xSoftResetCPU()
{
CPU.Cycles = 182; // Or 188. This is the cycle count just after the jump to the Reset Vector.
CPU.PrevCycles = CPU.Cycles;
CPU.V_Counter = 0;
CPU.Flags &= DEBUG_MODE_FLAG | TRACE_FLAG;
CPU.PCBase = nullptr;
CPU.NMIPending = CPU.IRQLine = CPU.IRQTransition = false;
CPU.MemSpeed = SLOW_ONE_CYCLE;
CPU.MemSpeedx2 = SLOW_ONE_CYCLE * 2;
CPU.FastROMSpeed = SLOW_ONE_CYCLE;
CPU.InDMA = CPU.InHDMA = CPU.InDMAorHDMA = CPU.InWRAMDMAorHDMA = false;
CPU.HDMARanInDMA = 0;
CPU.CurrentDMAorHDMAChannel = -1;
CPU.WhichEvent = HC_RENDER_EVENT;
CPU.NextEvent = Timings.RenderPos;
CPU.WaitingForInterrupt = false;
Registers.PC.xPBPC = 0;
Registers.PC.B.xPB = 0;
Registers.PC.W.xPC = S9xGetWord(0xfffc);
OpenBus = Registers.PC.B.xPCh;
Registers.D.W = 0;
Registers.DB = 0;
Registers.S.B.h = 1;
Registers.S.B.l -= 3;
Registers.X.B.h = Registers.Y.B.h = 0;
ICPU.ShiftedPB = ICPU.ShiftedDB = 0;
SetFlags(MemoryFlag | IndexFlag | IRQ | Emulation);
ClearFlags(Decimal);
Timings.InterlaceField = false;
Timings.H_Max = Timings.H_Max_Master;
Timings.V_Max = Timings.V_Max_Master;
Timings.NMITriggerPos = 0xffff;
Timings.NextIRQTimer = 0x0fffffff;
Timings.IRQFlagChanging = IRQ_NONE;
Timings.WRAMRefreshPos = Model->_5A22 == 2 ? SNES_WRAM_REFRESH_HC_v2 : SNES_WRAM_REFRESH_HC_v1;
S9xSetPCBase(Registers.PC.xPBPC);
ICPU.S9xOpcodes = S9xOpcodesE1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
S9xUnpackStatus();
}
static void S9xResetCPU()
{
S9xSoftResetCPU();
Registers.S.B.l = 0xff;
Registers.P.W = Registers.A.W = Registers.X.W = Registers.Y.W = 0;
SetFlags(MemoryFlag | IndexFlag | IRQ | Emulation);
ClearFlags(Decimal);
}
void S9xReset()
{
std::fill_n(&Memory.RAM[0], 0x20000, 0x55);
std::fill_n(&Memory.VRAM[0], 0x10000, 0);
std::fill_n(&Memory.FillRAM[0], 0x8000, 0);
S9xResetCPU();
S9xResetPPU();
S9xResetDMA();
S9xResetAPU();
}