/*
* xSF - NCSF configuration
* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
*
* Partially based on the vio*sf framework
*/
#pragma once
#include <algorithm>
#include <bitset>
#include <memory>
#include <string>
#include <cstdint>
#include "windowsh_wrapper.h"
#include "SSEQPlayer/consts.h"
#include "XSFConfig.h"
class SoundView;
class wxWindow;
class XSFConfig_NCSF;
class XSFConfigDialog;
class XSFPlayer;
class XSFConfig_NCSF : public XSFConfig
{
protected:
static constexpr bool initUseSoundViewDialog =
#ifdef NDEBUG
false
#else
true
#endif
;
static constexpr unsigned initInterpolation = 4;
inline static const std::string initMutes = "0000000000000000";
friend class XSFConfig;
friend struct SoundViewDataOLD;
friend class SoundView;
unsigned interpolation;
std::bitset<16> mutes;
bool useSoundViewDialog;
XSFConfig_NCSF();
void LoadSpecificConfig() override;
void SaveSpecificConfig() override;
void InitializeSpecificConfigDialog(XSFConfigDialog *dialog) override;
void ResetSpecificConfigDefaults(XSFConfigDialog *dialog) override;
void SaveSpecificConfigDialog(XSFConfigDialog *dialog) override;
void CopySpecificConfigToMemory(XSFPlayer *xSFPlayer, bool preLoad) override;
public:
void About(HWND parent) override;
XSFConfigDialog *CreateDialogBox(wxWindow *window, const std::string &title) override;
};